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- Issue 000 - November 2009
- Issue 001 - January 2010
- Issue 002 - February 2010
- Issue 003 - March 2010
- Issue 004 - April
2010
- Design Notes for Special Supplement 1: Mercator (Paul Elliott) Some background on the how and why of Roman Empire Traveller
- Issue 005 - May 2010
- Issue 006 - June 2010
- Issue 007 - July 2010
- Issue 008 - August 2010
- Issue 009 - September 2010
- Issue 010 - October 2010
- Issue 011 - November 2010
- Issue 012 - December 2010
- Issue 013 - January 2011
- Issue 014 - February 2011
- Issue 015 - March 2011
- Issue 016 - April 2011
- Issue 017 - May 2011
- Issue 018 - June 2011
- Issue 019 - July 2011
- Issue 020 - August 2011
- Issue 021 - September 2011
- Issue 022 - October 2011
- Issue 023 - November 2011
- Issue 024 - December 2011
- Issue 025 - January 2012
- Issue 026 - February 2012
- Issue 027 - March 2012
- Issue 028 - April 2012
- Issue 029/030 - May/June 2012 - Theme Issue: 2300AD
- Issue 031 - July 2012
- Issue 032 - August 2012
- Issue 033 - September 2012
- Issue 034 - October 2012
- Issue 035/036 - November/December 2012
- Issue 037 - January 2013
- Issue 038 - February 2013
- Issue 039 - March 2013
- Issue 040 - April 2013
- Issue 041 - May 2013
- Issue 042 - June 2013
- Issue 043 - July 2013
- Issue 044 - August 2013
- Issue 045 - September 2013
- Issue 046 - October 2013
- Issue 047 - November 2013
- Issue 048 - December 2013
- Issue 049/050 - January/February 2014
- Issue 051 - March 2014
- Issue 052 - April 2014
- Issue 053 - May 2014
- Issue 054/055 - June/July 2014
- Issue 056 - August 2014 - Theme Issue: Psionics
- Issue 057 - September 2014
- Issue 058 - October 2014
- Issue 059 - November 2014
- Issue 060 - December 2014
- Issue 061 - January 2015
- Issue 062/063 - February/March 2015
- Issue 064/065 - April/May 2015
- Issue 066 - June 2015
- Issue 067 - July 2015
- Issue 068 - August 2015
- Issue 069 -
September 2015
- Special Supplment 2: Skirmish in Asteroid (Ewan Quibell) Building on one GDW game for another
- Issue 070 - October 2015
- Issue 071/072 - November/December 2015
- Issue 073 - January/February 2016
- Issue 074 - March/April 2016
- Issue 075 - May/June 2016
- Issue 076 - July/August 2016
- Issue 077 - September/October 2016
- Issue 078 - November/December 2016
- Issue 079 - January/February 2017
- Issue 080 - March/April 2017
- Issue 081 - May/June 2017
- Issue 082 - July/August 2017
- Issue 083 - September/October 2017
- Issue 084 - November/December 2017
- Issue 085 - January/February 2018
- Issue 086 - March/April 2018
- Issue 087 - May/June 2018
- Issue 088 - July/August 2018
- Issue 089 - September/October 2018
- Issue 090 - November/December 2018 - CANCELLED
- Issue 091 - January/February 2019
- Issue 092 - March/April 2019
- Issue 093 - May/June 2019
- Issue 094 - July/August 2019
- Issue 095 - September/October 2019 - Theme Issue: Vargr
- Issue 096 - November/December 2019
- Issue 097 - January/February 2020 - Theme Issue: Compassion Corps
- Issue 098 - March/April 2020
- Issue 099 - May/June 2020
- Issue 100 -
July/August 2020
- Design Notes for Special Supplement 3: Traveller: 1700 (Greg Caires) Inspiration and interests leading to the creation of Traveller: 1700
- Issue 101 - September/October 2020
- Issue 102 - November/December 2020 - Theme Issue: Starships
- Issue 103 - January/February 2021
- Issue 104 - March/April 2021
- Issue 105 - May/June 2021
- Issue 106 - July/August 2021
- Issue 107 - September/October 2021 - Theme Issue: Hivers
- Issue 108 - November/December 2021
- Issue 109 - January/February 2022
- Issue 110 - March/April 2022
- Issue 111 - May/June 2022
- Issue 112 - July/August 2022
- Issue 113 - September/October 2022 - Theme Issue: Psionics
- Issue 114 - November/December 2022
- Issue 115 - January/February 2023
- Issue 116 - March/April 2023
- Issue 117 - May/June 2023
- Issue 118 - July/August 2023
- Issue 119 - September/October 2023
- Issue 120 - November/December 2023
- Issue 121 - January/February 2024
- Issue 122 - March/April 2024
- Issue 123 - May/June 2024
- Issue 124 - July/August 2024
- Issue 125 - September/October 2024
- Columns Regular
columns from our magazine
- The Fifth
Imperium (Shannon Appelcline) A guide to
refereeing Mongoose Traveller
- #1: Setting A Campaign: Eras of the Imperium An overview of the various times and places supported by various versions of Traveller
- #2 & #3: 76 Plotlets: Space Adventures Some "standard" plotlines for use in adventures in space.
- #4 & #5: Setting A Campaign: Sectors of the Imperium An overview of the various places that a campaign could be set
- #6 & #7: 76 Plotlets: Planetside Adventures More "standard" plotlines, for adventuring planetside.
- #8: Genre-ic Plot Seeds: The Mysterious Genres Mystery, Noir, and Espionage as plot sources
- #9: Genre-ic Plot Seeds: The Shadowed Genres Horror and Conspiracy as plot sources.
- #10: My Rules, Part One - The Mechanics of XP and Grenades Some 'house rules' for improving characters by adventuring (instead of training), and for using grenades in combat.
- #11: My Rules, Part Two - Expanded Ship Combat 1.0 House rules for getting the characters more involved in ship combat.
- #12: My Rules, Part Three - Dramatic Flourishes Encouraging role-playing rather than roll-playing.
- #13: Genre-ic Plot Seeds, Part Three: The Wacky Ones Fantasy and Supers as plot sources
- #14: Genre-ic Plot Seeds, Part Four: The Action Ones Adventures/Pulp and Westerns as plot sources
- #15: Twenty Weeks of Traveller: Publisher Lessons Learned Some insights into what makes Traveller, Traveller
- #16: Twenty Weeks of Traveller - GMing Lessons Learned Some insights into what makes Traveller work
- #17: Twenty Weeks Of Traveller, Part Three: The First Nine Plot Hooks Plot hooks and references
- #18: Twenty Weeks of Traveller, Part Four: The Other Plot Hooks More plot hooks and references\r\n
- #19: Genre-ic Plot Seeds, Part Five: The Fantastic SF Genres Space Opera, Planetary Romance, and Science Fantasy as plot sources
- #20: Genre-ic Plot Seeds, Part Six: The Scientific SF Genres Scientific Research, Cyberpunk, and Transhumanism as plot sources
- #21: Setting a Campaign: Subsectors of the Marches, Part One The eight coreward subsectors of the Spinward Marches, considered as settings
- #22: Setting a Campaign: Subsectors of the Marches, Part Two The eight rimward subsectors of the Spinward Marches, considered as settings
- #23: Aliens of the Marches: The Jonkeereen A complete minor human race for Traveller
- Essay Question
Questions and answers designed to provoke thought and
share experiences
- How do you, as a referee, encourage your players to play "in character"? Originally posted April 2010
- What, in your opinion, makes an alien race "interesting"? ("Alien race" may include humans other than "mainstream Imperial".) Originally posted April 2010
- What, in your opinion, are the characteristics of a “good” adventure? Originally posted June 2010
- Someone has just asked you “What is Traveller?”. It’s obvious that they want a better answer than “It’s a SF/space-opera role-playing game, like D&D is a high fantasy role-playing game.”. How do you answer them? Originally posted June 2010
- Where do you, personally, draw the line between “Traveller” and “not Traveller”? Originally posted July 2010
- What sort of campaign do you prefer to run, or to play in? Originally posted July 2010
- Do you feel that a well-developed “canonical” background is essential for Traveller gaming? Originally posted October 2010
- When running/playing in an adventure, do you feel that accuracy should take precedence over story, or vice-versa? Originally posted October 2010
- It is widely held that there are three overall styles of gaming: Gamism, Narrativism, and Simulationism (see http://en.wikipedia.org/wiki/GNS_Theory). Which do you think is best supported by Traveller, and which do you prefer? Why? (Your answer to this may be a reasoned refutation of the validity of the GNS model.) Originally posted November 2010
- Confessions
of a Newbie Referee (Timothy Collinson) Worrying
about getting it right
- #1: Fears Will I Get It Right?
- #2: Canon How 'by the book' do I make the setting?
- #3: The Game That Was Proselytizing Traveller, given an opening...
- #4: The Game That Wasn't A Playtest doesn't come off
- #5: Nervous Excitement Anticipation, the good and the bad
- #6: Handouts Verisimilitude is good, but can be overdone
- #7: Combat Is fighting really necessary to make a good adventure?
- #8: LARP Does acting it out have a place?
- #9: Tablet Amanuensis How having a tablet increased output.
- #10: Curse or Blessing? CFS and its effect on productivity
- #11: Ideas Sources of Inspiration
- #12: Creativity The Creative "I"
- #13: Ego Egoboo, and why it's good.
- #14: Awards On being recognized
- #15: Why Make It Hard? The good and the bad of complexity
- #16: Letting the Side Down Disappointing the players sometimes happens.
- #17: Bibliomania Collecting, cataloging, and weeding
- #18: Tsundoku Another side of bibliomania.
- #19: Jealousy Sometimes, you want more than you can have...
- #20: Mixed Feelings Changes.
- #21: End of an Era or Start of a New? More changes.
- #22: Welcome to Traveller! Introducing a colleague to Traveller for the first time
- #23: Genius Genius is where you find it. Mining it works, too.
- #24: Dare to Go There? Does religion or spirituality have a place in a game?
- #25: After Four Decades... The Traveller Adventure At Last An opportunity to fulfill a longstanding desire.
- #26: Be Careful What You Wish For If your wish for more Traveller comes true, can you handle it?
- #27: Still a Newbie What makes a 'newbie'?
- #28: Keeping Track Behind the scenes, and at the scene
- #29: Slow Time Taking adventures in bite-sized chunks
- #30: Dead Time Getting away is sometimes necessary.
- #31: Off Piste If the players do something unexpected... maybe it's an opportunity for the referee!
- #32: Regular if not Frequent Keeping a campaign going, slowly
- #33: Missing Players NPCs or offstage?
- #34: Onwards, Upwards, Outwards CFS: Keeping on keeping on, or a real downer?
- #35: Sabbatical Taking a year off
- #36: Closer to God Creativity, like Creation, is a gift
- #37: A Change of Course New directions, new skills, new vistas
- #38: A Job Ad of Sorts A living bibliography is not a simple task
- #39: Creations Coming to Life A whimsical 'mascot' becomes part of the adventure
- #40: My Babies When others want to run my work...
- #41: Ebb and Flow On Losing and Gaining Players
- #42: Write What You Know On applying one's own experiences
- #43: Minimalism How do they do so much with so little?
- #44: Rabbit Holes Talking about the minutiae about anything...
- #45: Half a Million Words! Write, even if it's not perfect
- #46: Not So Easy Pieces The complications of hedgehogs and pianos
- #47: Lockdown Breakdown The perils of staying in
- #48: One Thing Leads to Another Traveller as a vehicle for the numinous.
- #49: Words of Affirmation The Power of Positive Acknowledgement
- #50: I Hate It One short section can spoil an entire book.
- #51: Hope Upbeat works
- #52: A Break Needed. Definitely.
- #53: Development A matter of approach
- #54: Getting Real Were the past two years NOT real?
- #55: The End Is In Sight The end of two adventures approaches
- #56: The End Wrapping up, and reflections on the journey
- #57: The Beginning Looking forward to the next journey
- #58: Dancing to the Music of the Spheres Aspiring to see the whole, not just the parts and their sum
- #59: More Music Thoughts that second chairs may be a first-class idea
- #60: Another Dimesion Creativity as an attribute in which man becomes more...
- #61: Room for More! Heaven is pretty big. Should imagination be smaller?
- #62: Actual Play Why would you want to watch someone else play instead of getting involved yourself?
- #63: A Crowning Event Of referees and kings
- #64: Outrageous Peace Focus, and Clarity, and Peace
- #65: More Medtech Please! Subject to the present of medicine, wondering about its future
- #66: A Caring Community Appreciating the reaction of the Traveller community
- #67: Biotech Contemplating the body and when it doesn’t work quite right
- #68: “Artistic” Maps Sometimes you really do want less to get more...
- #69: Character Descriptions How many words create a picture?
- #70: More Space-based Horror? De gustibus non disputandum est, sed non amare me
- #71: Shame On having high expectations for oneself, and not meeting them
- #72:Utter Relief; Utter Releases On allowing emotions to ... emote
- The Fifth
Imperium (Shannon Appelcline) A guide to
refereeing Mongoose Traveller
- What's New? Changes made to Freelance Traveller in the past year.
- Information Center
- Submissions Guidelines What you most need to know to write for Freelance Traveller
- Open Game License
- Traveller Frequently Asked
Questions (FAQ) Answers to often-asked questions
about Traveller and the companies that produce it.
- Published Products - Game Designers' Workshop (GDW)
- Published Products - Steve Jackson Games (SJG)
- Published Products - QuickLink Interactive (QLI)
- Published Products - ComStar Games
- Published Products - Mongoose Publishing
- Published Products - Ad Astra Games
- Published Products - British Isles Traveller Support (BITS)
- Published Products - Imperium Games (IG)
- Published Products - Digest Group Publications (DGP)
- Published Products - FASA
- Published Products - Group One (G1)
- Published Products - Gamelords
- Published Products - Games Workshop (GW)
- Published Products - Judges' Guild (JG)
- Published Products - Paranoia Press (PP)
- Published Products - Seeker Gaming Systems (SGS)
- Published Products - Other Companies
- Published Products - Software
- Published Products - Magazines from companies producing no other products
- Published Products - Miniatures for Traveller
- Published Products - Non-English-language Traveller Products
- News About
Traveller News about the companies that produce
Traveller material, and about the various product lines.
- 4 Sep 97 - SJ Games Announces GURPS Traveller
- 1 Apr 98 - Imperium Games Discontinues Publication of Traveller
- 14 Dec 1998 - BITS Traveller Supplements To Be Available From SJ Games
- 16 Jan 1999 - Steve Jackson Games Announces Availability of BITS Traveller Supplements
- 7 Aug/17 Oct 1999 - Obituary: J. Andrew Keith
- 28 Nov 1999 - Classic Traveller Returning To Print
- 11 May 2000 - Playnet Announces On-Line Multiplayer Traveller
- 11 May 2001 - QuikLink Interactive and Far Future Enterprises Announce D20 Traveller
- 20 Jul 2002 - QuikLink Interactive Announces Availability of 'T20 Lite'
- 5 Aug 2002 - SJGames Traveller License Extended Three Years; Interstellar Wars Period To Be Developed
- 28 Mar 2003 - Raimei, Inc., Licensed for Japanese Classic Traveller Reprints
- 29 July 2005 - MegaMiniatures to Release New Line of Traveller Miniatures
- 20 Feb 2006 - Avenger's Traveller Titles Coming to Comstar
- 23 May 2006 - Traveller Hero Coming to Comstar
- 06 April 2007 - Ad Astra Games Announces Traveller Releases
- 04 Aug 2007 - Mongoose to Publish Traveller, Other SFRPGs Under Traveller Rules System
- 17 Jun 2008 - Mongoose Publishing Outlines Plans for Traveller Line
- 26 Mar 2011 - FarFuture Enterprises Announcements
- 30 April 2011 - From the Internet
- Feedback Tell us what you think of Freelance Traveller, and offer suggestions on how to improve it.
- Ask Freelance Traveller This is the place to ask questions about playing or refereeing Traveller.
- Computer Connection Listings of computer software that we think will be of interest to Traveller fans.
- Traveller On The
Internet Information about Traveller-related
resources on the Internet, including mailing lists,
newsgroups, and links to other Traveller web sites.
- World-Wide Web Links
- The
#Traveller (Undernet) and #LoneStar (Otherworlders)
IRC Channels Basic information about the
channels.
- Chat #1: Aliens
- Chat #2: IYTU
- The Brubeck IRC 'bot A summary of the triggers for Brubek's behavior. Brubek is a mIRC script that sometimes hangs out on the #traveller and #gurps channels on the Undernet IRC network.
- Freelance Traveller Forums FAQ
- Author Profiles A brief look at some of the people who have written material that appears in Freelance Traveller.
- Active Measures 'Twould
be a poor RPG that didn't provide adventures - so we do.
- Afterday (Michael Brown) Disaster relief leads to its own problems.
- All In the Genes (Timothy Collinson) The DNA helix isn't the only twist
- Angle of Incidence (Michael Brown) Investigating a mad scientist.
- Apotheosis (Michael Brown) The child survived to become a holy figure.
- Aqua Pura (Michael Brown) Rescuing parts to rescue people
- The Asklepios Recovery (Michael Brown) A discontinued drug is all that can stop the pandemic.
- Back to a Future (Timothy Collinson) The real situation was unreal. (An introductory and transitional adventure for 2300AD)
- Benchmark (Guy Garnett) Real scouts doing real scout work
- The Bedlam Extraction (Michael Brown) The mental hospital is trying to drive her crazy.
- The Bellona Intrigue (Michael Brown) Saving the patron's lover from her former comrades.
- Broken Arrow (Bill Cameron) Boom tomorrow?
- Building Security (Dave Nelson) A security ticket presents an opportunity for PCs to form their own merc unit.
- By Force of Arms (Michael Brown) Protect a picnic
- Clash of Cultures (Garry Ward) A minor misunderstanding turns out not to be so minor.
- Comet Busters (M. Gilliam) There is no doubt that something is going to get busted...
- The Coriolis Peril (Michael Brown) The danger will take the PCs by storm.
- An Introductory Corporate Repo Adventure (Joshua Levy) When the ship has been stolen, someone wants it back
- The Corporate Repo Campaign (Joshua Levy) That ship isn't yours!
- The Dangard Experiment (Michael Brown) When a noble is slowly dying, can the PCs find the long-lost heir to save her?
- The Deadly Garden (David Johnson) Asvald's sister wants to know...
- The Derelict (Steve Hatherley) What can you do when you've had a serious engineering failure?
- Diplomatic Usage (Richard Aiken) Helping out the Consul
- Discordia Pacis (Michael Brown) The PCs can be both instrumental and deniable.
- Dismal Luck (Peter Arundel) Not what they expected to find
- Dragonhunters of Trane (J.E. Geoffrey) The raids on the cattle have to be stopped.
- Dreamstealers (Michael Brown) If they become known, they could be his undoing.
- The Edge of Helium (Timothy Collinson) Not the outskirts of a Barsoomian city
- The Edge of Humanity (Timothy Collinson) A rescue mission to the edge of the Solar System
- The Edge of Power (Timothy Collinson) "Power" has many meanings
- Evensong (Michael Brown) An entire adventure for a song
- Exposure (Timothy Collinson) He met them at the starport not even wearing a smile...
- The Far Colony (Michael A. Cessna) A catastrophic misjump leaves them with a dilemma
- The Fated Sky (Michael Brown) Trying to stop the Sixth Frontier War, at the behest of a Zho!
- Festival (Richard Morey) Is a forced wedding lawful when the law has been suspended?
- Filch (Michael Brown) That's exactly what she wants the PCs to do.
- Filters and Explosions (Gaizka Márquez) The characters are asked to investigate “subversion” on Sombra. From Vuelo Raso N. 1
- The Frozen Fire (Michael Brown) Dangerous to hunt; dangerous to eat.
- Fugitive Nobility (Robert Weaver) He needs to get his family out
- Full Cabins (Antonio Guarás) An adventure for six passengers and a crew, from Vuelo Raso N. 4
- Getting There is Half the Fun (Timothy Collinson) Jump can be much more than "OK, let's wrap it up until next session."
- Ghost Ship (J.E. Geoffrey) Is there anything to it?
- The God-Monster (Steve Hatherley) A piece of the Jala'lak mystery.
- The Green Dagger (Michael Brown) Eco-kidnappers?
- Grey Matters (Michael Brown) They need to save the doctor before he can save their friend.
- The Hand of Retribution (Michael Brown) Her reporting got her into trouble.
- Harvest Index (Michael Brown) Solving the grain blight before it causes planetary collapse
- Heiress (Ewan Quibell) A note to be mailed, and dinner paid by a cabaret singer, leads to much more...
- Helzr's Recovery/Salvage and Reposession Services (I: One of Our Scouts is Missing) (Graham Bayley) Bring it back as intact as you can
- Helzr's Recovery/Salvage and Repossession Services Part 2 (Graham Bayley) A lost ship, and a lost scion
- Historical Author (Paul Raistrick) Battlefield tourism
- I. C. E. (Michael Gilliam) Stolen secrets, spies, and space liners can lead to rich rewards.
- Lanthanum Hunt (Jim Vassilakos) To repair the ship, you'll need to trespass on sacred ground
- In Loco Parentis (Timothy Collinson) Some animal behaviors are familiar, even on other worlds
- In the Name of the Dead (Michael Brown) The cenotaph is to stand on sanctified ground.
- Insane Pleasures (Michael Brown) It starts out as a party...
- Interdiction (Michael Hughes) The PCs are asked to assist with a weapons shipment to a plague-interdicted asteroid belt
- Invasive Species (Michael Brown) Is there a connection between dying insects and agricultural mercenaries?
- Jabru (Jeff Zeitlin, Bruce Johnson, and Louis Wester) Tied up and left at the starport, but why?
- A Jolly (Roger) Good Time (Rick Morey) They weren't cats - or even Aslan - but curiosity could have killed them.
- Laced (Bill Cameron) A favor for a new friend turns out unexpectedly.
- Lady Luck (Andrea Vallance) Just what were they up to?
- Lizard on Board (Gaizka Márquez) A childlike and slightly hyperactive passenger is an adventure in itself
- Lunar Lore (Jeffrey Schwartz with Jeff Zeitlin) The moon has never been properly surveyed, and there’s something strange there.
- Medevac! (Timothy Collinson) Even when you're being treated for your last adventure, adventure lurks in the corridors...
- Medevac 2 (Timothy Collinson) Recovering a patient before the patient recovers
- Medical Intervention (Richard Perks) In a medical emergency, the PCs may be the only ones in a position to intervene.
- Mercenary Ticket: Hammer & Anvil (J. Edward Collins) Take and hold the fort
- The Mire Run (Ian Whitchurch) A pleasant vacation-style cruise from the Imperium to a nearby friendly state.
- The Mote Perspective (Michael Brown) A simple supply run isn't so simple.
- Mtihani (Michael Brown) A rite of passage and fitness to rule
- The Night Visitors (Bill Cameron) Things that go bump in the night...
- Nightfall (Michael Brown) A stellar storm and a derelict ship on the dark side of an asteroid...
- Nostrum (Michael Brown) Medical sabotage
- The Pendente School for Exceptionally Talented Juveniles (Greg Caires) Imperial society takes exception to these exceptional talents.
- The Petrified Forest (Joe Webb) Piracy works, until someone notices...
- The Plague Robbery (Jeffrey Schwartz) The plague isn't supernatural; some of the problems may be...
- Planet of Storms (Michael Brown) Just what did happen to the scientists?
- The Poseidon Adventure (Steve Hatherley) A mystery finally unraveled.
- Primary Attribute (Michael Brown) Not-so-dumb animals
- Purity (Allen Shock) The purest trouble that can be found.
- The Quality of Mercy (Michael Brown) A mission of mercy may not turn out as expected
- The Rime of the Ancient Traveller (James Ramsay) Rumors abound - but does their subject really exist?
- Rites of Passage (Roger Barr) All they need is a ride...
- The Rubinian Honour Gambit (Benedikt Schwarz) Answering a distress call turns into an affir of honour, Aslan-style
- Saving the Throne (Jeff Zeitlin) If there's no heir, the estate reverts to the State. Except this time, the estate is the entire world...
- Scout's Honor (Kate Thumann) A Traveller Choose-Your-Own-Adventure.
- Search for the Stardrive (Steve Hatherley) He wants "some electronics" returned - but he's willing to pay very well...
- The Seeds Of a War Gone Cold (Thomas Barclay) The war ended 40 years ago, but the attackers just woke up.
- Sex and the Single Vargr (Joe Webb) Moneyed maiden or pregnant priestess? Only her father's herald knows for sure.
- Shade (Michael Brown) The PCs' departure may be delayed because of a sunny day.
- Six of One, Half a Dozen of the Other (Ewan Quibell) Two vargr, fighting tooth and nail...
- The Skywhale (Steve Hatherley) It's big, it's ill, and its caretaker needs to hire some ambulance attendants.
- The Slavers of Gennare (Bruce Johnson) The light of dawn after the Long Night doesn't always reveal pretty things.
- The Smarargdian Crisis (Benedikt Schwarz) The PCs are asked to solve a murder, and can change the destiny of a world.
- Smoke Test (Bill Cameron) Retrieving a probe might be more than just taking it aboard.
- Snake Oil Salesmen (Thomas Barclay) Help the locals recover from the snake oil, go after the hucksters, or both? Is both possible?
- Snowfall (Joe Webb) ...on a planet where the hailstones are bigger than taxicabs.
- Solstice (Michael Brown) The sun isn't standing still
- The Sons of Rudurgu (Michael Brown) The tribal chief has questions
- The Sounding (Michael Brown) Going fishing leads to ... more.
- Spacecraft Classification Societies as Patrons (Chris Barlow) Sometimes the people who issue your spaceworthiness certificate have problems, too...
- Spindrift (Timothy Collinson) A diplomatic opportunity in investigation form
- The Star of People's Justice (Dave Nelson) The title does not refer to the Marshal's star in this security ticket.
- </p><p>ed (Jeff Zeitlin) If they dock, they could lose everything
- The Tale of the Black Freighter (Alex Greene) An unarmed ship that's extremely dangerous
- Ten Blocks (Bill Cameron) Neither 'civil' nor 'disturbance' are quite the right words.
- Tinderbox (Bill Cameron) The PCs need to defuse an explosive situation
- Traveller Present Day (Ewan Quibell) TL8 and no space travel doesn't mean "no Traveller".
- A Troubled Mind (Timothy Collinson) Are her son's nightmares more than just bad dreams?
- Viral Shades (David Burden) Surviving a Virus attack can be an adventure in itself, but you learn so much more from the aftermath.
- The Visitors (Alvin Plummer) Who are they, and what are their real motives?
- Vlezhdiets (Michael Brown) A family heirloom brings enemies together, and proves to be the key to something more.
- Wet Goods, Dry Goods (Bill Cameron) "Mixed organic chemicals" covers a lot.
- Where Eagles Dare (Steve Hatherley) An ancient temple, a pyramid, and terrorists
- Winter of Discontent (John Watts) A murder mystery - three people think they did it; which one really did?
- Zen and the Art of Leaving the Planet (Peter Arundel) Sometimes, the hardest part of getting a ship is ... getting the ship.
- Introduction
to The Traveller Adventure - Traveller Background (Ken
Bearden) A capsule description of the history of the
Traveller universe, in a form designed to be handed to new
players.
- Introduction to The Traveller Adventure - Background (Ken Bearden) Introductory material to establish the background against which The Traveller Adventure will be played out.
- Introduction to The Traveller Adventure - The March Harrier (Ken Bearden) A look at the starship at the center of the Traveller Adventure.
- Introduction to The Traveller Adventure - The Backstab (Ken Bearden) Backstory for a character from the Traveller Adventure.
- Getting Off
The Ground Use these adventure outlines to get a
party moving.
- The 200T False Trader (Richard Huxton) Perhaps salvaging more than they asked for
- The Afflicted (Michael Brown) Forclosure is never pleasant.
- Amber Tours, Ltd. (Colin Michael) Why is an Amber Zone apparently a green light for tourism?
- Apinanto Assist (Ewan Quibell) The fuel truck driver is overdue...
- Banking the Break (Michael Viviano) They have payment problems, but the bank doesn't want to repo the ship.
- Beached (J.E. Geoffrey) It came out of Jump... and sat silent...
- The Benedict Advance (Michael Brown) Find his fiancee.
- Border Crossing (Jonathan McDermott) A common name leads to uncommon problems...
- The Boys in Blue (Timothy Collinson) From 'showing the flag' to 'Oops, gotta run!'
- Buying
Trouble (Jeffrey Schwartz) Some contracts
that may not be as good as they look
- Cadre Ticket (Dan Long) First you learned it, now you teach it.
- Cat and Mouse (Michael A. Cessna) Can he get away with the hijacking?
- Collector's Edition (Jens Rydholm) "Printed Matter" covers - or covers up? - a lot.
- The Color of Monks' Robes (Dwayne Walstrom) The river may be the key to peace.
- Combat Logistics (Michael A. Cessna) Botched diplomacy, continued
- Concrete (Michael Brown) Protecting the dam repair team.
- The Conservator (Michael Brown) Helping the cows come home
- Corp World (Joel Callahan) Mass firings that look like emergency evacuations - just what's going on?
- Coup (Jeff Zeitlin) When friendly territory becomes suddenly hostile...
- Crimson Folly (Sam Swindell) Looking for buy-ins.
- The Crow (Michael Hughes) This is for the birds...
- The Cumulus Course (Michael Brown) Even IFR isn't good enough.
- Dead Hand (Jeffrey Schwartz) All they need is a signature
- Deliver
Medicine (P-O Bergstedt) ...to help with a
plague
- Diplomatic Heavyweights (J.E. Geoffrey) An urgent call for diplomatic transport could become ... interesting.
- Easter Island (Joel Callahan) A scientist needs help to research a pet theory.
- Elegance Never Forgotten (Michael Brown) Accompanied by arrogance
- Evening Star (Bill Cameron) An overnight pleasure cruise has complications.
- An Explosive Situation (Michael Hughes) An adventure seed that starts off with a bang
- Extraction (John G. Wood) A food fight leads to a request for asylum.
- Flitho 314 (Jim Kundert) It's definitely art... but whose?
- Food, Glorious Food (Michael Hughes) Are you gonna eat that?
- Forest for the Trees (Benjamin Pew) The better half IS in the bush.
- Formerly Known As... (Michael Brown) Is he who he used to be?
- From the Source (J.E. Geoffrey) The patron didn't want to pay retail.
- The Galactic Gourmet (Michael Brown) A Cook's tour may be more than a Cook's Tour.
- The Game Is Afoot: Consulting Detective Adventure Seeds (Timothy Collinson) A set of three-pipe problems...
- Game On (Timothy Collinson) The rivalry itself may be an adventure.
- Gamma World (Joel Callahan) A devastated world is the scene for a fast retrieval mission.
- The Gun (Joel Callahan) What you find may come in handy...
- In Small Packages (Louis Wester) Even in the far future, software bugs must be fixed...
- Instant Murder Mystery for the Grey (Timothy Collinson) Crossing from Adventure Seed to Prep Room discussion: How to write a murder
- The Kidnapping of Major L. Fure'du (Donald Hahn) Can the winery be saved?
- Look Away Home (Michael Brown) Her daughter's gone, along with most of her money...
- The Miasma (Michael Brown) An industrial accident could kill people miles away
- The Marrying Kind (Michael Brown) Is the bride price really a bargain? Is the bride?
- The Medicine Man (Michael Brown) There was a doctor in the house, but he's gone
- Mind Games: Four Psionic Seeds (Timothy Collinson) Psions can have adventures, too
- The Missed Interview (David Johnson) Why did she miss it?
- Muckraker (Michael Brown) He intends to get his story.
- New Bermuda (J.E. Geoffrey) There needs to be Something Out There...
- Noble Actions (Jeffrey Schwarz with Jeff Zeitlin) Nobles need not be patrons to be part of an adventure.
- The Old Ship (Jack Mitcham) Centuries old, putting out a call...
- Ordnance (Michael Brown) An unpleasant thing to find attached to your hull.
- Organized Opposition (Bruce Johnson) A Conspiracy Theory...
- Out of Bounds (James Catchpole) Going there can have repercussions.
- Overland Express (Tod Glenn) When it absolutely, positively, has to get there
- Patronage (Frank Mikes) An investigative reporter needs help.
- The Picture (Dwayne Walstrom) A request for private courier service isn't anything to worry about ... is it?
- A Planet Is Born (Chris Keelan) And it's a violent birth...
- Prototype (Joel Callahan) Corporate intrigue leads to profit or peril
- Prototype (Joel Callahan) Golden Goose, or White Elephant?
- Red Zone (Louis Wester) A difficult retrieval...
- Reliquary (Nick Walker) Consecrating a church
- Return to Sender (Jens Rydholm) Every little bit helps...
- Riot Act (Bruce Johnson) A riot is good cover...
- Shanghaied (Richard Morey) His son was hired, but not voluntarily.
- Something Fishy (Jens Rydholm) Wilderness refueling really does stink, sometimes.
- Spacer Hill (J.E. Geoffrey) An uneasy final rest.
- Spotter (Guy Garnett) Why is he so interested in the ship?
- Survey (Richard Morey) Is there anything else that SuSAG will want?
- Swamp Colony (Michael Hughes) Driving and drinking still don't mix...
- Sweet Piece (Louis Wester) A 'sweet piece' isn't a piece of candy...
- Sweet SSUITE (Sam Swindell) A scout is looking for help to bring an idea to market.
- The Sylan Extraction (Jim Vassilakos) The journalist wasn't as discreet as he should have been, and now wants your help to save his sources.
- Take The Money And Run (Michael Hughes) They couldn't win the peace
- Tears (Joseph Paul) The evidence is that history is wrong.
- This Stinks (Richard Honeycutt) A seemingly minor accident has major repercussions...
- Thomas's Theorem (J. Fernando Martín "Dr. Alban") Protecting the children at a psi school. Translated from the Spanish original.
- Adventure Seeds for Travellers' Aid Society Characters (Greg Alan Caires) The TAS doesn't just enable adventures, sometimes they're part of them.
- The Travelling Gourmet (Joel Callahan) The Video Chef makes life interesting.
- The Umbra Retribution (Michael Brown) Revenge can be profitable - or expensive
- Two
Patron Encounters for Traveller (Jim
Vassilakos) Twp deals that may be less than wise to
accept
- Two Patron Encounters: Shtiz Bralzastebr (Timothy Collinson) What does this Zhodani really want?
- Unfit (Richard Aiken) The party must "escort" the envoy that is the means to put pressure on the noble that is about to name the wrong heir.
- Unfixed (Bill Cameron) The PCs are asked to lengthen short odds.
- Uprooted (Michael Hughes) A different Arbor Day
- Van-Go-Go-Go (James Huron) A hot art collection
- The Weather Room (Joel Callahan) Making the spacer's home-away-from-home into the vacation-spot-away-from-vacation-spot
- A Whale of a Cargo (Joel Callahan) Literally.
- The Wing Wherewith We Fly (Michael Brown) When education is contraband, so are educators.
- A Zhdantian Trader in the Sacnoth Dominate (David Johnson) Ex-diplomats don't normally go into business...
- Critic's Corner Reviews
of Traveller products, for our readers, by our readers.
- 101 Cargos (Timothy Collinson) Cargos can make money - or trouble - for player-characters. Here are many ways to do so.
- 101 Cargos (Jeff Zeitlin) Another look at this BITS supplement.
- 101 Governments (Paul Williams) Describing a government in more than just a single letter.
- 101 Lifeforms (Peter Newman) Animals to encounter in play.
- 101 Plots (Timothy Collinson) Over a hundred ways for referees to send players chasing all over the setting.
- 101 Religions (Jeff Zeitlin) A catalog of higher powers
- 101 Rendezvous (Timothy Collinson) Places to meet and things that can happen there.
- 101 Travellers (Timothy Collinson) Looking at the BITS sourcebook for NPCs.
- 21 Organizations ("kafka") Organizations provide a framework for settings. Here are some suggestions.
- 21 Plots (Jeff Zeitlin) Getting Off The Ground in the Gypsy Knights Games setting
- 21 Plots (2nd Edition) (Ewan Quibell) A good source of inspiration
- 21 Plots III ("kafka") More seeds for more adventures
- 21 Plots III (2nd Edition) (Ewan Quibell) Less than inspiring, and setting-specific
- 21 Plots Misbehave ("kafka") Early Traveller's grittiness re-found in the Clement Sector
- 21 Plots Planetside ("kafka") Quick Seeds for Quick Adventures on Quick Worlds
- 21 Plots Samaritan ("kafka") Where the PCs are unequivocably on the side of Right.
- 21 Plots Too ("kafka") Another seed packet for adventures
- 21 Plots Too (Ewan Quibell) Some good twists, but setting-specific
- 21 Plots Go Forth (Ewan Quibell) Possibly useful, but lacks a spark
- 21 Starport Places ("kafka") Looking closer at starports - not just places to fix up and fuel up
- 21 Starport Places (Jeff Zeitlin) A good idea, with minor issues.
- Career Track 1: Medic (Jeff Zeitlin) Tables for generating doctors as characters
- 2300AD: Then and Now (Timothy Collinson) A side-by-side look at two editions of 2300AD
- Aliens of the Rim (Rob Prior) A look at the Traveller: The New Era sourcebook for the Hivers and their main clients.
- Ancient Trails: Witness to History ("kafka") Chasing dreams, in a very literal sense
- Anderson & Felix Guide to Naval Architecture ("kafka") Shipbuilding in Clement Sector
- Anderson & Felix Optional Components Guide (Steve Attwood) Supplementing a shipbuilder's supplement
- The Beyond (Colin Michael) A look at this sector that is - of course - Beyond the Imperial border.
- Traveller-Compatible Product: Career Book 1 (Allen Shock) A look at Spica Publishing's expanded non-military careers, for Mongoose Traveller
- Career Book 1 (Jeff Zeitlin) Spica spices up non-military character generation
- Career Book 1 (Megan Robertson) Spica Publishing expands on non-military careers
- Career Book 2 (Benjamin Pew) A look at additional careers, from Spica Publishing
- Career Companion (Jeff Zeitlin) Customized careers for the Gypsy Knights Games alternative setting
- Career Companion ("kafka") Another look at Gypsy Knights Games' customized careers.
- Denizens II: Biaxial System (Jeff Zeitlin) A different system sourcebook for a different Foreven Sector
- Subsector Sourcebook 1: Cascadia ("kafka") Collecting Quick Worlds yields more than a quick subsector.
- Clement Sector ("kafka") Bringing a sector to life
- Clement Sector (Jeff Zeitlin) An alternate setting for Mongoose Traveller, with ties back to Traveller's roots
- Clement Sector (Megan Robertson) A well-developed alternative setting
- Clement Sector Core Setting (2ed) (Omer G. Joel) A look at the updated core setting book for Gypsy Knights Games' alternative Traveller/Cepheus Engine setting
- Clement Sector Player's Guide (Timothy Collinson) More options for Gypsy Knights Games alternate Traveller setting
- Clement Sector Player's Guide ("kafka") A Clement Sector guide that could have been better.
- The Cascadia Adventures (Timothy Collinson) An examination of the Gypsy Knights Games adventure omnibus.
- The Cascadia Adventures ("kafka") Another look at the Clement Sector omnibus adventures.
- Cascadia Adventures 1: Save Our Ship (Megan Robertson) An adventure in casino courtesies
- Cascadia Adventures 2: The Lost Girl (Megan Robertson) You've saved the ship, now save the girl.
- Cascadia Adventures 3: Fled (Megan Robertson) You've saved the ship and the girl - now save the money, and bring back the thief.
- Dawn Adventures 1: The Subterranean Oceans of Argos Prime (Megan Robertson) Disaster on a world of underground oceans
- Dawn Adventures 2: Hell's Paradise (Megan Robertson) A missing ship and crew is a source of adventure.
- Ships of Clement Sector 4-6: Traders, Scouts and Small Craft ("kafka") Three types of player-class ships
- Ships of Clement Sector 5: Traders and Scouts (Megan Robertson) Five starships suitable for adventures.
- Ships of Clement Sector 10: Lee-class Merchant Vessel (Paul Hillers) A look at a ship that's as important to Clement Sector as the Beowulf is to the Third Imperium
- Skull and Crossbones (Jeff Zeitlin) The definitive sourcebook on piracy
- Manhunters: Bounty Hunters in Clement Sector (Steve Attwood) Hunting the most dangerous game
- The Slide (Jeff Zeitlin) A race between ships of ... questionable virtue
- Wondrous Menagerie (Jeff Zeitlin) Equipping an animal to handle a human's job
- Tree of Life (Jeff Zeitlin) Equipping a human to work without equipment?
- Creatures of Distant Worlds Compendium 1 (Jeff Zeitlin) Exotic animals - and others
- Foreven Worlds: Creatures of Distant Worlds (Bryan Sycamore) Animal Encounters for Traveller
- Foreven Worlds: Creatures of Distant Worlds (Brett Kruger) Cinematic sources for creatures that are anything but mundane.
- d66 Compendium (Jeff Zeitlin) A simple idea, packaged usefully
- Darthanon Queen (Ewan Quibell) A mediocre ship and some mediocre scenarios to go with it.
- Maranatha-Alkahest Sector (Jeffro Johnson) A look at an early licensed sector.
- Diaspora Phoenix (Grahame Mulliss) A New Era novel
- Dra'k'ne Station (Paul Anuni) An unexciting dungeon crawl
- The Early Adventures (Ewan Quibell) A compilation of adventure material from DGP's Travellers' Digest.
- The Travellers' Digest and The Early Adventures (David Johnson) A look at some of the early work that made DGP a 'name' in Traveller
- Encounters in the Phoenix Quadrant (Ewan Quibell) Another mediocre ship and mediocre characters to man it.
- Geptorem (Ewan Quibell) An incomplete module for completists only
- Theta Borealis Sector (Ewan Quibell) An early supplemental sector, well produced, badly written
- A Fistful of Credits (Ewan Quibell) Uneven and arbitrary, but with some usable ideas
- Escape (Ewan Quibell) Escape from the Aslan!
- The Experiments: A One-Shot Scenario (Timothy Collinson) Four hours of fun, ideal for a con.
- Traveller's Aide #9 - Fighting Ships of the Solomani (Martin Lamar) A look at the Solomani fleet and doctrine.
- Flynn's Guide to Alien Creation ("kafka") A look at building Space Opera aliens while avoiding Space Opera clichés.
- Flynn's Guide to Magic in Traveller (Jeff Zeitlin) A look at a formal skill-based system for magic in Traveller.
- Cepheus Engine System Reference Document (Jeff Zeitlin) Core rules, Open Game, familiar, and compatible.
- Cepheus Light: Three Formats (Steve Attwood) An excellent streamlining of the Cepheus Engine
- Cepheus Deluxe (Carlos Alos-Ferrer) Expanding on Cepheus Light, but with flaws
- Cepheus Deluxe (Brett Kruger) A good ruleset for quick games
- Gateway to Destiny (Joel Benford) A look at a sourcebook for Milieu 1000.
- Gazelle-class Close Escort Deck Plans (Ewan Quibell) A useful but uninspiring look at a ship with potential
- Venture Class Frontier Courier (Jeff Zeitlin) Neither fish nor fowl, but possibly a good choice anyway
- Venture Class Frontier Courier (Paul Anuni) A flawed document for a flawed design
- Travellers' Aide #2 - Grand Endeavor (Mark Urbin) (Mark Urbin) A look at a collection of stories set during the Interstellar Wars or in the Year 1000 era.
- Glimmerdrift Reaches (Joseph Kimball) An early version of a sector on the trailing edge of the Imperium
- Grand Safari ("kafka") Exploring the wildlife
- Grand Safari (Megan Robertson) Adventures, Clement Sector style - beyond the edge of the sector.
- GURPS Traveller (Brian Christopher Misiaszek) A review of the core sourcebook for Traveller under the GURPS system.
- Hub Federation (Megan Robertson) A look at the central polity of the GKG alternate setting
- Hub Federation ("kafka") The focal setting book for GKG's ATU
- Hub Federation Ground Forces (Megan Robertson) Boots in the mud - Clement Sector style
- Hub Federation Ground Forces ("kafka") A look at what it takes to hold a world in Clement Sector
- Hub Federation Navy (Megan Robertson) Mixing German and British traditions in a well-designed career
- Hub Federation Navy ("kafka") A look at the major interstellar force in Clement Sector.
- A Selection of GKG Traveller ("kafka") A brief look at some of the early GKG products.
- Hyperlite: The Sirius Treaty (Tim Bancroft) An overview of a non-Traveller product based on the Traveller SRD.
- Hyperlite: The Sirius Treaty (Jeff Zeitlin) An independent look at a Traveller variant
- System Book 1: Katringa (Timothy Collinson) An entire system, in coherent and well-developed detail.
- The Khiidkar Incident (Timothy Collinson) The second adventure from BITS.
- The Long Way Home (Timothy Collinson) The first BITS adventure supplement for Marc Miller's Traveller.
- Marc Miller's Traveller (Joseph E. Walsh) The core rules for the fourth edition of Traveller.
- Marc Miller's Traveller: Starships (reviewed by Richard Crowley) Starships and rules for designing them
- Mercator (Benjamin Pew) A look at a low-tech supplement for Classic Traveller
- EPIC Adventure 4: Merchant Cruiser (Ewan D. Quibell) Trading on the Imperial fringe.
- Merchants and Merchandise (Colin Michael) An early expansion of the Merchant career.
- Merchants and Merchandise (Paul Anuni) A more in-depth look at the Merchant career expansion from Paranoia Press.
- Milieu 0 Campaign (Leroy Guatney) A look at the Imperium in its earliest days.
- Traveller5: First Impressions (Timothy Collinson) Five is Four Plus, and T5 is T4 Plus, according to this reviewer...
- Traveller5 (Chuck Frizzell) The newest Traveller core rules.
- Cirque (Jeff Zeitlin) The circus is coming to town, and it looks promising.
- Cirque (Timothy Collinson) A look at the final product of this long-awaited Traveller5 campaign.
- Mongoose Traveller (Jeff Zeitlin) A look at the core rules from the Mongoose Traveller line
- Mongoose Traveller - The Spinward Marches (Jeff Zeitlin) A Classic Area of Classic Traveller, for the latest release from Mongoose
- Mongoose Traveller - 760 Patrons (Jeff Zeitlin) Close Encounters of the Random Kind
- Mongoose Traveller Supplement 1: 760 Patrons, Second Edition ("kafka") 760 Patrons, remade and expanded
- Mongoose Traveller Supplement 1: 760 Patrons, Second Edition (Megan Robertson) A mini-treasury of patrons and patron encounters
- Mongoose Traveller - Mercenary (Allen Shock) A look at the expanded Army and Marine careers for Mongoose Traveller
- Mongoose Traveller Book 1: Mercenary (Second Edition) ("kafka") Boots on the ground, remade
- Mongoose Traveller - High Guard (Jeff Zeitlin) A look at the second expanded career book.
- Mongoose Traveller Supplement 2 - Traders and Gunboats (Jeff Zeitlin) Small Craft and starships up to 1000 tons.
- Mongoose Traveller Adventure 1 - Beltstrike (Jeff Zeitlin) Belters and prospecting and more...
- Mongoose Traveller Adventure 1: Beltstrike (Megan Robertson) Another look at this belter campaign
- Mongoose Traveller Supplement 3 - Fighting Ships (Martin Lamar) From fighters to carriers, destroyers to dreadnoughts, a representative selection of ships.
- Mongoose Traveller Supplement 3 - Fighting Ships (Jeff Zeitlin) From fighters to carriers, destroyers to dreadnoughts, a representative selection of ships.
- Mongoose Traveller Pocket Rulebook (Jeff Zeitlin) A compact edition of the Mongoose Traveller Core Rulebook
- Mongoose Traveller - An Introduction to Traveller (Jeff Zeitlin) A minimum usable set of rules for getting your feet wet.
- Mongoose Traveller Adventure 2 - Prison Planet (Jeff Zeitlin) A look at what penalties the PCs might pay for being PCs.
- Mongoose Traveller Adventure 2 - Prison Planet (Megan Robertson) Another look at incarceration
- Mongoose Traveller - Scout (Jeff Zeitlin) A look at the Scout character type
- Mongoose Traveller: The Universe of Babylon-5 (Lorcan Nagle) An extensive review of the first licensed setting for Mongoose Publishing's Traveller line
- Mongoose Traveller - Agent (Nik Kraakenes) A look at the character/career book for a very ... flexible ... character type.
- Mongoose Traveller - Psion (Jeff Zeitlin) On the matter of mind over matter.
- Mongoose Traveller - Psion (Paul Anuni) Mind over Matter taken to the next level
- Mongoose Traveller: Babylon 5 - The Trouble With Drazi (Jeff Zeitlin) An adventure set in the Babylon 5 universe.
- Mongoose Traveller - Scoundrel (Jeff Zeitlin) Adding color to ... colorful ... characters.
- Mongoose Traveller - Alien Module 1: Aslan (Doc Kinne) A look at the latest presentation of one of Traveller's Major Races
- Mongoose Traveller - Alien Module 1: Aslan (Jeff Zeitlin) Another look at a favorite alien race
- Mongoose Traveller Supplement 4 - Central Supply Catalogue (Jeff Zeitlin) What the well-prepared adventurer has sent to him so that he CAN prepare...
- Mongoose Traveller - Alien Module 2: Vargr (Doc Kinne) A new look at a second Major Race.
- Mongoose Traveller: Strontium Dog - Bounties and Warrants (Jeff Zeitlin) Adventure Seeds for Strontium Dog
- Mongoose Traveller - The Third Imperium: Sector Map Packs (Jeff Zeitlin) A brief look at the poster maps for the Third Imperium setting
- Mongoose Traveller Book 7: Merchant Prince (Jeff Zeitlin) Expanding on trade opens up new campaign opportunities
- Mongoose Traveller Book 7: Merchant Prince (Megan Robertson) Expanding on the core Merchant career.
- Mongoose Traveller: Compendium 1 (Jeff Zeitlin) Signs and Portents for Traveller, distilled
- Mongoose Traveller Compendium 1 ("kafka") Another look at the compilation from Signs and Portents
- Mongoose Traveller: Dilettante (Jeff Zeitlin) Looking at the wealthy traveller
- Mongoose Traveller: The Third Imperium - Alien Module 3: Darrians ("kafka") A minor human race with a major political effect
- Mongoose Traveller: The Third Imperium - Sector Fleet ("kafka") A view of fleet organization in the official Traveller setting
- Mongoose Traveller: The Third Imperium - Crowded Hours (Jeff Zeitlin) A set of prepackaged adventures for Traveller
- Mongoose Traveller: The Third Imperium - Crowded Hours ("kafka") Another look at this bundle of Avenger adventures.
- Mongoose Traveller Book 9: Robot (Jeff Zeitlin) More than just iron men.
- Mongoose Traveller Book 9: Robot ("kafka") Another look at this add-on rulebook.
- Mongoose Traveller: The Third Imperium: Starports ("kafka") A look at the anchors of interstellar societies
- Mongoose Traveller LBB9: Library Data ("kafka") Broad but not deep, an information capsule for Mongoose Traveller's Third Imperium setting
- Mongoose Traveller: LBB9: Library Data (Megan Robertson) Another look at a mini-encyclopedia
- Mongoose Traveller - The Third Imperium: Tripwire (Jeff Zeitlin) Counterespionage and violence on the frontier.
- Mongoose Traveller Supplement 11: Animal Encounters ("kafka") Wildlife in its original sense
- Mongoose Traveller Supplement 11: Animal Encounters (Megan Robertson) Making wildlife a part of your campaign.
- Mongoose Traveller Supplement 10: Merchants and Cruisers ("kafka") More info about more starships
- Mongoose Traveller Supplement 12: Dynasty (Jeff Zeitlin) Governments, Megacorporations, Religious Hierarchies... and how to "play" them.
- Mongoose Traveller Supplement 12: Dynasty ("kafka") The Polity as Character
- Mongoose Traveller Supplement 8: Cybernetics ("kafka") From enhanced prosthetics to cyborgs
- Mongoose Traveller Supplement 8: Cybernetics (Megan Robertson) When body parts are replaceable.
- Mongoose Traveller: The Third Imperium: Reft Sector (Harry Bryan) A look at one of the lesser-known sectors, but with high adventuring potential.
- Mongoose Traveller: The Third Imperium: Alien Module 4: Zhodani ("kafka") The latest view of a psionics-centered human society
- Mongoose Traveller Supplement 9: Campaign Guide (Jeff Zeitlin) More a referee's "toolkit" than a "guide".
- Mongoose Traveller Supplement 9: Campaign Guide ("kafka") Not living up to the hype
- Mongoose Traveller: 2300AD ("kafka") A look at the Mongoose Traveller rework of a GDW classic
- Mongoose Traveller: 2300AD (Megan Robertson) Another look at the core rulebook for an alternate setting.
- Mongoose Traveller: Spinward Encounters (Jeff Zeitlin) A set of adventures for the Spinward Marches
- Mongoose Traveller: The Third Imperium - Spinward Encounters ("kafka") Another look at spinward adventures
- Mongoose Traveller Supplement 5-6: The Vehicle Handbook (Jeff Zeitlin) Mongoose's second try at a vehicle design system
- Mongoose Traveller: Compendium 2 (Timothy Collinson) More good stuff collected from Signs and Portents.
- Mongoose Traveller: The Third Imperium: Alien Module 5: Solomani (Jeff Zeitlin) A new look at the True Men hailing from humaniti's home.
- Mongoose Traveller: The Third Imperium: Deneb Sector ("kafka") A long-established sector with something for everyone.
- Mongoose Traveller - The Third Imperium - Minor Alien Module 1: Luriani (Jeff Zeitlin) A well-written treatment of a minor race.
- Mongoose Traveller Supplement 7: 1,001 Characters (Jeff Zeitlin) NPCs galore
- Mongoose Traveller Supplement 7: 1,001 Characters (Megan Robertson) Pregenerated characters, ready to run.
- Mongoose Traveller Adventure 3: Trillion Credit Squadron ("kafka") Building the Line of Battle
- Mongoose Traveller Supplement 13: Starport Encounters (Timothy Collinson) Ships and crews, passengers, and cargos, in one neat bundle.
- Mongoose Traveller: The Third Imperium: Solomani Rim ("kafka") Imperial and Solomani both
- Mongoose Traveller Supplement 15: Powers and Prinicipalities (Timothy Collinson) Governments, corporations, and religions all wield power, and you'll find them here.
- Mongoose Traveller Special Supplement 4: Rescue Ops (Jeff Zeitlin) Going in to get others out
- Mongoose Traveller: Judge Dredd (Megan Robertson) 2000AD's Mega City One setting, brought to Traveller
- Mongoose Traveller Referee's Aid 7: Type R Subsidized Merchant (Paul Hillers) A detailed look at an old standby
- Mongoose Traveller: The Third Imperium: Borderland Profile: Tanith (Paul Hillers) Profiling a mercenary world on the Imperial frontier
- Mongoose Traveller Supplement 14: Space Stations (Jeff Zeitlin) More than filling stations and mini-malls
- Mongoose Traveller Supplement 14: Space Stations ("kafka") Generally disappointing
- Mongoose Traveller Campaign 1: Secret of the Ancients ("kafka") A new version of an old idea
- Mongoose Traveller Adventure 4: Into the Unknown (Jeff Zeitlin) A planetary survey turns into something unexpected.
- Traveller J Core Rulebook (Beta) (Megan Robertson) An early look at Mongoose's revamping of Traveller.
- Mongoose Traveller 2nd Ed. High Guard (Megan Robertson) Shipbuilding and more, for the revised Traveller system.
- Mongoose Traveller 2nd Ed. High Guard: Aslan (Megan Robertson) A look at the ships of one of Traveller's Major Races
- Mongoose Traveller 2nd Edition: The Pirates of Drinax: The Theev Cluster (Megan Robertson) A look at a where ethics may be challenged.
- Mongoose Traveller 2nd Edition: The Pirates of Drinax: The Torpol Cluster (Megan Robertson) A crossroads in the Reaches
- Mongoose Traveller 2nd Ed. Vehicle Handbook (Megan Robertson) From wagons and walkers to jets and ornithopters, getting around, planetside
- Mongoose Traveller 2nd Edition: The Great Rift (Jeff Zeitlin) Fewer stars, more interest
- Mongoose Traveller 2nd Edition Central Supply Catalogue (Megan Robertson) It's not ... quite ... the original Sears Catalogue
- Mongoose Traveller 2nd Edition Central Supply Catalogue (Mike Mekler) Lots of Stuff, enjoyably presented
- Mongoose Traveller 2nd Edition: Reft (Jeff Zeitlin) The Imperial key to crossing the Great Rift
- Mongoose Traveller 2nd Edition: The Great Rift: Touchstone and Afawahisa (Jeff Zeitlin) Two sectors of the Great Rift provide some interesting opportunities
- Mongoose Traveller 2nd Edition: Deep Space Exploration Handbook (Jeff Zeitlin) Going beyond the frontier, organized.
- Mongoose Traveller 2nd Edition: High Guard: Deployment Shuttle (Megan Robertson) Utility vehicle takes on a whole new meaning
- Mongoose Traveller 2nd Edition: Reach Adventures 2: Theories of Everything (Megan Robertson) A group of scientists and their lab ship - and the PCs
- Mongoose Traveller 2nd Edition: Reach Adventure 2: Theories of Everything ("the Guvnor") A good follow-on for Reach Adventure 1
- Mongoose Traveller 2nd Edition: Great Rift Adventure 1: Islands in the Rift (Jeff Zeitlin) A trip through the Islands, with complications
- Mongoose Traveller 2nd Edition: Marches Adventure 1: High and Dry (Megan Robertson) Acquiring the ubiquitous Scout/Courier
- Mongoose Traveller 2nd Edition: Great Rift Adventure 2: Deepnight Endeavour (Jeff Zeitlin) A lost ship, found...
- Mongoose Traveller 2nd Edition: Reach Adventure 1: Marooned on Marduk (Megan Robertson) A short and wide-open setup
- Mongoose Traveller 2nd Edition: Reach Adventure 1: Marooned on Marduk ('the Guvnor') A well-written adventure from a respected Traveller author
- Mongoose Traveller 2nd Edition: Great Rift Adventure 3: Flatlined (Jeff Zeitlin) No memory, no resources; now what?
- Mongoose Traveller 2nd Edition Referee's Screen (Megan Robertson) Pretty pictures, and useful tables
- Mongoose Traveller 2nd Edition Starter Set (Boxed) (Jeff Zeitlin) Enough Traveller to get started usefully, in one purchase.
- Mongoose Traveller 2nd Edition: Reach Adventure 3: The Calixcuel Incident (Megan Robertson) Underwater disaster
- Mongoose Traveller 2nd Edition: Element Cruisers Boxed Set (Jeff Zeitlin) A class of cruisers, a guide to using them, an example, and deck plans - well-developed
- Mongoose Traveller 2nd Edition: Reach Adventure 4: Last Flight of the Amuar (Megan Robertson) Good potential, but it seems like more of an outline for a minicampaign than it does a minicampaign
- Mongoose Traveller 2nd Edition: Behind the Claw (Timothy Collinson) Mongoose looks at Deneb and the Spinward Marches
- Mongoose Traveller 2nd Edition: Reach Adventure 5: The Borderland Run (Paul Anuni) A good adventure with many possibilities
- Mongoose Traveller 2nd Edition: Sector Construction Guide (Jeff Zeitlin) A guide to thinking about sector development, rather than the mechanics
- Stranded (Jeff Zeitlin) The PCs probably can’t wait for rescue
- Mercenary: A Quick First Look (Timothy Collinson) The Mongoose Mercenary Kickstarter delivers in spades (or should that be in entrenching tools?)!
- Three Supplements for Mongoose Traveller 1st Edition ("kafka") Bits of BITS, all collected
- Journal of the Travellers' Aid Society (Timothy Collinson) The latest incarnation, with updated reprints and new material
- 2300AD: Grendelssaga ("kafka") Crossing over between Adventure/Campaign and Sourcebook
- 2300AD: Atlas of the French Arm (Megan Robertson) A look at an important part of the 2300AD starscape
- 2300AD: Ships of the French Arm (Megan Robertson) What you'll see to get from A to B
- 2300AD: Libreville: Corruption in the Core Worlds (Megan Robertson) Styled as "Xanadu on the Atlantic", there's more to it than stately pleasure domes
- 2300AD: French Arm Adventures ("kafka") Gritty, down-to-earth adventures, even nowhere near Earth.
- 2300AD: French Arm Adventures (Megan Robertson) Classic 2300AD adventures, repackaged for the Mongoose Traveller rules
- 2300AD: Tools for Frontier Living (Megan Robertson) More than just a shopping list, for brave new worlds
- 2300AD: Hard Suits, Combat Walkers, and Battlesuits (Megan Robertson) More than a 'bulletproof' vest
- Cowboys vs. Xenomorphs ("kafka") Traveller in the Old West, with a twist.
- Buch 0: Eine Einführung (Timothy Collinson) An Introduction to Traveller, in German (13Mann Translation)
- Spinwarts-Marken (Timothy Collinson) a look at 13Mann's German translation of Mongoose's Spinward Marches sourcebook
- One-Act Adventures: Vengeance by Proxy (Jeff Zeitlin) A quick and flexible adventure
- Three for 2300AD (Timothy Collinson) Capsule reviews of Terror's Lair, The Tricolore's Shadow, and Special Supplement 1: Biotech Vehicles, all from Mongoose.
- CD-ROM: The Journal of the Travellers' Aid Society (Paul Havoc) The Classic Traveller 'House' magazine on CD
- CD-ROM: 2300AD (Jeff Zeitlin) Traveller wasn't GDW's only SF RPG...
- CD-ROM: Traveller20 (Jeff Zeitlin) The Gateway canon, complete
- CD-ROM: Classic Traveller (Jeff Zeitlin) The first ten years of Traveller
- CD-ROM: Apocrypha 1 (Jeff Zeitlin) Classic Traveller from Gamelords and FASA.
- CD-ROM: Apocrypha II - Judges' Guild et alia (Jeff Zeitlin) Non-canonical, but useful and interesting from the historical view
- CD-ROM: Apocrypha III - The Lost Supplements (Jeff Zeitlin) A collection of items that were intended for commercial publication, but never made it.
- CD-ROM: GURPS Traveller (Thomas Jones-Low) The SJG alternate timeline using GURPS rules
- Adventure 1: The Kinunir (Michael Thompson) A look at the earliest Traveller adventure
- Adventure 8:
Prison Planet (Luke Gearing) A classic Traveller
adventure that heralded the style of later adventures
- Reign of Discordia - Traveller Edition ("kafka") A first look at another setting for Mongoose's implementation of the Traveller ruleset.
- Reign of Discordia - Traveller Edition (Jeff Zeitlin) Another look at this post-Imperial space-operatic setting
- Golden Age Stareships Compilation 1-5 (Jeff Zeitlin) Five starships from past versions of Traveller, updated for Mongoose Traveller
- Patron Encounters (Jeff Zeitlin) Inspiration, compact and familiar
- 1248 Sourcebook 1: Out of the Darkness (Bruce Johnson) Continuing GDW's story
- 1248 Sourcebook 1: Out of the Darkness (William Wilson) Continuing GDW's story
- 1248 Sourcebook 3: The Spinward States (David Johnson) Fast forwarding the area "behind the claw" to a century after the Rebellion
- Nemesis-class Pursuit Ship (Jeff Zeitlin) A writeup of a good ship could be better
- Orbital ("kafka") Traveller, as near-future hard SF
- Outpost Mars ("kafka") Traveller meets technothriller
- Vacc Suit (Timothy Collinson) A staple of SF gaming, for Zozer's Orbital setting.
- Attack Squadron: Roswell ("kafka") UFOlogy meets Traveller
- Alien Breeds (Omer G. Joel) Bringing in the familiar, and making it unfamiliar
- Outer Veil ("kafka") Hard SF and early tech, but still unquestionably Traveller.
- Power Projection: Fleet (Ray Garbee) A game for resolving fleet actions.
- Keepers of the Flame - the Regency Sourcebook (Christopher Griffen) A look at the sourcebook for Traveller: The New Era for adventuring in the remnants of the Imperium.
- The Scotian Huntress Campaign (Paul Anuni) A four-adventure mini-campaign from the early days of Traveller
- Flight of the Stag (Paul Anuni) An early Fifth Frontier War adventure/mini-campaign
- Hellion’s Hoard (Paul Anuni) A potentially lucrative charter, but...
- Scouts and Assassins (Colin Michael) An early third-party attempt to detail the Scout Service.
- Scouts and Assassins (Paul Anuni) An alternative to Classic Traveller Book 6, not quite as good as the GDW offerring.
- SORAG (Colin Michael) A focus on the Zhodani secret intelligence agency.
- SORAG (Jeff Zeitlin) A closer look at one author’s idea of a Zhodani secret intelligence agency.
- Spacedogs (Timothy Collinson) A look at this BITS adventure for Vargr PCs.
- The Stazhlekh Report/The Harrensa Project (Ewan D. Quibell) Two adventures in one volume, from FASA.
- The Legend of the Sky Raiders (Ewan Quibell) Almost as good as its reputation
- Uragyad'n of the Seven Pillars (Paul Anuni) Lawrence of Arabia may have done it first, but it can be done all over again...
- The Sydymic Outworlds Cluster (Ewan Quibell)
- Tancred (Ewan Quibell) A look at an early planetary setting for Classic Traveller
- Traveller Collector's Edition (Books 0-8) (Colin Michael) A look at the first of the Far Future Enterprises reprints of the Classic Traveller material.
- Traveller HERO (Jeff Zeitlin)
- Twilight Sector Campaign Sourcebook (Richard Hazlewood) A look at an alternative setting for Traveller
- Twilight Sector Campaign Sourcebook, Revised Edition (Richard Hazlewood) A look at the revision of an alternative setting for Traveller
- Twilight Sector Campaign Sourcebook, Revised Edition ("kafka") Another look at the update to TerraSol Games' alternate Traveller setting.
- Twilight Sector Setting Update Alpha ("kafka") Further whetting appetites for an alternative Traveller setting
- Tinker, Spacer, Psion, Spy (Jeff Zeitlin) Terra/Sol Games offers a set of career options for their Twilight Sector setting.
- Twilight Sector: Beyond the Open Door ("kafka") An alternate-setting adventure/campaign with something for everyone.
- Shipbook: Mirador ("kafka") A mediocre treatment of a flexible design
- Shipbook: Mirador (Jeff Zeitlin) A good ship, but the treatment could have been better.
- Six Guns: Gauss Weapons ("kafka") A look at a look at gauss weapons
- Six Guns Rescue Organizations ("kafka") Paramedics, Boy Scouts, Coast Guard, ... all these and more fit under this banner
- Six Guns: Lasers (Jeff Zeitlin) Light weapons
- Six Guns: Lasers ("kafka") From battery backpacks to high-energy handguns
- Starfarer's Gazette #1 ("kafka") A "house 'zine" for the Twilight Sector setting.
- Starfarer's Gazette #2 ("kafka") Profiling a single world, well
- Techbook: Chrome (Richard Hazlewood) A look at alternative rules equipment for cybernetics.
- Techbook: Chrome ("kafka") Another look at Terra/Sol's cyberpunk supplement for Traveller
- Netherell ("kafka") A look at Terra/Sol's fantasy crossover setting for Traveller.
- The Beast of Karridan's Hollow ("kafka") A solid adventure for Terra/Sol's Traveller fantasy setting.
- Technical Manual 1: Reprieve-class Escape Pod (Timothy Collinson) More than just a space bubble, when you have less than a working ship
- TYPE S (Allen Shock) A look at the first Comstar/Avenger product for Mongoose Traveller
- Vampire Fleets (Jeff Zeitlin) A look at the Virus sourcebook for Traveller: The New Era.
- Vanguard Reaches (Colin Michael) A brief look at this area well outside the Imperium.
- Travellers' Aide #1 - Personal Weapons of Charted Space (Matthew Bond) (Matthew Bond) A look at this first supplement for d20 and Classic Traveller.
- Travellers' Aide #1 - Personal Weapons of Charted Space (Megan Roberton) (Megan Robertson) Another look at this d20 and Classic Traveller supplement.
- Travellers' Aide #1 - Personal Weapons of Charted Space (Mark Urbin) (Mark Urbin) Another review of this supplement for d20 and Classic Traveller.
- Why Classic Traveller? (Mark Knights) There are reasons to like CT. Here's how I got started, and why I stay.
- Behind the Claw Podcasts (Timothy Collinson) A bibliophile gives a listen
- Three Blind Mice (Jeff Zeitlin) A well-done adventure, deserving of not being spoiled.
- Ship Files: Polixenes-class Courier (Omer G. Joel) An alternative to the classic Type S
- Caennai-Class Merchanter (Omer G. Joel) A different take on the merchant ship
- The Space Patrol (Jeff Zeitlin) A look into alternate anti-piracy
- Encyclopaedia Dagudashaag (Timothy Collinson) A reference work that sets the standard
- These Stars Are Ours! (Timothy Collinson) Nearby in the Near Future
- Variant Psionics for the Cepheus Engine (Robert Weaver) A look at some alternatives to the standard Traveller psionics
- Borderlands Adventure 1: Wreck in the Ring (Jeff Zeitlin) Salvaging from a wreck, at cross-purposes.
- Signal 99 (Robert Weaver) A distress call leads to adventure
- RHI Sandpiper Light Trader (Omer G. Joel) A compact ship in three variations
- Two Days on Carsten (Jeff Zeitlin) Filling in the gaps in a campaign with adventure
- The Zhodani Candidate (Megan Robertson) A high-level adventure originally from TravCon UK
- See How They Run (Jeff Zeitlin) Zhodani Exploratory Trade and more
- The Michael Brown Corpus (Timothy Collinson) One page at a time is still quite a lot.
- Hostile: A Gritty Sci-Fi RPG (Omer G. Joel) Alien, Red Dwarf, and Blade Runner, Traveller style!
- Atlas of the Imperium: Second Survey (Timothy Collinson) From website to table, via copy shop
- Darkest Stars Fanzine (Timothy Collinson) A back-to-basics Traveller fanzine
- Cepheus Journal (Jeff Zeitlin) A high-quality fanzine for Cepheus Engine
- Express Boat, Tender, and Scout (Ewan Quibell) An early battlemap product which could have been better
- Precinct 12 (Jeff Zeitlin) Adventuring as sctive-duty police
- Cardboard Heroes (Ewan Quibell) Not ideal for the purpose
- Players Guide to Solo Roleplaying (Jeff Zeitlin) One way of "getting your fix" if you can't find a group
- The Evening Star (Ewan Quibell) An early supplement on a topic that's been done better since
- Alien Module 7: Hivers (Jeff Zeitlin) A close look at the most enigmatic of Classic Traveller's Major Races
- Alien Module 5: Droyne (Paul Anuni) A race that has both psi and secrets
- The Sword of Cepheus (Jeff Zeitlin) Fantasy rules, compatibly
- Barreller (Ewan Quibell) a usable product that could be improved
- Starships Book IIOO: Cruise Ship (Paul Anuni) A big ship that needs a big dose of imagination
- The Second Scions' Society (Jeff Zeitlin) When you're the spare, not the heir, there's still adventure in the air
- A Travellers' Dozen (Ewan Quibell) More than the cover says
- Alien Realms (Paul Anuni) Non-human adventures that stand the test of time
- A Gift Brought More Precious (Timothy Collinson) A short Valentine's Day review of a short Valentine's Day adventure
- Trade Empire-class Commercial Transport (Paul Hillers) Well-designed, but with some interesting decisions
- Minor Loot (or, What's In This Guy's Pockets?) (Ewan Quibell) Not useless, but ... maybe not worth the buck
- No Questions Asked (Jeff Zeitlin) Barely a seed, not really an adventure
- Patrons of the Frontiers of Space (Ewan Quibell) Patron encounters are a dime a dozen... keep the dime.
- A Rift in Time (Jeff Zeitlin) There might not be any profit in fixing the problem
- Voices of the Bygone (Ewan Quibell) A good Amber Zone from an author who consistently writes good Amber Zones
- Danifred Class Light Trader (Paul Anuni) Perhaps not as good as an Empress Marava, but an interesting alternative.
- Double Adventure 3: The Argon Gambit/Death Station (Paul Anuni) Early adventures that show their age, but aren’t complete flops.
- Double Adventure 4: Marooned/Marooned Alone (Paul Anuni) A good concept, but one that could have been executed better.
- Introductory Adventure: The Imperial Fringe (Paul Anuni) Less an introductory adventure than one that can have other adventures hung from it.
- LOCALE: Startowns (Jeff Zeitlin) You can take a walk down the startown’s ‘main drag’, but you need to define the ‘main drag’ first.
- Mirabilis (“Pookie”) The Prisoners’ Dilemma, imported to Traveller.
- Droyne Coyns (Jeff Zeitlin) A physical realization of an idea from Classic Traveller
- RPGSuite (Jeff Zeitlin) Character generation, on your computer.
- Explanator (Jeff Zeitlin) Quick library data for a world
- Ad Astra Miniatures: Beowulf and Type S (Shelby Michlin) Licensed Traveller Miniatures, close up
- Other
People's Toys Reviews of useful or interesting
non-Traveller products
- 100 Sci-Fi Adventure Seeds (Jeff Zeitlin) Ideas, in a handy package
- Starblazer Adventures ("kafka") FATE-based Space Opera
- Diaspora: Hard Science Fiction Role-Playing with FATE (Jeff Zeitlin) Traveller, in a Narrativist system, with the serial numbers filed off
- Stars Without Number ("kafka") Traveller meets D&D
- Derelict Starships (Jeff Zeitlin) When you need a hulk, rather than a ship
- Mindjammer: The Roleplaying Game (Jeff Zeitlin) Transhumanist FATE
- Mindjammer: The Roleplaying Game ("kafka") Narrativism and Transhumanism in one toolkit
- Game Master's Guide: How To Run Fast & Exciting Combats (Timothy Collinson) Tips for running combat more effectively.
- Starting Points: World Building (Megan Robertson) The non-programmatic version of a computerized world-building aid.
- Afterday (Timothy Collinson) Putting it all together for after it's all fallen apart
- Terran Trade Authority (David Schneider) A disappointing re-release
- Ashen Stars Limited Edition ("kafka") Space Opera, the GUMSHOE way
- Call of Cthulhu: Investigator Weapons ("kafka") Well-researched information on weapons
- The Planet Construction Kit (Jeff Zeitlin) Information-dense, but accessible
- 43 Space Opera Adventure Seeds (Jeff Zeitlin) A potentially useful collection that could have stood some improvement
- Pip System Corebook (Jeff Zeitlin) An easy-to-grasp system, good for pick-ups and introducing children to RPGs
- Legendary Dune: A Look at the Roleplaying Game and the Film (Timothy Collinson) A classic of SF, brought to life in two different ways
- Traveller: 2300 (Megan Robertson) A different game, a different setting, but it stands the test of time
- BenzNote Hex Grid Index Cards (Timothy Collinson) Sold for chemistry study; used for Traveller
- Legal Systems Very Different From Ours (Jeff Zeitlin) Not written for world-building, but a useful resource for it.
- Off The
Table Fiction reviews, linked to Traveller
- Space Viking (Shannon Appelcline) A 1960s classic with some clear connections to Traveller (#1 in the author's series of RPG.Net fiction reviews)
- Dumarest of Terra (Shannon Appelcline) One of the key series in Traveller's genesis (#2 in the author's series of RPG.Net fiction reviews)
- Retief: Envoy to New Worlds (Shannon Appelcline) Satire and comedy in a space-operatic setting (#3 in the author's series of RPG.Net fiction reviews)
- Dorsai! (Shannon Appelcline) One of the defining novels of the Military SF genre (#4 in the author's series of RPG.Net fiction reviews)
- Retief's Peace (Shannon Appelcline) Noted Traveller author William Keith writes in Keith Laumer's "Retief" universe (#5 in the author's series of RPG.Net fiction reviews)
- Not In Our Stars (Shannon Appelcline) One of the earliest Traveller novels. (#6 in the author's series of RPG.Net fiction reviews)
- Force of Destiny (Shannon Appelcline) A companion novel to go with the FASA Far Frontiers adventures (#7 in the author's series of RPG.Net fiction reviews)
- Become the Hunted (Shannon Appelcline) One of the earliest Traveller novels, the second in Swycaffer's Concordiat series. (#8 in the author's series of RPG.Net fiction reviews)
- The Death of Wisdom (Shannon Appelcline) Gaming fiction, set in the New Era of the Traveller RPG. (#9 in the author's series of RPG.net fiction reviews)
- The Universal Prey (Shannon Appelcline) The third of Jefferson Swycaffer's novels set in a Travelleresque universe. (#10 in the author's series of RPG.net fiction reviews)
- To Dream of Chaos (Shannon Appelcline) The second of the Traveller: The New Era novels. (#11 in the author's series of RPG.net fiction reviews)
- The Praesidium of Archive (Shannon Appelcline) The fourth Swycaffer book set in a Traveller-like universe (#12 in the author's series of RPG.net fiction reviews)
- Traveller Chronicle Short Fiction (Shannon Appelcline) An early Traveller fanzine, with early Traveller shorts (#13 in the author's series of RPG.net fiction reviews)
- The Empire's Legacy (Shannon Appelcline) The fifth of seven Jefferson Swycaffer novels set in a Traveller milieu. (#14 in the author's series of RPG.net fiction reviews)
- Gateway to the Stars (Shannon Appelcline) Written to be Traveller, but misses the mark (#15 in the author's series of RPG.net fiction reviews)
- The T4 JTAS Short Fiction (Shannon Appelcline) The second print incarnation of JTAS printed fiction, of mixed quality. (#16 in the author's series of RPG.net fiction reviews)
- Voyage of the Planetslayer (Shannon Appelcline) The sixth of seven Jefferson Swycaffer novels set in a Traveller milieu. (#17 in the author's series of RPG.net fiction reviews)
- The Complete Hammer's Slammers, Volume 1 (Shannon Appelcline) Military SF showing mercenaries at war, up close and personal. (#18 in the author's series of RPG.net fiction reviews)
- Revolt and Rebirth (Shannon Appelcline) The capstone of Jefferson Swycaffer's Travelleresque universe. (#19 in the author's series of RPG.net fiction reviews)
- A Long Way Home (Shannon Appelcline) A novel of the New Era. (#20 in the author's series of RPG.net fiction reviews)
- Diaspora Phoenix (Shannon Appelcline) The New Era, elsewhere (#21 in the author's series of RPG.net fiction reviews)
- The Backwards Mask (Shannon Appelcline) The final book of GDW's Traveller: The New Era trilogy, as conceived by the original author. (#22 in the author's series of RPG.Net fiction reviews)
- The Backwards Mask (Shannon Appelcline) The final book of GDW's Traveller: The New Era trilogy, as commissioned from Matt Carson by Marc Miller. (#23 in the author's series of RPG.Net fiction reviews)
- The Cosmic Computer (Shannon Appelcline) An early major influence on the development of Traveller, part of Piper's Terro-Human Future History (#24 in the author's series of RPG.net fiction reviews)
- Yesterday's Hero (Shannon Appelcline) A good central character, but the surroundings could have been better (#25 in the author's series of RPG.Net fiction reviews)
- Slices of Life (Shannon Appelcline) A glimpse of the Imperium of the early 1000s (#26 in the author's series of RPG.Net fiction reviews)
- Fate of the Kinunir (Shannon Appelcline) We know its fate; here is how it happened (#27 in the author's series of RPG.Net fiction reviews)
- Shadow of the Storm (Shannon Appelcline) Military fiction giving insights into the Solomani Confederation (#28 in the author's series of RPG.net fiction reviews)
- Agent of the Imperium (Shannon Appelcline) An excellent introduction to the Official Traveller Universe, and an excellent read as well (#29 in the author's series of RPG.net fiction reviews)
- Singers War: Origin (Shannon Appelcline) A look into the deep history of the Official Traveller Universe (#30 in the author’s series of RPG.net fiction reviews)
- The Foundation Trilogy (Shannon Appelcline) One of the early space opera series, a strong influence on Traveller (#31 in the author’s series of RPG.net fiction reviews).
- Designers and Dragons ("kafka") A well-written history of the industry.
- Designers and Dragons (Megan Robertson) History of the Industry
- Trading in Danger (Jeff Zeitlin) When a merchant campaign goes wrong...
- The Artemis Files: #1: Elysium (Ravi Shankar) Pulp Space Opera lives on!
- Balance of Trade (Jeff Zeitlin) An introduction to a rich tapestry of a universe that could be home to a Traveller campaign.
- Musica Cthulhiana: "Fragment" ("kafka") Mood music for paranormal horror
- The Artemis Files: #2: Talisman (Ravi Shankar) The second volume of a pulp Space Opera series
- Science Fiction Hobby Games: A First Survey (Jeff Zeitlin) Looking at SF games as SF
- Deathworld 3 (Jeff Zeitlin) Unabashed PCs, on a mission
- Trader Tales From the Golden Age of the Solar Clipper (Kevin Payne) Life aboard a free trader
- Shadow of the Storm (Jeff Zeitlin) The Solomani Navy, not as cardboard cutouts
- Shadow of the Storm (Ewan Quibell) A good story that could have been longer and still better
- The Course of Empire (Jeff Zeitlin) Not Travelleresque, but a good read, with good examples of well-written cultures
- Space Viking (Shelby Michlin) Influential on Traveller, but nevertheless flawed.
- The Mote in God's Eye and The Gripping Hand (Michael Thompson) Alien aliens, archetypal humans
- Agent of the Imperium (Mark Poles) An episodic space opera story by Traveller's creator.
- Misjump (Jeff Zeitlin) Adventure in a post-apocalyptic alternate universe
- A Memory Called Empire (Benedikt Schwarz) A decadent Empire, an outsider Ambassador, political intrigue,... and an excellent read.
- Three Quick Books (Timothy Collinson) variable quality, and perhaps somewhat farther afield than usual to find Traveller
- Legacy of Lehr (Jim Catchpole) Good Traveller-esque SF from an author known for historicals.
- The Number of the Beast (Timothy Collinson) Not one of Heinlein's best, but possibly a source of alternate inspiration
- Hunters of the Sky Cave (David Johnson) An excellent Sir Dominic Flandry tale which might have inspired the Vargr
- Fate of the Kinunir (Ewan Quibell) A back-story for an early adventure, that works... sort of
- The Wagner Incident (Timothy Collinson) Traveller Milfic that doesn't get caught up in itself
- The Wagner Incident (Jo Jaquinta) Well-written and absorbing; definitely worth reading.
- The Dark Wing series (Jeff Zeitlin) War, mysticism, aliens, and main characters who are PCs.
- Federation of the Hub (Jeff Zeitlin) Good stories by an author less known than he should be
- Soldier of the Republic (Timothy Collinson) MilSF, done better than anticipated
- The Boys from the Baltic Star: An 'Actual Play' review (Timothy Collinson) Livestreaming Traveller, when the Referee is a Raconteur.
- Rocheworld (Paul Anuni) Mostly good science wrapped up in a good story
- This is Free Trader Beowulf: a system history of Traveller (Timothy Collinson) Traveller has a history, and it’s well-written.
- Far Trader #1 (Tim Tow) A look at a Traveller graphic novel.
- Second Game (Jeff Zeitlin) Winning, by losing
- LinkLooks
This section of Critic's Corner concentrates on
websites.
- Andrew's Traveller Page (Andrew Moffatt-Valance) Reviewed by Peter Trevor.
- Arcturus Rising: The Imperial Marshal Campaign (Owner unknown) Reviewed by Peter Trevor.
- Beowulf Down (David Jaques-Watson) Reviewed by Peter Trevor.
- Candles Against the Night (Keven R. Pittsinger) Reviewed by Peter Trevor
- Traveller Core Route Maps (Clifford Lineham) Reviewed by Peter Trevor.
- Crucible Highport (Ed Messina) Reviewed by Peter Trevor.
- Dave's Traveller Site (Dave Golden) Reviewed by Peter Trevor.
- Doug's World (Douglas Glatz) Reviewed by Peter Trevor.
- Elv's Traveller Pages (John G. Wood) Reviewed by Peter Trevor.
- Free Traders in Traveller (Steve Whitting) Reviewed by Peter Trevor.
- Freelance Traveller (Jeff Zeitlin) reviewed by Peter Trevor
- Hefry Starport (Alan Baird/Ron Tate) reviewed by Peter Trevor
- A Traveller Homepage (Patrik Holmstroem) Reviewed by Peter Trevor.
- Jackson Downport (Joseph L. Lockett) Reviewed by Peter Trevor.
- Journal of the Travellers' Aid Society On-Line (Ewan Quibell) Mostly, but not exclusively, GURPS Traveller
- Jumpspace (Glenn Hoppe) Reviewed by Peter Trevor.
- Traveller Revival Commission (Kemkem) Reviewed by Peter Trevor.
- Paul Schirf's Traveller (Paul Schirf) reviewed by Peter Trevor
- Signal GK (Tom Cusworth) Reviewed by Peter Trevor.
- Star Kingdom of Swan (Antony Farrell) Reviewed by Peter Trevor.
- VAG-Central (Volker A. Greimann) Reviewed by Peter Trevor.
- Supplement 1: 1000001 Characters (Jonathan Sherlock) Reviewed by Timothy Collinson
- Doing It My Way Don't
like something about the rules? Do what these authors did -
change them!
- Character
Detailing Rules Rules and methods for generating
detail for a character beyond what the official rules
envisioned. Includes rules for character adjustments
during play.
- A System For Character Improvement (Ken Bearden) Traveller has historically lacked a method for characters to improve themselves after entering play. This system fills that need.
- Background Skills (Ken Bearden) Getting skills before career resolution
- Get A Life: Generating Character Background Life Events (Glen Grant) Background events in a characters life give a character depth, and provides inspiration for events or encounters during a campaign.
- Certification for Player-Characters (William Hostman) A method to assure the availability of ship skills in a campaign.
- Generating NPC Psychology (Richard Honeycutt) Character psychological profiles and reactions based on the "seven deadly sins"
- The RCES Rating System (Paul Walker) Balancing the desire to conceal exact stats with the need for guaranteed minimum skill levels.
- Trivial Skills: Adding Color to Your Game (Michael Hughes) Hobbies can add color to your game.
- Skill Advancement (Marc Grossman) Getting better at adventuring, while you're adventuring
- It's In The Cards: Character Motivations for Traveller (Jeff Zeitlin) Motivating your character, based on TNE rules
- Starting Early (Bo Wozniak) When the character hasn't reached age 18
- Social Standing in Traveller (Jim Vassilakos) SOC should not be a 'dump stat'.
- The World of the NPC-i (Non-Player Character, idiot) (Neil Lucock) Some additional characteristics that can be used with any character, but were developed for the low-INT npc
- Character
Generation Rules Variations and extensions to the
basic system for creating characters.
- Special Operations (Commandos) (Ken Murphy) A career path for characters that need to be MacGyver or the A-Team.
- An Alternative Basic Character Generation System for Classic Traveller (James Jensen) A character generation system that requires little more effort than the Classic Traveller basic system, but provides characters that are as well-developed as those from the Classic Traveller extended system.
- Academia (Robert Weaver) A Classic Traveller career for the perpetual student, or for his teachers.
- Character Generation for Adolescents (Greg Caires) Teenagers, from 12 to 17, are potentially viable characters
- Decorations in Marc Miller's Traveller (Scott Galliand) An extensive system of rewards for outstanding performance in prior careers.
- Expanding and Integrating Character Generation (Ken Bearden) A detailed character generation procedure, with exampled tuned to a sample campaign.
- John Law: Character Generation for Traveller/MegaTraveller (Russel Bornschlegel with Jeff Zeitlin) A Law Enforcement career for Classic Traveller and MegaTraveller.
- John Law II: Character Generation for Traveller: The New Era (Jeff Zeitlin) A more flexible (and probably more realistic) procedure for generating Law Enforcement characters in Traveller: The New Era.
- John Law III: Police Character Generation in MegaTraveller (David Jaques-Watson) An alternative Law Enforcement career for MegaTraveller.
- John Law IV: Ministry of Justice Character Generation for MegaTraveller (David Jaques-Watson) A career definition for the Ministry of Justice.
- Generic Expanded Character Generation System (James Jensen) Enhancing the Classic Traveller character when the extended procedure isn't available.
- The Invisible Masses (Ken Murphy) Not all careers are as glamorous as the standard military ones - but some of them are surprisingly useful.
- Hoisting the Jolly Roger (Allen Shock) Piracy defined as a viable career.
- Psionic Guardians (James Ramsay) An extended career for psionic individuals in Classic Traveller
- A 'G.I. Bill' for Marc Miller's Traveller (Rich Ostorero) An alternative method to calculate a character's pension.
- Extended Career Character Generation for Marc Miller's Traveller (Michael Hughes) Applying the extended career generation procedure from Classic Traveller or MegaTraveller to T4.
- Zhodani Character Generation for Traveller: The New Era (Peter Gray) Applying the character generation rules for TNE to Zhodani.
- The Order of Zar-Tis (Jason Kemp) A MegaTraveller Prior Career for Daryen (Darrian) characters.
- The Order of Zar-Tis (Jason Kemp) A Daryen Prestige Class for Traveller T20
- Relic Hunter for TNE (Daryl Frewing) Not all archaeology is for the science.
- The Imperial Secret Service (Harry Bryan) Invisible, but effective
- Self-Improvement for TNE (Daryl Frewing) Taking a term off to develop in your own way.
- Scientists: An Elaborated Career for Classic Traveller (Neal Oldham) Appealing to the nerd in all of us...
- Underworld Characters (Harry Bryan) Not all prior careers are on the 'light' side of the law.
- Warrant Officer: An Expansion for Military Careers in... (Jeff Wheeler) Senior in experience, junior in rank - an ideal combination for some jobs.
- Wooden Ships and Iron Men: Low-Tech Wet Navy for Clas... (Timothy Collinson) A career definition for low-tech wet navies, for Classic Traveller
- Wooden Ships and Iron Men: Low-Tech Wet Navy for Mong... (Timothy Collinson) A career definition for low-tech wet navies, for Mongoose Traveller
- AI Specialist for TNE (Daryl Frewing) Virus is more than a computer program, and takes more than Computer skill to understand.
- A Life Less Ordinary: Alternative Character Generatio... (Sam Lockwood) Fine-tuning the Mongoose Traveller character generation procedure to reflect what a Traveller is.
- Investigator: A Basic Career for Classic Traveller (Michael Brown) When you need someone to look into it.
- Surgisilena (Michael Brown) Professional Companions, but not prostitutes.
- The "Other" Option: An Expanded Career for Classic Traveller (Michael Brown) The sixth basic career, expanded
- Martial Artists: A Career For Mongoose Traveller (Gary Wilkins) Fighting is more than just brawling
- The Tavrchedl': A Zhodani Classic Traveller Career (Jeff Zeitlin) The Thought Police as Mental Health professionals
- Star Legion Character Generation (Ewan Quibell) The third armed force from the "Beyond the Extents" campaign
- Prison Inmate (Michael Brown) Doing the time, even if you didn't actually do the crime.
- Martial Artist: A Career for Mongoose Traveller 1st Ed... (Steven Pustay) Making a career out of fighting
- The Corporate Repo Career (Joshua Levy) Getting a seized ship back where it belongs
- Quick Character Generation for Conventions (Marc Miller with Jeff Zeitlin) When you have limited time, you don't have to have limited characters
- Quick Hiver Character Generation for Conventions (Paul Anuni) Hiver characters, based on Marc Miller’s quick generation for cons.
- Quick Droyne Character Generation for Conventions (Paul Anuni) Droyne characters, based on Marc Miller’s quick generation for cons.
- The Travellers' Aid Society: Character Generation for Classic Traveller (Greg Alan Caires) You hear about the organization, now meet the people (and be one)
- Traveller's Aide: A Basic Career for Classic Traveller (Greg Alan Caires) A simplified and quicker process for TAS employees
- Consulting Detective (Timothy Collinson) When Lieutenants Columbo and Kojak are out of their depths, ...
- Deep Space Rescue Corps: A Career for Classic Traveller and MegaTraveller (Greg Alan Caires) A different take on an old idea
- The "Sappers", Redux (Greg Caires) The Deep Space Rescue Corps, Updated
- Bounty Hunting Made Easy (Mark McCabe) Bring them back alive!
- Spacecraft Classification Society (Chris Barlow) A career for Mongoose Traveller for the people who ensure that starships are spaceworthy
- Native Foreigners: An Expanded Career for Barbarians (Michael Brown) "Unsophisticated" isn't "stupid"
- Hivers for Cepheus Engine (Jeff Zeitlin) The Classic Traveller Alien Module careers, redone for Cepheus Engine
- Scrapper: A New Career for Mongoose Traveller (Gaizka Márquez, translated by Google and Jeff Zeitlin) A planet-bound career for the lowest of the low.
- The Imperial Starport Authority (Chris Barlow) Keeping space orderly
- Driver: A Career for Traveller (Gaizka Márquez, translated by Google and Jeff Zeitlin) Local transport may not always be routine
- Building Starships as a Traveller Career (Chris Barlow) Starship acquisition from the other side
- Physician Career for Cepheus Deluxe (Brett Kruger) A focused career option
- Conversion
Rules Rules, methods, guidelines, etc., for
converting between systems and/or settings.
- Converting Worlds From Milieu 1100 to Milieu 0 (Bill Prankard) Undo 1100 years of a world's history.
- Travelling Light: A Risus Conversion for Traveller (S. John Ross with Christopher Thrash) Using the Traveller setting for beer-and-pretzels role-playing.
- Converting Worlds from Classic Traveller to GURPS Traveller (S. B. Amundson) "Rationalize" some of the worlds from Classic Traveller.
- A Percentile Skill System for Traveller (Michael Hughes) One way of using Traveller skills with percentile-based systems.
- Traveller HERO (Kevin Walsh, Randy Hollingsworth, Rob Bruce, Anthony Jackson) A fan-written guide for using the Traveller setting with the HERO System
- Porting GURPS Traveller Jump Rules to Mongoose Traveller (2nd Edition) (Alex Goodwin) Letting everyone in on the fun of a misjump
- Extending The
UWP Articles in this section discuss generating
details for one code in the standard Universal World
Profile.
- Government (Jeff Zeitlin and Glenn Grant) The government code from the UWP doesn't tell the whole story.
- Starports (Jeff Zeitlin) A starport is more than fuel and fixups.
- Population - The Universal Social Interaction Profile (Thad Coons) An easy way to generate and describe the general characterists of social dynamics of a group.
- Task Systems
Articles in this section provide alternatives addressing
perceived difficulties with the standard task resolution
system.
- Glenn Grant's 'D66' Task System (Glen Grant) An extensible task system for T4.
- Ken Bearden's Alternative Task System for Traveller (Ken Bearden) A task system that balances skill and characteristic while maintaining the T4 task system's simplicity.
- An Alternate Task System For Traveller (Matt Stevens) A task system that avoids the 'half-die' of T4 and increases the importance of skill.
- System 1123: A Task System for Traveller (Ken Bearden) A dynamic task system that takes into account both skill and characteristic to require the player to make choices about how to approach a task.
- Extending the Task Resolution System to T20 (Jason Kemp) A variant of the BITS universal task system for use with D20 Traveller
- Abbreviated Combat Resolution (Mongoose Traveller) (Matt Adams) Combat is never easy, but resolving it can be.
- Mongoose Traveller Lite: Simplifying Task and Skill Checks (Sam Lockwood) Using ideas from MegaTraveller to streamline the Mongoose Traveller task system
- Roll-and-Keep Task Resolution for Traveller (Guy Garnett) Adapting a mechanic from other games to Traveller.
- Technology
Rules Alternatives to standard equipment and ways
to use it.
- Advanced Lasers: TL-D (13) Lasers for Classic Traveller (Ken Pick) Filling the gap between laser small arms and crew-served lasers
- Ansibles in Traveller (Jeff Zeitlin) A look at the idea of adding faster-than-travel communication to Traveller
- Electronic Countermeasures in Traveller (Ken Pick) An elegant system for handling electronic warfare.
- Flexible Battery Rules (Bill Cameron) A different - and potentially more effective - method of firecontrol.
- Redefining Hull Characteristics for TNE (Ian Malcomson) Some of the assumptions used in Fire, Fusion, and Steel don't match with the resulting numbers.
- High-Tech Melee Weapons (Ken Murphy) Swords need not be made of steel.
- Laser Smallarms in Classic Traveller (Ken Pick) A revised and expanded development of Traveller energy weapons.
- The Lyman Drive: An Alternative to the Standard Jump Drive (Jeff Zeitlin) An alternative set of rules for the Jump Drive that makes it a little easier - but still not easy - for players to afford to operate a ship.
- The Lyman Drive in Mongoose Traveller 2nd Edition (Alex Goodwin) Applying Mongoose Advanced Construction Rules to the Lyman alternative jump drive
- Missing Links: Filling In The Gaps In Slug-Thrower Evolution (Ken Pick) Slug-throwers to fill in the TL6-TL10 gap.
- Psionically-Active Equipment and Drugs (Ken Pick and Dave Bryant) Tools to enhance the use of psionics in a campaign.
- Stutterwarp in Traveller (Mike Kanssen) The faster-than-light drive from the 2300AD RPG makes a reasonable in-system maneuver drive.
- A Stutterwarp Adaptation for Traveller (Tod Glenn) A modification of the 2300AD Stutterwarp to fit better within the standard Traveller framework.
- Traveller for the 21st Century (John Snead) Updating the feel of Traveller, while keeping it Traveller
- Getting Around In Traveller (Frank Miskevich) Cost reduction for getting from here to there
- Planetary Communications in Traveller (David Burden) At any tech level, communication is key
- Wafer Tech for Mongoose Traveller (Garnfellow) Avoiding the use (abuse?) of Jack-of-all-Trades
- Tweaking
the Jump Drive (Ken Pick) A discussion of how
the Jump Drive has been modified to make it more
useful to players.
- Shared Tweaks Specific examples of modifying the Jump Drive.
- The Traveller
Solution Series Articles in this section address
specific problems that arise when official material seems
impossible or unreasonable.
- Introduction (Leroy Guatney) A discussion of the genesis of the Traveller Solution Series.
- Traveller Solution #1: Computer Architecture: 'Stempel' Architecture (Leroy Guatney) Players will probably want to try pirating data. Why can't they?
- Traveller Solution #2: Transporting Mercenaries (and other large groups of people): The Fast Bunk (David L. Nelson) Transporting a mercenary unit is expensive. Can the costs be reduced?
- Traveller Solution #3: Explaining Away the Missing Fuel Tanks (Jeff Zeitlin) Drop tanks would appear to be economical. Why aren't they more common?
- Striker
Zero (Ken Pick) Adapting Dirtside II and
Stargrunt II for use with Traveller
- Dirtside
II (Ken Pick)
- Tech Level and Available Systems (Ken Pick)
- Britannic Empire Royal Marine Commando Battalion (Ken Pick) TL-13 Royal Marine Battalion TO&E
- Corporate Security Force (Ken Pick) Corporate Mercenary light infantry company TO&E
- Death's Head Hussars (Ken Pick) TO&E converted from GURPS Traveller: Star Mercs
- East Harn APCs (Ken Pick) APC/vehicle family and company-level TO&E
- The Merry Fellows (Ken Pick) TO&E from a 1905 Jules Verne novel, converted for use in the Glavion Cluster campaign.
- Querion Battalion (Ken Pick) From the scenario "Soft Bunk" in JTAS 8
- Rifles, Inc. (Ken Pick) TO&E converted from GURPS Traveller: Star Mercs
- Traveller Small Craft (Ken Pick) Lifeboat/Launch; Gig; Slow and Ship's Boats; Standard and Slow Pinnaces; Standard, Slow, and Stretched Cutters; Shuttle; Light, Medium, and Heavy Fighters
- Stock Traveller Small Starships (Ken Pick) Type S [Suleiman] Scout, Type A [Beowulf] Free Trader, Type Y Yacht, Type K Safari Ship, Type R [March Harrier] Subsidized Merchant, Type L Lab Ship, Type T Patrol Cruiser, Type M Subsidized Liner, Type C [Broadsword] Mercenary Cruiser
- Stock Traveller Vehicles (Ken Pick) Jeep, ATV, Hovercraft, Air/Raft, and G-Carrier
- Supersheridan/Zelda AFVs (Ken Pick) TL-9 Supersheridan and Zelda vehicle family
- Third Imperium Armored Vehicles (Ken Pick) Antrim APC, Thrasea Grav Tank, and Imperial Company-level TO&Es, based on JTAS 9 profile of the Duke of Regina's Own 4518th Lift Infantry Regiment.
- TransCanopus Campaign Vehicles (Ken Pick) Thylacine APC and "flying turret" Grav Tank
- Trantaxer Company (Ken Pick) TO&E converted from GURPS Traveller: Star Mercs
- Zhodani Combat Group (Ken Pick) Based on the Zhodani organization described in JTAS 11
- Zyran Thunders (Ken Pick) Based on the scenario "Thunder on Zyra" from JTAS 11
- Stargrunt
II (Ken Pick)
- Mercenary Light Infantry Platoon (Ken Pick) Typical mercenary platoon for Broadsword- or Longsword-class privateers
- Supersheridan/Zelda-equipped Platoons (Ken Pick) Typical platoons using TL-9 vehicles from the Supersheridan or Zelda family
- Terran Federation Shipboard Marines (Ken Pick) TL-12 or higher platoon assigned as Ship's Troops
- Third Imperium Lift Units (Ken Pick) TO&E for Imperial companies using Antrim APCs and/or Thrasea Grav Tanks
- Zyran Thunders Mercenary Mechanized Infantry Platoon (Ken Pick) converted from the scenario "Thunder on Zyra" from JTAS 11
- Dirtside
II (Ken Pick)
- Alternate Nobility (Jeff Zeitlin) Other ways of explaining why nobles are adventurers
- Anagathics: Doping the Inevitable (Philip Athan) Submitted by Colin Michael. An outline for incorporating life-extending drugs into a campaign.
- Anagathics and Military Economy (Patrick Lasswell) Justifying less-expensive anagathic therapy
- Animal Encounters in Classic Traveller (Robert Weaver) Tweaking the animal encounter rules
- More Than Four Legs and Nasty Pointy Teeth (Robert Weaver) Good animal encounters need to be memorable. Here's some ideas
- Building a Ship's Financial Profile (Jeff Zeitlin) How successful is your free trading - at a glance?
- Building a Commercial Atlas (Jeff Zeitlin) Pre-campaign preparation can move the emphasis from table lookups to role-playing.
- Traveller: Child's Play (Mark Graybill) Children as characters in Traveller
- Hostile Intent: Alternative Combat Rules for Mongoose Traveller (Sam Lockwood) Revising the combat rules to be 'less fiddly'.
- Commerce Raiding and Convoys (Bill Cameron) A overview, with historical context, of commerce raiding as a tool of warfare
- Fixing Standard Cargo Containers (Jason Barnabas) As written, they don't fit.
- Food Availability and Traveller (Terry Gardner) Making food matter
- House Rules and Background (Peter Arundel) Tuning the rules for a particular style of campaign
- Matching the Classic Traveller Tech Tree in GURPS (Anthony Jackson) An attempt at a detailed reconciliation of the two different tech level scales for Traveller.
- Occasional Cargos (Eris Reddoch) A method for generating occasional cargos for several purposes.
- Optional Career Rules for Mongoose Traveller (Kelly Kollman) Some tweaks to basic character generation
- Origin-Based Trade for Mongoose Traveller (Jason Barnabas) A highly-flexible trade system, imported from Classic Traveller Book 7: Merchant Prince
- The Ship's Papers (Jeff Zeitlin) What they are and why they need to be kept in order.
- Planetary Assault Operations: A White Paper (Rick Stump) An outline of what is involved in a planetary assault operation.
- Tweaking Power Projection for Small-Ship Campaigns (Ken Pick) The Power Projection rules have some problems with small ships. These are proposed fixes.
- Legal Psionics: Some Ideas (Ken Pick) Ways to use psionics legally in your campaign.
- A Code of Conduct for Psions (Edward Anderson) One way of defining ethical use of psionics.
- The Psiren: A New Psionic Talent for Traveller (Jeff Zeitlin) His talent uses yours against you
- Enhanced Psionics (Robert DeVoe) Some ideas for using Psionics in campaign
- QREBS in the Shopping Mall (Timothy Collinson) Using QREBS from Traveller5 to adjust the price.
- The Robot as Animal (Kevin Scrivner) When you need the behavior specs of a robot, not the technical specs
- Salvage, Prizes and Repairs (Tom Mouat/edited by Michael James Cross) Making money off others' misfortune
- Sanity in Marc Miller's Traveller (T4) (Tuukka Tenhunen) Even exceptional characters - like Travellers - may have their limits.
- Secret Police Forces in Traveller (Robert Weaver) Scarier than ordinary police - and more likely to be interested in your characters...
- Some Thoughts on Skill Use in Classic Traveller (Christopher Kubiasik) Going beyond Books 1-3, without going beyond Books 1-3.
- Additional Skills for Traveller (Alex Ingram) This article has been withdrawn at the author's request.
- Integrating Space Stations Into Your Campaign (Paul Hillers) Developing the station as setting
- The Thick Plotzes (Jeff Zeitlin) An accumulated list of minor things that can go wrong.
- TNS Quick and Easy (Michael Hughes) A method for generating the basic framework of a TNS news item.
- Travelling Alone (Dave Cooper) A referee/player aid for playing Traveller solo.
- Alternate Psionics Rules for T20 Traveller (Jason Kemp) Another approach to psionics for Traveller T20
- Just How Large Should the Crew Be? (Michael Capriola) Managing crew requirements when you need to track maintenance.
- The Color of Jumpspace (Jeff Zeitlin) Making Navigation skill useful in jump.
- The Color of Jumpspace II: Jump Sickness (Jeff Zeitlin) Letting jump-sickness affect your game.
- Implications of Jump Detectability (Garry Ward) So what if jumps can be detected?
- Four Cons (Bill Cameron) An overview of four 'confidence games'
- Skirmish at Apple Tree Farms (Ewan Quibell) A child's punch-out story diorama provides inspiration for gaming out a scenario.
- Wilderness Exploration (Richard Hazlewood) Filling in the blanks on the map
- Zhodani Commandos Revisited (Bleddyn V Wilson) A look at the Zhodani psionic commando force
- Travelling Light (Paul Elliott) Rebalancing tasks, and using extended skills with basic character generation
- Variant Ship Life Support Rules for Mongoose Taveller (Sebastian Messiah) More than just groceries.
- Stargates (Mark Barner) Incorporating another method of interstellar travel
- Keeping the Adventure in Merchant Campaigns (Jeff Zeitlin) Brokers and Traders shouldn't be able to make adventure unprofitable.
- Options for the X-Boat Network (Mel White) A description, with adventure seeds, of how the X-Boat network might work.
- Impressment (Richard Morey) You may not ever completely escape the draft...
- Locating Jump Gates (Richard Page) System geography can be important
- Economy Passage (Jason Barnabas) When the Low risk and the Mid price are both too high.
- Life Support (Dwayne Walstrom) An alternative to the standard Mongoose Traveller rules for building and provisioning starships.
- Suffer Unto Me the Little Children (Richard Morey) Children as NPCs and their influence on PC development
- The Ship's Locker: Limiting Without Specifying (Michael Wakefield) A simple way to keep arguments over the deus ex machina of the Ship's Locker to a minimum.
- Redefining Hull Characteristics for Traveller: The New Era (Ian Malcomson) A bug fix for the Traveller: The New Era ship design sequence.
- The Eaglestone Trade Index (Rob Eaglestones) Ballparking traffic levels
- Psionic Abilities (Timothy Collinson) An overview of additional psionic abilities, within the Talent framework of Mongoose Traveller
- Dreamwalkers: Where Psionics Meets the Unconscious (Jeff Zeitlin) Anything you dream may be used against you
- Economics and Cargo in Traveller (Robert DeVoe) Cargo Convenience
- Starships for Sale (Mark S. McCabe) Why it's as good an idea to kick the tires on a used starship as on a used car
- Hazard: Storm! (Michael Brown) Letting nature have a hand in your adventures
- Hazard: Tornado! (Michael Brown) Adding a twist(er) to an adventure
- Hazard: Matterslip! (Michael Brown) Feeling the earth move under your feet
- Hazard: Tsunami! (Michael Brown) When the water feels the earth move under its feet...
- Nature Red In Tooth and Claw...Move Over! (Rob Garitta) Plants can defend themselves, too...
- Benefits and Burdens: Roleplaying Character Traits in Classic Traveller (Michael Brown) Developing personal idiosyncracies for your characters
- In the Grey: Starship Activities In Jumpspace (Timothy Collinson) You're not going to spend the whole week exercising or cleaning your weapon...
- Speaking in Tongues: Simulating Dialects in Your Game (Jeff Zeitlin) Putting words into your NPCs' mouths
- The Chase (Benedikt Schwarz) Chases aren't simply "you catch him/he gets away"
- The Influence Game: Running a Meeting of the Moot (Matt Frisbee) A real use for a Noble PC
- Low-Prep Adventure Design (Mel White and Bill White) Designing an adventure almost on the fly
- Alternate Visions of Traveller (Shelby Michlin) Don't let plausibility and scientific accuracy get in the way of fun.
- Virtuality and Its Social Consequences in Traveller (Jim Vassilakos) Getting real about virtual reality
- Starship Interiors (Guy Garnett) What's it like in there?
- Colonial Shipyard Starter Kit (Cian Witheren) A quick-build Class C starport
- Multi-Skills, or 'Skills' as Certifications (Brian Jones) A compromise between adding detailed skills, and lumping vaguely-related skills together
- Pirates of the Spinward Main (Neil Lucock) When your PCs decide to become the hunted
- Spacecraft Classification Societies (Chris Barlow) Is your ship spaceworthy?
- Buying Used Starships (David Billinghurst) When acquirung a new starship may be out of the question
- The Fury Tank Battle (Ewan Quibell) Modelling a tank battle between Sherman and Tiger to test the MegaTraveller design system
- Factions as Characters (Paul Elliott) Another way of looking at patrons
- Travelling Imperial Magistrates (Jim Vassilakos) Going back to th original meaning of "circuit court"
- A Mini-Game for Computer Hacking (John McClain with Jeff Zeitlin) Making a computer hack more than just a single roll
- Low Psionics (Jeff Zeitlin) Psionics that might explain some people's "knacks"
- Increasing Psionic Power in Traveller (Paul Anuni) Using up psi points slower
- The Role of Psionics in the Mixed Client States (Aubrey Forest) Imperial-style hostility to psi is not the only response...
- Cepheus Lethal Hits (A. R. Kavli) Traveller and Cepheus Engine rules have always been lethal; here's a way to detail the lethality
- Alternate Psionics for Traveller (Greg Caires and Jeff Zeitlin) Alternate rules for making psionics more useful.
- Expanded Stellar Radii Table (Ewan Quibell with Jeff Zeitlin) Filling in the gaps from Book 6, and finding a new way to read it
- The Physical World (Richard Honeycutt) An alternate way of generating the physical stats for a world, with more of a nod to realism
- Cats of the Far Future (Jo Jaquinta) Pets, and possibly much more
- Socially Unacceptable, or, The Case for Leprosy (Jo Jaquinta) An incurable chronic disease with obvious symptoms can have a place in a campaign
- A Solo Traveller-Themed Game An unabashed repainting of a game posted to Twitter
- Chamax Escape: Design Notes (Greg Caires and Tom Price) A solo-play game to go along with the classic Double Adventure 5
- Navigation
in Traveller (Dan Corrin) A series of treatments
of different aspects of navigation in Traveller
- The 100-Diameter Limit A fix for the infelicities of the simple "100 diameters safe jump limit"
- Running vs Standing Jumps "Fixed stars" move - what are the implications for Jump?
- Calculating Jump Vectors What's involved in making up your own navigation "tapes"?
- Jump Masking (Dan Corrin) When you can't get there directly
- In-System Navigation (Dan Corrin) You can get there from here, but it may be a little more complicated...
- Referees'
Tips From referees to referees, short essays to
make gaming easier.
- Extrapolating from the UWP (Doyle Taverner) Understanding and interpreting the Universal World Profile, and what it means for your game.
- Designing Campaign Star Maps (Guy Garnett) Going beyond designing a single world
- Principles of Adventure Design (Mark Graybill) Putting together - and pulling together - the elements of an adventure
- The Two-Space Traveller Project (Jeff Zeitlin) A basic proposal for adapting the setting of Dave Grossman's "Two-Space" novels to Traveller
- Second Life Traveller (Jeffrey Schwartz) A brief look at an implementation of Traveller for the Second Life on-line environment
- Character
Detailing Rules Rules and methods for generating
detail for a character beyond what the official rules
envisioned. Includes rules for character adjustments
during play.
- In A Store Near You
A look at some of the consumer goods that can be found in
Known Space.
- Alka Shiriigi Personal Attendant Robot (Benedikt Schwarz) Secretary, translator, protcol advisor, nomenclator, ... indispensible?
- TL12+ AutoDoc (Scott Diamond) The doctor in the house is a machine.
- BioJewels (Jeff Zeitlin) A health monitor that makes a fashion statement - or is it a fashion item that's useful for monitoring health?
- Buzzknucks (Scott Diamond) A shocking development from 'brass knuckles'
- Cargo Lifter (Ewan Quibell) Another purpose for an exoskeleton
- Portable Chemical Detector, TL9-TL11 (Sam Swindell) A high-tech bloodhound?
- Coffee and the Coffee Maker (Cian Witheren) The universe may not run on it, but it definitely has a following.
- Combat Exoskeleton TL9, TL10 (Ewan Quibell) Force multiplication on an individual level
- Combat Exoskeleton III (Ewan Quibell) More force multiplication on an individual level
- Depilatory Creams (Richard Hazlewood) When you don't want any hair there.
- Dress Me Up (Chris Seamans) Children use consumer goods, too - and this one will be enormously popular among them.
- EF2 Emergency Flare Gun (Bo Wozniak) Sometimes, you WANT them to find you
- Everfresh Sandwiches (Ken Murphy) A whle new meaning to 'mystery meat'.
- FastPack EMT (Michael Wakefield) Sometimes, a first-aid kit isn't quite enough.
- GalactiCurls (Gaizka
Márquez) (from Vuelo Raso N. 7,
translated by Google Translate and Jeff Zeitlin)
Snack foods are still a staple of commerce, even in the
Far Future.
- Grav Handle (Jonathan Clark) "Wheelie bags", the Next Generation
- Buckling Your Swash: High-Tech Weapons for Hand-to-Hand Combat (Jo Jaquinta) A selection of 'traditional' adventurer weapons, updated
- Hot Judy and Ice Judy (Jeff Zeitlin) A high-priced liqueur - and a high-priced mistake
- The InterAct Music System (Chris Seamans) A Home Entertainment System.
- Keratofibre Spray (Benedikt Schwarz) A whole new meaning for "hair spray"
- Kwil (Jeff Zeitlin) Just because it can be purchased doesn't mean it's legal
- Light Duty Line-Throwing Tool (Les DeGroff) You never know when feeding someone a line could come in handy
- Limb Booster (Benedikt Schwarz) More than just a splint
- LSP Data Goggles (Thomas Barclay) More than just a heads-up display
- Major Strong's Iron Rations (Ken Murphy) Commerciallizing field rations
- MenaAG Medical Research Robot (Ewan Quibell) Once tasked, it can analyze the best route forward for the goal.
- Microfoil (Chris Seamans) Something that neither the home workshop nor the ship's locker should be without.
- Missing Miscellany (William Ringland) Some small but useful stuff
- Mokaberi (Jeff Zeitlin) Who says mocha doesn't grow on trees?
- NHR 1010 Armored Multifunction Robot (Ewan Quibell) Limited human substitutes, where danger lurks
- NHR 1100 Fishery Robot (Ewan Quibell) Harvesting the seas
- NHR 2000 Sensor Drone Robot (Ewan Quibell) For when 'need to know' means 'need a mobile sensor platform'.
- NHR Agro 4200 and Agro 5200 Robots (Ewan Quibell) When you need field hands.
- NHR 6000 Ship Repair Robot (Ewan Quibell) For the understaffed shipyard
- NHR 7000 Autonomous Low Berth Robot (Ewan Quibell) Search-and-rescue, triage, and emergency medical treatment in one package
- NHR Low-Function 10 Robot Brain (Ewan Quibell) For robots of very little brain.
- NHR Multifunction Robot (Ewan Quibell) Suitable for replacing humans, until a purpose-built can be employed.
- Old Cleon's Olives (Ken Murphy) Continued rummaging through the aisles of the corner supermarket turns up this interesting addition to the bar cabinet.
- "Old Newshound" (Ken Murphy) Rotgut is rotgut, anywhere in space.
- "Old Reliables' game" (Sam Swindell) From a fighter unit's simulator to an Imperium-wide 'video game'
- Pathfinder Boots (Art O'Mary) You can walk far more than a mile in their shoes.
- PersonaCore (Scott Diamond) Making more - and less - of your computer
- Scout PAC (Planetary Assistant/Controller) (Mark S. McCabe, Sr.) A useful ruggedized alternative to the hand computer
- Wetzler Medical's Pocket Defibrillator (Model H180/10c) (Craig Glesner) Jumpstarting a heart, in the field.
- Portable Low Berth (Ewan Quibell) For when you need to move them without waking them.
- Medic's "Red Bag" (Scott Diamond) The next step up from a first-aid kit.
- Rikarunasha's Peers, Precendence, and Protocols of the Third Imperium (Jeff Zeitlin) The definitive guide to the Imperial Nobility
- Robotic Wardrobe (Ed Swaneck) Baggage that can carry itself on.
- Singing Crystals (Jeff Zeitlin) Environmental Enhancement or Meditative Mystery?
- Sketch Board (Timothy Collinson) Field-expedient presentation aid
- Smart Fabrics (Glenn Grant) The ultimate fashion statement.
- TL12+ SmartBed (Jeffrey Schwartz) Customizing a night’s sleep
- Stim Stix (Ken Murphy) A mild stimulant, as ubiquitous as chewing gum
- An Exploration of Space Probes (Frank Miskevich) Gathering information at a distance
- Temporal Tonic Wine (Alan Hume) A source of alcohol-fueled controversy
- TinTailor (Michael Hughes) A solution to the lost-luggage problem.
- Trailbluffer Boots (Art O'Mary) When you need more than basic deck shoes
- Vibro-knives (Jonathan Clark) Cutting-edge technology - literally
- Wheelchair (Ewan Quibell) A common tool for the mobility-impaired
- Yixter (Sam Swindell) Not the best way to have dreams.
- The Gun
Shop It's not unusual for the campaign party to
decide that a problem's best solution is via the
application of sufficient firepower. Here's where to come
for the applicators.
- Advanced Lasers: TL-13 Laser Weapons for MegaTraveller and Striker (Ken Pick) High-Tech High-Energy weapons
- Anderson J-90 Personal Defense Body Pistol (Martin Carter) Concealably compact
- Chemical Laser Cartridge Revolver (Dan Burns) A concealable laser weapon
- Personal Lasers (Bill Cameron) Some "magazine-powered" laser weapons.
- PowerGuns (Scott Diamond) More than a laser; less than a PGMP.
- ST Arms P-12 (Colin Campbell) Concealable and disposable - what more could a PC want?
- Urdiss Arms PDW-1120 (John T. Kwon) Gauss Gets Personal
- Gauss Squad Automatic Weapon (SAW) (Scott Diamond) A step up from a gauss rifle
- Early (TL8-10) Gauss Rifles (Scott Diamond) Gauss Rifles didn't start out as late Imperial-Era weapons
- Specialized Grenade Types (Scott Diamond) For when you just need to throw something
- Norge "Duello" Duelling Pistol (Scott Diamond) The Field of Honor demands nothing less
- Norge GLP-15 (Scott Diamond) Two weapons in one, a conceptual descendant of the LeMat
- Sternmetal Polymer One-Shot (Scott Diamond) A whole new meaning to the term 'throwaway weapon'
- PW-S34 "Crowdpleaser" (Colin Campbell) "Crowdpleaser" in that it minimizes the 'collateral damage' when used in a crowd.
- Net Guns For Mongoose Traveller (Robert DeVoe) A favorite from SF, when less lethal is preferable.
- GeDeCo Suram Rifle (Benedikt Schwarz) Built at high-tech, for low-tech service
- GeDeCo Scout Carbine (Benedikt Schwarz) Answering the need for a lighter weapon with the benefits of the Suram Rifle
- The
Showroom When getting there isn't a question of
space
- Allport-class Short Hop Commuter Ferry (TL8) (Timothy Collinson) Even if you can't walk on water, you can keep your feet dry
- Archer-class Planetary Defense Submarine (TL11) (Richard Perks) A different kind of System Defense Boat
- Bramford-class Wheel Loading Shovel (Ewan Quibell) Capable of moving on the road - and moving the road
- Bushman-class Grav Utility Vehicle (Ken Murphy) A luxury grav vehicle whose antecedents have been used in many roles.
- Caduceus Grav Ambulance (Ken Murphy) "No, your gut-shot character is NOT walking to the hospital!"
- Conurbation 72 Bus (Timothy Collinson) The city bus could be a useful improvised personnel carrier.
- Donnington-class Motorcycle (Ewan Quibell) Basic ground transportation for one
- Eisenhardt-class Armored Limousine (Ewan Quibell) Riding in style
- Eliason-class Snowmobile (Ewan Quibell) Over the (ice-covered) river and through the (snow-covered) woods, to… anywhere
- Exeter-class TL8 Low-Cost Fighter (Richard Perks) Capable against higher-tech opponents
- Gamlabil TL5 Ground Car (Timothy Collinson) Not your father’s ground-car – but maybe his father’s.
- General Purpose Hoverjeep (Timothy Collinson) A sturdy evolution of a utility vehicle
- Genichi-class Personal Watercraft (Ewan Quibell) A recreational vehicle for when you're at sea.
- Helot Grav Police Wagon (TL10) (Ken Murphy) For extremes in riot control.
- Henry 3x9 Heavy Police Grav Cycle (Ken Murphy) When the police are packing...
- Holmes-class Air/Raft (Ewan Quibell) Not quite up to soccer-mom duties
- Island Commuter Catamaran (TL8) (Timothy Collinson) Fast water transport for mid-tech island chains
- Kankurur G-Carrier (TL15) Revisited (Timothy Collinson) An iconic Traveller vehicle, as it was
- Kerala-class House Grav (Ewan Quibell) Living on the go: from the covered wagon to the RV to this
- Kiracu-class TL11 Large Planetary Missile Defence Submarine (Richard Perks) Mobile and concealed
- Knight SPR Grav Sled (Benedikt Schwarz) Filling in for both stretcher and gurney
- Lisse-class Cargo Submarine (Richard Perks) Getting it there, under water.
- Luderitz-class Undersea Mining Trawler (Ewan Quibell) An undersea mining platform based on a starship hull
- M-9b Crocodile Grav IFV (Scott Diamond) Feet on the ground sometimes aren't enough
- Metzger- and Sintzernich-class Passenger Hovercraft (Ewan Quibell) Floating on a cushion of air
- MPV: Band Wagon (Timothy Collinson) More than a ground car, less than a ground truck
- Muller-class Passenger Hovercraft (Ewan Quibell) Sometimes it's easier not to build a road
- Murphy-class Police Grav Bike (Ewan Quibell) When the suspect is armed and dangerous, so is the chase bike...
- Porfiria-class Steam Train (TL6) (Richard Perks) Low-tech that's highly-efficient for moving goods locally
- Penny-Farthing Bicycle (Ewan Quibell) An early attempt to design a bike for speed.
- Racing Chariot (TL1) (Ewan Quibell) The need for speed goes back a long way
- Riptide-class Attack Submarine (Richard Perks) Sometimes, starships are unavailable - or overkill
- Aeon Flyer Stinger G/Bike series (Geir Lanesskog) Performance and style for open skies
- Strasser-class TL5 Rigid Airship (Chris Cox, Stewart Wochen) Reliable and inexpensive, but not fast
- TL-1 Bicycle (Ewan Quibell) Basic personal transportation
- TL-1 Buggy (Ewan Quibell) Basic - very basic - transportation
- TL1 Stage Coach (Ewan Quibell) TL1, plus the need for speed
- TL1 Covered Wagon (Ewan Quibell) Truck, RV, Mobile home... at its most basic
- TL1 Coach (Ewan Quibell) Getting around with low tech
- Urban-class Passenger Car (Ewan Quibell) A common sight on streets everywhere
- War Chariot (TL1) (Ewan Quibell) Mobile Infantry, early edition
- Watson-class Air/Raft (Ewan Quibell) A low-cost air/raft with family and sport versions
- Wayfarer-class Double-Deck Bus (TL6) (Timothy Collinson) A different take on the city bus.
- Wood and Tree Grav Bikes (Ewan Quibell) Getting off the ground for a reasonable cost.
- Handle With Care Cargos that can cause more than ordinary amounts of trouble need more than ordinary amounts of care...
- The
Promenade The shops can be as interesting as the
goods they sell.
- Chandlers (Jeffrey Schwartz) Provisions and more, with a cachet all its own
- Gig (Jeff Zeitlin) An extremely upscale fashion shop.
- The Hidden Present (Jeff Zeitlin) The cutting edge, in yesterday's packaging
- The Jewel of the Jewel (Bill Hand) Elegance, turned up to eleven.
- Melnone Auction House (Neophenix) Where you may find anything, elegantly.
- d'Orander's FRI (Ken Murphy) Here, 'Do you want fries with that?' is always answered 'Yes!'
- Valshanti's Spice Experience (Walt Smith) The height of fine dining, or a sham of faux elegance?
- The Arms
Bazaar Never bring a gun to a fight where you
need something bigger.
- XF-309 "Pigeon" and XF-310 "Spider" (Daniel Boese) When you can't get close or be everywhere at once, maybe these can.
- Autonomous Space Mine (Ewan Quibell) "Area defense" makes sense in space, too
- Foam Armour Trading/Coherent Weapons Systems (Peter Arundel) Outfitting mercenaries - or cops
- The Hiring
Hall When you need people to go with the stuff
- Black Moon Bandoleros (Gaizka Márquez) When low-tech is useful, so may this group - but you might not want them to stay past the end of their contract.
- Bratom Solutions (Timothy Collinson) Their reputation is better than their leadership.
- Kurishdam A
look at various aspects of cultures and societies that can be
found in our authors' Traveller campaigns.
- Art and
Entertainment From Aslan opera to Zero-G ballet,
there's always a way to "do something 'cultural'".
- Beam Dancing (Jeff Zeitlin) Originally a college techno-fad, this performace art form has become mainstream throughout the Imperium.
- Talk Opera (Jeff Zeitlin) An adaptation of a popular Aslan performance art, which has been favorably received "behind the claw".
- Off the Wall: Starship Interior Decoration (Timothy Collinson) The walls we build around us are more than protection from space...
- At Home,
We Do It Like This... Customs, traditions, nice
gestures to make, and faux pas to avoid - this is where to
find it.
- Valentine Rose (Nick Munn) This lecture from Sylea University provides some insight into the origins of a widespread custom of proclaiming romantic interest.
- Vilani Names (Jeff Zeitlin) An overview of naming practices among one of the major influential cultures in the Traveller milieu.
- Vargr Merd (Timothy Collinson) A Vargr delicacy, occasionally transplanted
- Slice
of Life (Mike Cross) A look at various parts
of day-to-day life in Terra-Sol Games's Twilight
Sector setting
- Smoking in the Twilight Sector (Mike Cross) Not always looked down on...
- Synth-Meat (Mike Cross) Meat isn't murder when it's "lab-riculture", not agriculture
- Gloop (Mike Cross) A staple of life that's underappreciated
- Medievalist Society (Mike Cross) Who says you can't live in the past?
- Highways and Traffic Grids (Mike Cross) Reconsidering the Sunday drive...
- Pets in the 30th Century (Mike Cross) Man's Best Friend taken to a whole new level.
- Holographic and Immersive Technology (Mike Cross) When Virtual Reality isn't real enough
- Living Space in the 30th Century (Mike Cross) Be it ever so humble... or not... there's still no place like home.
- The Dole (Mike Cross) When the safety net becomes a hammock
- The 30th Century Internet (Mike Cross) When 'having your head in the cloud' takes on a whole new meaning
- Technology's Effect on the 30th Century Fa... (Mike Cross) "Family Planning" takes on a whole new dimension - or more.
- The Mutant Question: Psionics (Mike Cross) Everyday psions
- Cloning Technologies (Mike Cross) A whole new meaning for "body shop".
- The Club
Room Sophonts are almost universally social
animals. You can find their social organizations here.
- The Ziranii, a Vilani Psionics Society (Jason Kemp) Although repeatedly persecuted, this psionic society keeps coming back.
- The Order of Zar-Tis: A Daryen Society of Psionic Knights (Jason Kemp) A clandestine organization pre-dating the Maghiz
- The Church of the Creator (Richard Honeycutt) A Vargr faith that encourages its followers to strive to ever better themselves and their surroundings.
- The Church of the Machine God (Tuukka Tenhunen) Information as the path to Transcendance
- Gitans des Ceintures (Michael Hughes and Glenn M. Goffin) A closed nomadic society that can pick a planetoid belt clean in record time.
- Iper'mar Nomads (Alvin Plummer) A closer look at a nomadic culture that has made themselves at home in space.
- The Forlorn (Bruce Johnson) From a homeworld lost in a calamity to space-dwellers with highly desirable skills.
- Ilurians (Michael Brown) Frigid furries?
- Maave (Andrew Morris) Avian-derived, but definitely not birdbrains
- The Nightstalkers (Michael Brown) Unacknowledged, even unknown, and they like it that way.
- The Wayward, A Terraforming Company (Peter Brenton) A nomadic group who have made a specialty of terraforming
- Sintoshareeta (Michael Brown) This arboreally-adapted human minor race knows from experience that it's not easy being green...
- Surgisilena (Michael Brown) A society of professional companions, with a philosophy and ideology to spread
- The Veloth (George M. Sibley) An insular race with an empire of their own
- The Plann in Hyperlite (Tim Bancroft) An overview of one of the major aliens in Hyperlite
- The Blades Mercenary Unit (Richard Perks) A potentially good team, with some bad history
- The Hospitallers (Sam Swindell) A modern Monastic Knightly Order, rigidly helpful, rigidly apolitical.
- Domina Kokeshi and Domidi Ilundoji (Cian Witheren) One origin, two antagonistic religions
- The Brotherhood of the Edge (Jeffrey Schwartz) Sword Masters, since before the First Imperium
- The Aesirist Cult: Religion in the Sacnoth Dominate (David Johnson) Modern animism with an Old Norse veneer.
- Eroctopi (Timothy Collinson) They may look sorta like Terran octopi, but they're definitely not.
- El Alba (Gaizka Márquez, translated by Google and Jeff Zeitlin) A (not so) secret world government arm
- Ratmen in Space: The Rattati (Joe Adams) Are uplifted vermin still vermin?
- Koszrans (Paul Drye) Ecology is a way of life
- The Lacerto (Gaizka Márquez, translated by Google and Jeff Zeitlin) Pests, but tolerated because they keep the vermin down
- The Ularu (Robert Pearce) Insectoids with a routine that includes keeping humans as ritual hostages
- Games People
Play The ballpark, the casino, the living room -
all are places where people play games. This section is
where we tell you about some of them.
- Goekh Engravuenda (James Robinson) A Vargr extreme sport.
- Darbol (Jeff Zeitlin) Accuracy counts
- Dhe (Anders Backman) A fast-paced gambling game popular in the coreward areas.
- Gyro-Ball (Jeff Zeitlin) Agility and a good sense of spatial perception required.
- Kerx (Jeff Zeitlin) A simple board game from the spin-rimward areas.
- K'kree Racing Sports (Thomas Jones-Low) They aren't horses, and they don't race like them.
- Mutamask Games (Les DeGroff) A party game where you don't know what the others see.
- Old Reliables (Sam Swindell) Beyond flight simulators
- Po-arbaee-pa (Michael Smith) For Bwaps, business competition is a sport...
- Sekhoma (Jeff Zeitlin) A card game from the trailing areas of the Imperium.
- TravFuda (William Hostman) A Traveller-rethemed variant of Hanafuda.
- Universe (Alan Spik) The side bets are where the action is.
- Lecture
Hall and Library "Scholarly" articles that don't
quite fit into the other categories.
- Calendars in Known Space (Jeff Zeitlin) What's today's date? That depends on who you ask. This article looks at how the major starfaring races number their days.
- An Outline of Jump Physics (Ingo Heinscher) An explanation of what Jump and Jumpspace are.
- Common Languages of the Regency (Jeff Zeitlin) An overview of the languages spoken Behind the Claw.
- The Failure of Noblesse Oblige and the Rebellion (Ehren Gresehover) A discussion of the forces that allowed the failure of Noblesse Oblige to lead to the Rebellion.
- Real Power is Local Power (Andrew Bernstein) An outline of the realities imposed on the exercise of power.
- An Analysis of Tech Levels (Ken Pick) A discussion of the qualitative difference between tech levels.
- The 17th Disjuncture (David Drazul) A brief look at the philosophical origins of a Vargr state
- Fuel Harvesting Stations (Paul Hillers) Not everyone can do wilderness refueling...
- Timekeeping in the Third Imperium (Guy Garnett) Standards and Commons in measuring time
- Anti-Slavery League (Paul Hillers) Extreme violations of rights call for extreme responses, don't they?
- DiGroat Packet Lines (Bill Cameron) From an economy-builder to a major courier company.
- Feeding the Masses: Basic Imperial Food (Ade Stewart) Easily available, low-cost, and bland...
- An Ancient Mystery: Darrian Ruins in the Sacnoth Dominate (David Johnson) What is the Maghiz, and should the Sword Worlds worry?
- Squeedles and the Cult of Carsten (David Bennett) Is there more to squeedles than it appears?
- Battle Dress User Interface at Higher Tech Levels (Jeff Schwartz) Taking advantage of all of the brain's input processing
- The Compassion Corps (Jeff Zeitlin) Roving medical response and assistance
- Vargr Iconography (Thomas Jones-Low) An overview of Vargr symbolism
- Non-Humans in Sacnoth Dominate Space (David Johnson) A look at four non-Sword-World societies from a pre-Imperial viewpoint
- What's in a Name? Aesirist Revisionism in the Sword Worlds (David Johnson) A look at the putative origins of the Sword World names
- The Code Duello (Jeff Zeitlin) When there are rules for "calling someone out"
- Combat Equipment Kit of the Ziru Sirka Infantry (Michael A. Cessna) What the well-equipped Vilani soldier carried
- Building Your Mercenary Unit: Teeth to Tail (Paul Hillers) A mercenary unit should be more that a bunch of guys with guns...
- The Coyns of the Droyne: Symbolism and Interpretation (Jeff Zeitlin) A ‘scratch’ guide to understanding a central part of Droyne thinking
- Emperors of the Rule of Man (Mick Bailey) Capsule descriptions of the rulers of the Second Imperium
- Jump
Destinations Short writeups of worlds for
campaigns.
- 069-526 (Joel Benford) A waterworld whose main attraction is raw materials for industry.
- Adukgin (Joel Benford) A hot spot, both navigationally and climatologically.
- Agudegh, Macumeran System (Ken Pick) A Vargr world out of the mainstream
- Alnimes (Robert DeVoe) An agrarian world, but still a gateway.
- Breeforth's Legacy (Ken Pick) Remeniscent of the 'wild west'. Based on notes from a campaign, c.1978-79.
- Bryant's World, Amberstar System (Ken Pick) Wine, Mine, and Mind...
- Carse (Ingo Siekmann) Not too different from a banana republic.
- Cathai (Ken Pick) A strangely familiar desert world. Based on notes from a campaign, c.1978-79.
- Deneb (AP-01262) (Alvin Plummer) A look at the sector capital.
- Evansion and Korranion (Ken Pick) A corporate reserve and a waterworld. Based on notes from a campaign, c.1978-79.
- Geolan and Wasphome, Hamilton's Star System (Ken Pick) One Mars-like world, one alien homeworld, neither a garden spot for humans.
- Glisten (JZ-01224) (Jeff Zeitlin) A look at one of the premier shipbuilding centers of the Regency.
- Kerin's Tyr (Joel Benford) A look at a frontier world.
- Khorlu, Bronson's Star (Ken Pick) Valuable metals, ice roads, and green snow.
- Kivu (Michael McKeown) A balkanized world of interest to the Hivers
- Knorbes (Jeffrey Schwartz) Low-tech and dominated by the local church
- Korvo, Virtchok System, Dole Moving Group (Ken Pick) Exploited for resources, but not oppressed
- Lush (Richard Morey) SuSAG cares for the beans, but they don't really care beans for the people.
- Miip (Joel Benford) A world on which uplifted bears are at home.
- Menorb (author unknown) The Vargr here aren’t riotous, but their architecture and culture are.
- Nathir (Garry Ward) Fish and Starships are the staples here.
- Nika (Jonathan Broederlow) A former Imperial power, now a small fish of moderate local importance in a big pond.
- Nutema (JZ-02358) (Jeff Zeitlin) Here be dragons - and people who can manage them.
- Persephone (AP-02095) (Alvin Plummer) A world in transistion, with a young monarch trying to make a difference.
- Polhishe (Jo Jaquinta) Anything for a price, deep in the ice.
- Rech (Jonathan Sherlock) A conservative agrarian world, with a forward-looking scientific community
- Sentry (Joel Benford) A brief look at the capital of the Linkworlds Cluster
- Sombra
(Gaizka Márquez, translated by Google and Jeff
Zeitlin) A war-torn poor world, translated from
Vuelo Raso N. 1
- Tanna-Sheru, Alkaidin System (Ken Pick) A double planet orbits a near-flare star
- Telerine, Paryan System, Dole Moving Group (Ken Pick) On a young world, old familiar things
- Trin
(AP-03264) (Alvin Plummer) Recovering
from a traumatic event, but the scars are still
there.
- Vincennes (Christopher Griffen) The high-tech jewel of the Regency is wrapped in red tape
- Walston (Gaizka Márquez, translated by Google Translate and Jeff Zeitlin) Expanding on the scene of "Marches Adventure 1: High and Dry"
- Zandisill (Ken Pick) A genericized reconstruction of a cthonian system from a campaign from 30 years ago
- Zeimbo (Leslie DeGroff) The hub of a poor region has its own problems.
- Michlin's
Guide to the Planets (Shelby Michlin) A
set of articles about worlds, written in a style
reminiscent of a tourism guide
- The Charming Keekwee of Ekhono Megafauna, ancient temples, and sights to see
- Art and
Entertainment From Aslan opera to Zero-G ballet,
there's always a way to "do something 'cultural'".
- The Lab Ship "Pure
science" articles that can be used for adding verisimilitude
to a campaign universe.
- Gas Giants (Ken Pick) A detailed description of Gas Giants and some alternative rules for generating them and using them in campaigns.
- Gravity and Acceleration (Robert O'Connor) An attempt to cover the effect of varied gravitation, acceleration protection (and its lack) on characters.
- Variable Stars and Dwarfs: An Overview For Non-Astronomers (Mark McCabe) Stellar classification is more than just color and brightness.
- BY Draconis-type Variable Stars (Ken Pick) One more type of variable star, which might have habitable worlds in orbit
- Exotic Chemicals in Traveller: Hydrazine (Brett Kruger) Things that go BANG! in the night. Or the day. Or if you look too hard at them.
- Tidally-Locked Planets (Mark S. McCabe) The Day The Sun Stands Still...
- Between Size A and SGG: Super-Earths, Hyceans, and Gas Dwarves (Ken Pick) Worlds can be larger than Traveller size A
- Sub-Light Travel: Getting Around in Traveller (Frank Miskevich) When slower might be better
- Lagrange Rendezvous (Joseph Jaquinta) The usefulness of fixed relationships
- Planetology 101 (Thad Coons) A look at world-building from the chemical point-of-view
- Medicine In
Traveller (Robert O'Connor) A more realistic
treatment of various aspects of medicine.
- Introduction Definitions and an overview of medical developments
- Trauma (1) Defining what Trauma is, and its causes
- Trauma (2) Assessment and management of Trauma
- Regulating Body Temperature Frostbite, hypothermia, burns, and hyperthermia
- Radiation Types of radiation, exposure, and treatment
- Cryobiology Using low temperatures for medical purposes
- Drugs The effect of drugs and poisons
- Psychiatry and Mental Illness Types of mental illnesses and treatments
- Equipment The tools of the medical professional
- Xenobiology 101 (Robert O'Connor) This series looks at "building" environments, plants, and animals, focusing on the processes needed for life and their capabilities and limitations.
- Atmospheres (Robert O'Connor) Common atmospheric components and their effects
- Less Dangerous Game
Just because they're 'dumb animals' doesn't mean they're not
potential problems.
- Bardicant (Benedikt Schwarz)
- Bezel-De (Bill Cameron) Kill it on sight - but will you see it in time?
- Bread Worms (Cian Witheren) Arthropods as sandwich wrappers
- Bughunter (Martin Carter) Less dangerous, more annoying
- Chupacabra
(Tom Bladon) A predator with a long history of
conspiracy theories
- Damnthing (Scott Diamond) An encounter with this fish had better not be a CASUAL encounter...
- Devil Squirrel (Scott Diamond) The mob is poisonous.
- Dombrowski's Lion (Scott Diamond) Seen or unseen, an undesirable encounter
- Echmerial and Incorial (Benedikt Schwarz) A riding animal and a pet, but closely related.
- Falgaatu and Falgaat Nahr (Benedikt Schwarz) A visual 'kissing cousin' to the manta ray
- Parasite: Mercurial Fluke (Tom Bladon) A parasite that can affect humans, though it targets certain wildlife
- Four From the Jungle (Timothy Collinson) Birds, bugs, and vegetation
- Garinars (Graham Bayley) A canny pack predator
- Grass Manta (Scott Diamond) An amphibious apex predator with the ability to fly.
- Harpooner (Scott Diamond) A predator less dangerous to humans than its prey
- Jump Remora (Timothy Collinson) Ships claim to encounter them in jump, but what are they?
- Kellika (Benedikt Schwarz) Not what is generally meant by 'invasion from Zho space'.
- Collinson's Kirpi (Timothy Collinson) An exotic variant of an uncommon pet
- Korvan Puma and Korvo Cat (Ken Pick) The Pet of Kings
- Leliax (Benedikt Schwarz) Visually attractive, but dangerous
- Marsh Animals (Scott Diamond) From the aggressive to the inoffensive
- Pikerines (David Bradshaw) Intelligent (but not sophonts) and aggressive birds
- Plain Mental (Timothy Collinson) Four animals from the plains - three of which have psionic ability
- Podge (Scott Diamond) Domesticated, a wonderful pet. Undomesticated, don't mess with them.
- Eightball Puppeteer (Scott Diamond) Luring its prey into its clutches in a most sophisticated way
- Red Spiny Runner (Sarah and Scott Diamond) Sought for both pets and painkillers
- Revvil (Benedikt Schwarz) Insectoids can be more than just slightly annoying...
- The Rhabdomane (Paul Drye) An invasive species that changes the environment to suit itself
- Rudur (Benedikt Schwarz) A calm and revered omnivore, or a carnivorous killer
- Saphirean Running Owl (Benedikt Schwarz) A popular pet, and a self-maintaining substitute for a densitometer...
- Sargmay (Benedikt Schwarz) An attractive not-a-bird.
- Shaduquaram (Benedikt Schwarz) A big lump, mostly harmless. Mostly.
- Three Shipborne Sightings of Animals (Timothy Collinson) Three common ship animals
- Skrafolg (Benedikt Schwarz) A scavenger whose external symbiote digests for it
- Spindizzy (Scott Diamond) Floating gasbags with a sting
- Squeedles (Jane Polwin, stats by Timothy Collinson) Good pet, good eating, or nuisance?
- The Swagfoxx: Fuzzy Nuisance of the Spaceways (Jeff Wheeler) A foxlike hexapod with jackdaw-like characteristics
- Ushamaagian Dryad (Benedikt Schwarz) Fungus-eating trees that like droyne
- Victoria Glider-Wolf (Scott and Sarah Diamond) If your prey flies, shouldn't you?
- Yenner (Benedikt Schwarz) Both a nuisance and a farmer
- Fascinating Flora Vegetation
can be as interesting - and possibly as dangerous - as an
animal
- Skivashi (Benedikt Schwarz) Not quite a perfect food plant...
- Rifle Mugwort (Benedikt Schwarz) A plant that is armed and dangerous
- Malgorse (Tom Bladon) A thorny problem
- Rayel Flytrap (Tom Bladon) large enough to be a mousetrap
- Multimedia Gallery
Artwork created by Traveller fans. May include still
pictures, movie clips, music, and anything else that can be
made available through the World Wide Web.
- Take Ship (Mike Linsenmayer) Ships and Starports
- Take Ship II (Chris Cox) More ship pictures.
- The Second Collection by Mike Linsenmayer (Mike Linsenmayer) A mix of excellent pictures.
- Calari Approach (Dirk Collins) Renderings of fighters.
- In Good Company (Joe Webb) Treatments of some Imperial Megacorporate logos.
- The Traveller Adventures (Brian Hurrel) Scenes from published adventures
- The X-Boat (MAG) Views of the X-Boat
- More from MAG (MAG) More from the Scout Service
- 20-ton Launch (MAG) Images of the 20-ton Launch, used to transfer passengers and cargo from ground to orbit.
- The Grav Lifter (MAG) When you have grav tech, you still need something to fill the truck role.
- Type S Scout-Courier (MAG) The ubiquitous Type S
- A3 Far Trader, Part 1 (MAG) One of the ships that form the lifeblood of trade on the frontiers. (1 of 3)
- A3 Far Trader, Part 2 (MAG) More images of the A3 Far Trader (2 of 3)
- A3 Far Trader, Part 3 (MAG) Images of the crew of the A3
- Seeker and Workbee (MAG) A look at a ubiquitous pair in mineable belts
- Traveller, The Movie Trailer (Andrew Boulton) A collection of scenes from a hypothetical Traveller movie. Flash support required. Video hosted on YouTube.
- The Traveller Concept (Billye Gilbert) Concept renders of the SDB, High Lightning-class Frontier Cruiser, and X-Boat Tender
- Orbiting Scout (Ndege Diamond) A proposed alternative to the March 2010 cover
- Urliganar-class Grav Tank (MAG)
- Second Life Traveller (Jeffrey Schwartz) Traveller images from Second Life
- Starburst for Extreme Heroism (Megan Robertson) The Imperium's highest military award
- Battledress Images (MAG) Some images of battledress troops
- Ian's Steading (Ian Stead)
- The Zhodani Outpost (Per-Olof Bergstedt)
- Grav's Out! (Mike Keeran)
- The Lab Ship (Andrew Boulton) The original image that gave rise to the first Freelance Traveller cover
- The Third Collection (Mike Linsenmayer) Three more images from a long-time Traveller artist
- From the Forge (Jesse De Graff) A long-time Traveller artist who set one of the standards of Traveller art
- Cover Girls (K.H. Wodenssen) They may not associate with British agents, but they look like they could...
- Explorations (Mark Poles and Victoria Clare) Nature provides an exotic background
- Azun: Three Views (Shawn Driscoll) Merc cruisers and arcologies on a world in the Rim
- Emerald Monarch (Brian Ronnle) A sleek-looking ship
- Mental Visualizations (Ori B.L. Stone) Studies of the animals in Timothy Collinson's "Plain Mental"
- Vehicles: A Second Life Portfolio for Traveller (Niles Calder) A selection of vehicle concepts as created in Second Life
- The Spacer's Hymn (Timothy Collinson) New lyrics for a well-known hymn, plus "recordings" thereof.
- Invisible Tattoo in Vilani Lettering (Benedikt Schwarz) Establishing one's Traveller "cred"
- Starport Places Visualized (Jeff Zeitlin) A look at what some of the Places in 21 Starport Places might look like
- Neptune Station (Michael Tumey) An undersea research center, university, and community
- Twilight
Stories A series of Graphic Stories in Terra/Sol
Games' Twilight Sector
- #1:
Port of Transit
- Cover
- Intro
- Page 1
- Page 2
- Page 3
- Page 4
- Page 5
- Page 6
- Page 7
- Page 7a
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- Page 10b
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- Page 19a
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- #1:
Port of Transit
- The Pirates
of Drinax Graphic Stories (Joe Adams) based on
the Mongoose campaign
- The Solar Envoy and Crew
- Episode #1: Get Me to Torpol!
- Episode #2: Working for the Man
- Episode #3: Hunting Pirates
- Episode #4: A Meeting At Theev
- Episode #5: Favors Among Pirates
- Episode #6: Making Deals With Pirates
- Episode #7: Snatch & Grab
- Episode #8: Palindrome
- Episode #9: Meeting Lady Yemar
- Episode #9A: Marduk: The Preamble
- Episode #10: Mayhem on Marduk
- Episode #10A: Mayhem in the Reach
- Episode #11: Mothers of Marduk
- Episode #11A: Failure to Launch
- Episode #12: The Treasure Ship
- The BurrowWolf (David Billinghurst and Dave Redington) A Traveller Graphic Novel
- Other Roads Not
everyone's Traveller Universe contains the same astropolitical
features. This is where you can tell the world about yours.
- A Tribute to the Burgess Shale Period of Traveller (Ken Pick) Reminisces from the earliest days of Traveller.
- Wounded Colossus (Bill Cameron) An alternate Rebellion timeline in which the Real Strephon reunites and, over the long haul, strengthens the Imperium.
- The Maranan Cluster (Mark Barner) An alternate setting for Classic Traveller
- The
Shavian Empire and Foible Federaton Campaigns (Ken
Pick) The origins of the two campaigns.
- The
Shavian Empire Campaign (Ken Pick) An
overview of one of the two campaigns.
- The Shavian Empire Navy (Ken Pick) An overview of the organization and doctrine of the Shavian Empire navy.
- The Low Crusade (Ken Pick) Primitive does not mean stupid...
- Damn Pit Spiders! (Ken Pick) They're just animals - how much trouble could they possibly be?
- Shaw's Folly (Ken Pick) Thus did the Shavian Empire make first contact with the Foible Federation...
- Shavian Empire Careers (Ken Pick) A selection of careers to replace or supplement the 'Other' career
- The
Foible Federation Campaign (Ken Pick) An
overview of the other campaign.
- The Federation Navy (Ken Pick) An overview of the organization and doctrine of the Foible Federation Navy.
- Brotherhood of the Coast (Ken Pick) Even pirates have union rules.
- The Ballad of the Privateer Cookieduster (Ken Pick) The Cookieduster was named after a large mustache. Her captain was a Character.
- The Saga of the Free Trader Boxcars (Ken Pick) Even when the dice came up snake-eyes, the Boxcars was damned lucky...
- First Contact and Aftermath-The Federation/Empire War (Ken Pick) The broad sweep of a strategic campaign that trickled down to the player-character level.
- The
Shavian Empire Campaign (Ken Pick) An
overview of one of the two campaigns.
- The
Crucible Campaign (Peter Gray) An alternative New
Era background development.
- Overview
- The Past as Prologue
- The Flame of the Regency
- The Liberators
- A Republic of the Militia, By the Militia, and For the Militia
- The Armed Services
- The Ministry of the Interior
- The Ministry of Foreign Affairs
- The Ministry of Colonization
- The Ministry of Justice
- Other Commonwealth Ministries
- The Brotherhood
- Specialty Careers
- Travelling
In the Commonwealth
- Colloquial Astrographic Terms
- Cultural Taxonomy
- The Lord Is My Shepherd
- Breaking Even
- The High Zhdant Federation
- Free Enterprise
- Islands in the Stream
- The Midway Federation
- Climbing Mount Monocerous
- Vox Populi
- The Pretoria Federation
- The Stronghold
- The Commonalities
- Riding With the Highwaymen
- The Badlands
- Vland Sector in the New Era
- Overview of "The Sweep"
- The Corporations
- Personalities A look at some of the movers and shapers of the Campaign.
- The
Earth Colonies Campaign A campaing that's neither
standard Traveller nor 2300, but partakes of both
- An Overview of the Earth Colonies Sphere (David Johnson) An overview of the history and the major players of the Earth Colonies Sphere
- The Lucent Templars (David Johnson) Psionic Warrior Monks? Or just a legendary fighting force?
- Gaian Pilgrimige: An Earth Colonies Mini-Campaign (David Johnson) On relationships with one's deity
- Kosmos-68 for Cepheus (Andrew Boswell) A Soviet retrofuture reimagined for Cepheus Engine
- Travelling
In… universes from SF/Fantasy stories and series.
- Travelling In Compact Space (Jeff Zeitlin) Good potential for a limited subset of Traveller campaigns. [The Chanur Saga, C.J. Cherryh]
- Travelling In David Drake’s RCN Universe (Jeff Zeitlin) Perhaps more ‘Age of Sail’ than the stock Traveller setting. [RCN series, David Drake]
- Travelling In James Schmitz’s Federation of the Hub (Jeff Zeitlin) A relatively open setting for non-military Traveller campaigns [Federation of the Hub, James H. Schmitz]
- Travelling In the Liaden Universe® (Jeff Zeitlin) A wide-open setting with richer world-building than most. [Liaden Universe®, Sharon Lee and Steve Miller]
- The
Traveller:5641 Project
- Draft Timeline A listing of key events in the alternate universe.
- Aliens List Names and homeworlds of the existing aliens.
- The Prep Room About
the work that goes into a game before you actually start
playing
- Modifying Miniatures for Traveller (Robert DeVoe) When you can't find the right miniature, sometimes you can 'fix' one.
- Scratchable Game Maps (Michael Barry) Low-tech solutions for concealing information.
- Getting Started with Miniatures (Robert DeVoe) Some sources of miniatures, and some tips for getting started on painting them.
- Encyclopaedia Galactica (William Johnson) Collecting and organizing background info into an explorable universe.
- Designing Basic Careers for Classic Traveller (Jeff Zeitlin) Not just a grab-bag of skills
- Building an Adventure (Jeff Zeitlin) Adventures are more than tasks and dice rolls.
- Props (Timothy Collinson) A sampler/overview of adding verisimilitude through props.
- System Generation/Adaptation From ACCRETE (Ken Pick) Adapting systems built by a "realistic" program to Traveller
- Low-Prep Traveller Campaigns for Beginners (Daniel Stevens) "Just-in-time" development of a campaign area, giving top-down context.
- Science Fiction and Monocultures (Ed Ortiz) Defining and describing a culture
- Building a Culture (Jeff Zeitlin) From one sentence to a whole sourcebook
- An Improvised Classic Traveller Convention Game (Christopher Kubasik) A few index cards and a bit of imagination leads to a great game at a convention.
- Building Your Own Road: Alternatives to the Third Imperium (Cian Witheren) Quick Empires, for later detailing
- Bullet Journalling and Traveller (Timothy Collinson) Keeping a campaign diary
- At the Bar - Places to Interact (Timothy Collinson) Where does a teetotal non-lawyer go for patron meets and rumors?
- Web Search and Translation as Chargen Aids (Jeff Zeitlin) When you're at a loss for names, the web is only a few clicks away.
- Out of the Wind: Sealed Habitats (Timothy Collinson) The next place you stop may be Different...
- Agents of Governance: Decoding Government from the Ground Up (Cian Witheren) Focussing on what the PCs have to deal with.
- The Prop Room: Crochet Instructions for Squeedles (Jane Polwin) Stuffed squeedle toys, approximately life-size
- The Great Traveller Make-Off (Timothy Collinson) Cooking up an activity for a Con
- Pacing an Adventure: Some Hints (Jeff Zeitlin) Your characters can only do so much in a day...
- Terrain Generation By Hand (Jeff Zeitlin, Andrew Morris) Terrain generation with a pencil and dice
- Which Careers Give Which Skills? (Timothy Collinson) A compilation by version and skill of which careers let a character earn a skill
- Designer's Notes: Virtual Traveller 2020 (Greg Caires) When real conventions aren't permitted, have virtual ones...
- Bankersf Boxes: Cheap and Cheerful Storage for Digest-sized Traveller Books (Timothy Collinson) Making one's Traveller shelves a little more orderly
- Sources of Inspiration: The South Seas Island Adventures (Kevin Scrivner) Exotic locales, dangerous natives, unexplained phenomena...
- Cardboard Figures (Ewan Quibell) Modifications of Patrick Crusiau's carboard minis, for Snapshot
- What is Cepheus Störtebeker? (P-O Bergstedt) Seabornetrade and piracy in the 14th Century
- A Conflict of Styles (Jim Vassilakos) Plotting vs Improvisation
- Making Hell (Neil Lucock) An examples of what you can do with a "bad" UWP.
- Jump Theory (Joseph Jaquinta) Why and how what makes the ship go does so, and some adventure seeds
- Feeding the Crew (Frank Miskevich) For a space station to feed itself is harder than you think.
- Above the Crowd (Timothy Collinson) A set of thumbnailed characters developed from a Twitter challenge
- Beyond the Iris Valve (Joseph Jaquinta) Between Spaces
- Using AI for Your Cepheus Engine Setting (P-O Bergstedt) AI is becoming a creative tool
- Almost Alien (Jo Jaquinta) Uplifts are a different kind of alien... sorta
- Down and Out in Low Orbit (Jo Jaquinta) The poor are always with us - even in space
- Designing Aliens (Jim Vassilakos) A look into the thought process generated by some prompts
- Charged Encounters (Antonio Guarás) Having random encounters ready can give a universe more depth
- Beyond Our Ken: Describing Research Bases in Traveller (Timothy Collinson) A Research Base can potentially be an "NPC" in an adventure.
- Pan-Galactic Empires: Defining the Broad Strokes of the Setting (W.N.Vossbrink) Defining the grand sweep of history, a hundred sectors at a time.
- An AI Chat about NPC Motivations (Timothy Collinson) It isn’t only AI graphics generators that can be used for RPGs…
- Ostracism in RPGs (Jim Vassilakos) Are we as gamers doing our part to combat the public perception of our hobby and its practitioners?
- Writing Fiction Through Play-by-Email (Jim Vassilakos) It’s often said that “you can play Traveller in this universe”. This is about going in the other direction...
- SGGs, LGGs, and Fuel Skim Runs (Ken Pick) Not all gas giants are sources of free fuel...
- Finding Your Way Around the Starport (Benedikt Schwarz) Combining assumptions about starports with the needs of the adventure
- Jottings
(Jeff Zeitlin) Somewhat random notes on various aspects
of culture-building
- #1: Naming Practices (Jeff Zeitlin) On the naming of names
- #2: Inheritance (Jeff Zeitlin) When you buy the farm, who gets it?
- #3: Kinship (Jeff Zeitlin) Beyond the family
- #4: Education (Jeff Zeitlin) A little learning is a thing
- #5: Sumptuary Laws and Customs (Jeff Zeitlin) What would they think if they saw you?
- #6: Calendars (Jeff Zeitlin) Let me count the days...
- #7: Writing Systems (Jeff Zeitlin) Even at low-tech, there are many ways to put pen to paper...
- #8: Language (Jeff Zeitlin) Talking about talking
- #9: Penalties for Transgression (Jeff Zeitlin) Doing the Time is only one way of paying for Doing the Crime
- #10: Addresses (Jeff Zeitlin) Telling your characters where to go
- #11: Facing the Law (Jeff Zeitlin) Answering for your actions
- #12: Writing Systems II (Jeff Zeitlin) More on putting pen to paper
- #13: Calendars II: Naming Dates (Jeff Zeitlin) Is it "Third day of Month Eight" or "Arbellatra's Day, Thirty-Second Year of Strephon's Reign"?
- #14: Insults (Jeff Zeitlin) Making the point - or missing it - when social interaction goes anti-social
- Raconteur's Rest Kick
back and listen to the stories that our intrepid travellers
have to tell.
- And
Then... In this section, you decide the action -
one scene at a time...
- Story 1, Scene A
- And Then... Submissions Guidelines You should read these before writing to add a chapter - they're a lot less complicated than they sound.
- Instant
Replay (Kenneth D. Bearden) A series of episodes
from a real Traveller campaign, told in story form.
- Crisis on OSIRIS Base Murphy's Laws seems to have the upper hand...
- The Good Ship Harrier ...and a long reach...
- Frank's Ten Points How do they add up?
- Pysadian Jail It could be worse - he was only sentence to a year...
- The Real Tiko and the real reason
- Cultural Exchange (Richard Honeycutt) A one-of-a-kind ship with a one-of-a-kind crew on a one-of-a-kind mission.
- Friends In High Places (Leslie Bates) It all started when he had to replace the plush penguin...
- The Chronicles of T.C. Harrison (James Jensen) He had a knack for discovering the wrong thing at the right time.
- The
Hostile Stars (Fred Ramen) A serial story of
valiance and heroism, set during the Fifth Frontier War.
- I. Paperwork
- II. The Snowball
- III. Ambush
- IV. Skirmish
- V. Observations
- VI. Decision
- VII. Examination
- VIII. Revelation
- IX. Communication
- X. Perception
- XI. Presence
- XII. Homecoming
- XIII. Plea
- XIV. Orders
- XV. Mantrap
- XVI. Liberation
- XVII. Casualty
- XVIII. Conquest
- XIX. Retreat
- XX. Resistance
- XXI. Unvanquished
- XXII. Discovery
- XXIII. Confrontation
- XXIV. Epilogue
- Download The Hostile Stars
- The Road To Glory (Robert Range) A story of the Rebellion Era.
- Smoke Test: Once In A Blue Moon (Michael Capriola and C. A. Pella) It sounded so simple - recover a probe. But that was only the beginning.(Based on the adventure Smoke Test, by Bill Cameron)
- Introduction
to the Lost Diaries Lost diaries can be found,
and when they are, they can tell stories, or parts of
stories. These do.
- The Lost Diaries #1 - Lost in the Ziru Sirka (Rob Eaglestone)
- The Lost Diaries #2 - The Last Cargo (Rob Eaglestone)
- The Lost Diaries #3 - Mission Aborted (Dean S)
- The Lost Diaries #4 - The Personal Diary of Andres Braun (Andrew Brown)
- The Lottery (Roger Barr) It was his last day...
- Misjump (Marc Kuhl) When Asirihan reached for the stars, he didn't quite intend to reach quite so far...
- The Mortician General (Andrea Vallance) It was supposed to be a routine recontact mission...
- The Pesaktor - Part I - Adanka (Paul Campbell) Change was inevitable - she wanted it to be on her terms.
- Power Play (Roger Barr) They would go to any length to get that ship - even to refusing to do business with the owner.
- I.C.E. Capades (Michael Capriola) A story based on the Freelance Traveller Active Measure, I.C.E. by Michael Gilliam
- The Adventures of Stalen Treadway (Jay Alverson) Is he a troubleshooter, or just trouble?
- Frontier Rescue (John Hamill) An annual harvest goes wrong.
- Kursis
Charter (Joel Benford) Based on the QLI adventure
of the same name.
- Part 1 - Avarice Rewarded
- Part 2 - Silea and the Fish
- Part 3 - Master and Commander
- Part 4 - Owner Aboard
- Part 5 - Kursis Mail LIC
- Part 6 - Ms. Luan Derhanyenne
- Part 7 - Hortalez et Cie
- Part 8 - All Systems Go
- Part 9 - Liar's Oath
- Part 10 - GK Intercept
- Part 11 - Malfeasant
- Part 12 - Heroes
- Part 13 - Taking Care of Business
- Part 14 - Bear Necessities
- Part 15 - Filthy Lucre
- Part 16 - They Sent A Whole Freighter?
- Part 17 - The Lab Sample's Affection for the Geneticist
- Part 18 - Down By the River
- Part 19 - Say What?
- Part 20 - Maelcum
- Part 21 - Fonnein
- Part 22 - Nice Little Runner, Needs Work
- Part 23 - Go Fish
- Part 24 - Death Ship
- Part 25 - Administrative Oversight
- Part 26 - Well, Somebody Has To
- Part 27 - After the Party, a Little Nervous Laughter
- Part 28 - Another Day, Another Space Station
- Part 29 - Tersberg
- Part 30 - The Grand Theocratic Republic
- Part 31 - The Wild Frontier
- Part 32 - Bandit Country
- Part 33 - Dust and Bullets
- Part 34 - The Battle of Sarragh's Stead
- Part 35 - Railroad
- Part 36 - Wham, Bam, Thank You Ma'am
- Part 37 - The Pay Off - Charter Complete
- Part 38 - Fitting Out
- Part 39 - Kleister Beta
- Part 40 - Vraidercalt
- Part 41 - All Over Bar The Looting
- Part 42 - Onward Bound
- Wanted... (Michael Capriola and C. A. Pella) No ... kidding ..., there we were.
- Ascension (Robert Range) He was one of the little guys, but they had big plans for him.
- ...From the Machine (Leslie Bates) The misjump is only the beginning...
- A Passage to Extolay (Chris Wright) It all started with what he learned in the service...
- Drop Out (Ken Murphy) The adventures of the Chicken and Waffles and her intrepid crew
- Green Hills (A Bedtime Story) (Jeffrey Schwartz) The songs of the stars...
- Funny Fish (Andrea Vallance) A set of stories about the Luriani War.
- Down Jump Blues (Jim Fogarty) Security, or setup?
- The Old Scout: In the Pawn Shop (Jeffrey Schwartz) The bag did turn up.
- The Old Scout: Out in the Sargasso (Jeffrey Schwartz) They were banging on the hull.
- The Old Scout: Sun Weather (Jeffrey Schwartz) A variable star means variable weather
- The Old Scout: The Danger Club (Jeffrey Schwartz) Less dangerous game can still be dangerous - for unexpected reasons.
- The Old Scout: Light in the Darkness (Craig Berry) The dangers of flashlight and assumptions
- Playing Games (Jeffrey Schwartz) What can you learn from them?
- Sword
Worlds Resurgent (John Clifford) Can they build
themselves up enough to get the Regency to respect them?
- The Broken Blades (John Clifford) The Swords had been broken - but was there hope to reforge them?
- A Problem Like Myra (John Clifford) Myra Brun, kadet... can she handle being an officer?
- The Huntress (John Clifford) She set her trap, and got what she wanted.
- Here Be Dragons (John Clifford) Ensign Myra Brun, Sword Worlds Confederation Navy. Or Viking Warrior Myra Brun, heir to a six-thousand-year-old cultural imprint?
- The Adventures of Gerry Fynne (Sam Swindell) A letter and a need to get out from under mean adventure!
- Predator (Robert Weaver) One name fits both the weapon and the men involved.
- The Orc and the Sorceress (Jim Vassilakos) A question of ethics (Companion piece to “Virtuality and Its Social Consequences in Traveller”)
- Tales in the Starport Bar: Light Adventure (Catherine Berry) It turned out they weren't scared
- A Cepheus Vignette (Felbrigg Herriot) It wasn't overkill, this time
- The Blackpatch Job (Dixon Chance) Staying one jump ahead
- The Astoundingly True Tale of José Fabuloso (Jo Jaquinta) They may not be player-characters but they are definitely characters
- After-Action Report: Terran Combine (Aaron Somerville) A recounting of an adventure, from the Referee's point of view.
- After-Action Report: An Exciting Night (Andrew Brown) Gaming on-the-fly
- After-Action Report: Signal 99 (Joshua Levy) A successful run of an adventure doomed to failure
- After-Action Report: TravCon 11 (Timothy Collinson) The beginning of the second decade of TravCon in the UK.
- After-Action Report: Travcon 12 (Timothy Collinson) Another rightpondian con report.
- After Action Report: TravCon 13 (Timothy Collinson) A look back at the 2013 TravCon in the UK
- After-Action Report: TravCon 14 (Timothy Collinson) Immersing oneself in fun, at TravCon UK
- After Action Report: TravellerCON/USA 2014 (Jeff Zeitlin) Americans have TravCons, too!
- After Action Report: TravCon 15 (Timothy Collinson) TravCon UK, with some interesting twists.
- After-Action Report: TravellerCON/USA 2015 (Jeff Zeitlin) TravellerCON/USA has another fun year
- After-Action Report: TravCon 16 (Timothy Collinson) Wherein the Author once again has Fun, and tells us about it.
- Adventure of a Traveller Greenhorn (Jane Polwin) TravCon 16 (UK) from a first-timer's view
- After-Action Report: TravCon 17 (Timothy Collinson) 2017 sees yet another TravellerCon/UK, and fun was had.
- After-Action Report: TravellerCON/USA 2016 (Jeff Zeitlin) Traveller was played, fun was had.
- After-Action Report: TravellerCON/USA 2017 (E. Tage Larsen) Coming back to Traveller, and coming to TravellerCON
- After-Action Report: TravellerCON/USA 2017 (Jeff Zeitlin) Another year, another weekend of fun - with Marc Miller
- After-Action Report: TravCon 18 (Timothy Collinson) Traveller was played and fun was had, even in the face of heavy snow...
- After-Action Report: TravellerCON/USA 2018 (Jeff Zeitlin) Traveller was played, fun was had! Next Year In Morgantown!
- After-Action Report: Traveller at DunDraCon 2019 (Joshua Levy) Other Cons do Traveller, too
- After-Action Report: TravCon 19 (UK) (Timothy Collinson) Many firsts, much fun.
- After-Action Report: TravellerCON/USA 2019 (Jeff Zeitlin) Fun Was Had, and Not All Traveller Games Are RPGs
- After-Action Report: TravCon 20 (UK) (Timothy Collinson) Fun was had. Plenty of it.
- After-Action Report: Squadron Strike Playtest (Ken Burnside) Ship-level tactical battles
- After-Action Report: Ascent to Anekthor (Timothy Collinson) A virtual game that worked out well
- After-Action Report: Virtual Traveller 2020 (Jim Vassilakos) A weekend of online gaming can work
- Virtual Traveller 2020: An After-Action Report (Timothy Collinson) Virtual Traveller, but a real experience
- After-Action Report: TravellerCON/USA 2021 (Jeff Zeitlin) The return of in-person TravellerCONs
- North Star V - After-Action Report (Timothy Collinson) Not TravCon, but fun and Traveller was had
- TravellerCON/USA 2022 After-Action Report (Jeff Zeitlin) New games were playtested and fun was had
- After-Action Report: TravellerCON/USA 2023 (Jeff Zeitlin) Fun was had, and so were interesting panel discussions
- When Worlds Collide: AAR Holy Rood Games Night: One Crowded Hour (Timothy Collinson) Introducing Traveller to new players
- After-Action Report: Mission to Mithril (Holy Rood Games Night II) (Timothy Collinson) Freelance Traveller’s “Newbie Referee” runsa game like a veteran.
- And
Then... In this section, you decide the action -
one scene at a time...
- The RICE Archives These
documents from a predecessor of Freelance Traveller are once
again available to the Traveller community.
- Introduction to the RICE Archives (0) (Jeff Zeitlin) An overview of the history and purpose of RICE.
- Interpreting the RICE UWP Profile (0-A)
- Letter from the RICE Trustees (0-B)
- Deneb (AP-01262) (Alvin Plummer) A look at the sector capital.
- Glisten (JZ-01224) (Jeff Zeitlin) A look at one of the premier shipbuilding centers of the Regency.
- Iper'mar Nomads (Alvin Plummer) A closer look at a nomadic culture that has made themselves at home in space.
- Nutema (JZ-02358) (Jeff Zeitlin) Here be dragons - and people who can manage them.
- Persephone (AP-02095) (Alvin Plummer) A world in transistion, with a young monarch trying to make a difference.
- Trin
(AP-03264) (Alvin Plummer) Recovering from a
traumatic event, but the scars are still there.
- Common Languages of the Regency (Jeff Zeitlin) An overview of the languages spoken Behind the Claw.
- Extending The
UWP Articles in this section discuss generating
details for one code in the standard Universal World
Profile.
- Government (Jeff Zeitlin and Glenn Grant) The government code from the UWP doesn't tell the whole story.
- Starports (Jeff Zeitlin) A starport is more than fuel and fixups.
- Population - The Universal Social Interaction Profile (Thad Coons) An easy way to generate and describe the general characteristics of social dynamics of a group.
- The Shipyard Information
on spaceships and starships, from specifications and design
worksheets to deckplans and interior and exterior pictures.
- Classic
Traveller Designs Information on spaceships and
starships for Classic Traveller.
- Adventurer-class Yacht (Cary Tyler)
- Type AH Express Freighter (Ken Pick)
- Type AH Heavy Merchant Series (Ken Pick)
- AL Far Trader and AL Cargo Far Trader (Ken Pick)
- Cecil Rhodes-class Utility Transport (John-Martin Lotz)
- Chaarnihom Heavy Merchanter (Peter Trevor)
- Chauchat-class Close Escort (Leslie Bates)
- Cobra-class Close Escort (Leslie Bates)
- Cold Coffin-class Transport (David Shayne)
- Columbia-class Heavy Battleship/Mobile Base (John T. Kwon)
- Covenant-class Consular Ship (Scott Diamond) A purpose-designed (armed) diplomatic ship
- Donohue-class Cargo Hauler (Brett Kruger) a long-haul workhorse, built to last.
- Esprit-class Packet and Marechal Ney-class Tender (Fred Ramen)
- Essex and Independence-class Fighter Carriers (Ken Pick)
- Type F5 Fast Liner (Steve Hudson)
- Type F6 Fast Liner (Steve Hudson)
- Ferdinand-class Exploration Cruiser (Alan Bradley)
- Fire Arrow Assault Fighter and Karve and Dragonship Assault Carriers (John Parr) Ground Assault, starting with a real spacecraft
- Fram, Burke, and Foible-class Destroyers and Variants (Ken Pick)
- Gabriel-class Missile Corvette (Leslie Bates)
- Grampain-class Heavy Liner (Warren Henderson) One of two ships of a specialized design, favoring the elegance of bygone eras
- Grand-Torpilleur-class Torpedo Boat (Ken Pick)
- Grote-class Free (Gypsy) Trader (Bill Cameron)
- Hamtramck-class Provincial Packet (Bill Cameron) the first design-to-spec and former mainstay of the DiGroat Packet Line.
- Harvest-class Merchant/LASH (John T. Kwon)
- Ör af Lunion High Liner/Haukur Veiðimaður Yfir Tré Safari Sh... (John-Martin Lotz)
- Hel-class Light Trader (John T. Kwon)
- Highliner-class Fast Transport (Bill Cameron)
- Horosha-class (Type S) Scout/Courier and Tansaki-class (Type J) Seeker (Matt Frisbee) An old IISS workhorse, and its civilianized conversion
- Hughes-class Racing Yacht (Anthony Colosetti)
- Juniper-class Missile Corvette (Anthony Colosetti)
- Kentucky Home-class Exploratory Cruiser (Dan Roseberry)
- Longsword-class Destroyer Variants (Ken Pick)
- Lucky Buck-class Mining Processor (Jeff Greenly)
- Markwies-class Luriani Raider (Andrea Vallance) A major player for the Luriani during the Luriani Wars
- Medea-class Merchant (Perry Holley)
- MV Emma Reid (James Davies) A large merchant design inspired by oceanic containeried cargo ships
- Oppenheimer-class Light Escort (John-Martin Lotz)
- Ozarr Vargr Corsair Flagship (Leslie Bates)
- Peeper class Picket (Steve Hudson)
- Poni-class Postal Union Courier (John-Martin Lotz)
- Rat-class Scout (John T. Kwon)
- R2, RL, RL2 Subsidized Merchants (Ken Pick)
- April Hare class Modified R2 Merchant (Mike West)
- Type RX, RX2 Subsidized Merchants (Ken Pick)
- SD Large Scout Variants (Ken Pick)
- Segan-class Yacht/Patrol Cruiser (Peter Trevor)
- Sentry-class System Defense Boat (Leslie Bates)
- Shambieau Free Trader (Nick Walker)
- Sinzha Maru-class Ore Carrier (Dan Roseberry)
- Modified Small Craft (Ken Pick)
- Les Torpilleurs-class Missile Warship and System Defense Boat (Ken Pick)
- Type T Patrol Cruiser and Variants (Ken Pick)
- Valuta-class Assault Lander (John T. Kwon)
- Venetian-class Destroyer Escort Variants (Ken Pick)
- Venture-class Frontier Trader (Scott Diamond) Trade exploration on the frontier
- Victor Hotel Executive Transport (Leslie Bates)
- Virtus-class Intruder and Falcon-class Away Boat (John T. Kwon)
- Viscount Rhyl-class Provincial Packet (Bill Cameron) The mainstay of the DiGroat Packet Line
- Wizards' Gift-class Frontier Trader (Alan Bradley)
- Worcester and Mogami-class Cruisers (Ken Pick)
- GURPS
Traveller Designs Information on spaceships and
starships for GURPS: Traveller.
- Akari class Scout (Craig Barnett)
- Antiama class Fleet Carrier (Craig Barnett)
- Argash class Trade Escort (Rob Prior)
- Arrikam class Bulk Freighter (Rob Prior)
- Bargam class Tramp Trader (Rob Prior) (from 101 Starships)
- Cardos class Fast Yacht (Rob Prior) (from 101 Starships)
- Clansman-class Attack Frigate (Kevin Walsh)
- Cunard-class Luxury Liner (Kevin Walsh)
- Donosev class Survey Ship (Craig Barnett)
- Dromedary class Fleet Tanker (Craig Barnett)
- Eakhau class Aslan Trader (Craig Barnett)
- Eerie-class Medical Lab Ship (Kevin Walsh)
- Fast Courier Variants (John Snead)
- Flying Cloud-class Star Clipper (Kevin Walsh)
- Heavy Modular Merchant (Brandon Cope)
- IIken and Karise-class System Refuelers (Brandon Cope)
- Imperial Navy class Fleet Courier (Craig Barnett)
- Irbak class System Defense Boat (Rob Prior) (from 101 Starships)
- Kishig class Fleet Ordinance Transport (Craig Barnett)
- Kokirrak class Dreadnaught (Craig Barnett)
- Lady Sally McGee-class Pleasure Liner (Kevin Walsh)
- Midu Agashaam class Destroyer (Craig Barnett)
- Myrdan class Assault Corvette (Rob Prior)
- Nelsoi class Fast Liner (Rob Prior)
- Eric Nelson-class Desroyer Escort (Kevin Walsh)
- Type SA Solomani Free Trader (Craig Barnett)
- Type SF Solomani Escort (Craig Barnett)
- Sheridan-class Scout/Intelligence ship (Terry Carlino)
- Shivva class Zhodani Patrol Frigate (Craig Barnett)
- Type SK Solomani Bulk Carrier (Craig Barnett)
- P. F. Sloan class Fleet Escort (Craig Barnett)
- Type SM Solomani Cruiser (Craig Barnett)
- Stormhawk-class Trader/Covert Raider (Kevin Walsh)
- Type SX Solomani Fleet Courier (Craig Barnett)
- Teach class Commerce Raider (Rob Prior)
- Thomas Marin-class Diplomatic Station (Brandon Cope)
- TTC Trade Ship (Brandon Cope)
- Turenne-class System Defense Boat (Stephen Tempest and Kevin Walsh)
- Victor Hotel Executive Transport (Leslie Bates and Kevin Walsh)
- MegaTraveller
Designs Information on spaceships and starships
for MegaTraveller.
- Aletheia-class Scout/Courier (Bari Z. Stafford)
- Aorata-class Yacht (Bari Z. Stafford)
- Argura-class Bulk Transport (Bari Z. Stafford)
- Arrhabon-class Lab Ship (Bari Z. Stafford)
- Dur Telemon-class Scout Cruiser (Alan Spik and Terry Carlino)
- Enopion-class Tug (Bari Z. Stafford)
- Exosen-class Close Escort (Bari Z. Stafford)
- Fleet Fuel Lighter (Alan Spik)
- Grote-class Free (Gypsy) Trader (Bill Cameron and Alan Spik)
- Hermes-class Fast Freighter (Alan Spik)
- Hiragash-class Fast Liner (Alan Spik)
- Horama-class Corsair (Bari Z. Stafford)
- Jackal-class System Defense Boat (Alan Spik)
- Type JJ (S-modified) Seeker (MAG) A favorite of belters
- Krolic-class Space Scout (TL-9) (William Ringland) An early-tech design
- 20-ton Launch (MAG)
- LSP Lifepod (Alan Spik)
- Moronica Sisters-class Merchant (Alan Spik)
- Mpeara- and Npeara-class System Defence Boats (Ewan Quibell) Lower tech, but higher effect than might be expected
- Nevras-class GCarrier (Bari Z. Stafford)
- Onderneming-class Colony Transport (William Ringland)
- Pasan-class Pinnace (Bari Z. Stafford)
- Phlogi-class Fighter (Bari Z. Stafford)
- Reddoch-class Experimental Merchant (Ewan Quibell) Jump Capacitors and a Black Globe make this ship an economy-breaker
- Rivaal-class Air/Raft (Bari Z. Stafford)
- Schwartz-class Modular Spacecraft and Modules (Ewan Quibell) One ship, many configurations, tuned to the job at hand
- Scot-class System Probe (Ewan Quibell) an automated survey craft
- Shaar Muzaandi-class Freighter (Jeffrey Wharton) An armed freighter inspired by MegaTraveller artwork (see the Designer's Notes)
- Sophos-class Launch (Bari Z. Stafford)
- Surcouf-class Corsair (Ewan Quibell) Not profitable except with a Letter of Marque or as a pirate ship
- Swiftsure class Fleet Reconnaissance Cruiser (Peter H. Brenton)
- Type S Scout/Courier (Alan Spik)
- Trechete-class Fighter (Bari Z. Stafford)
- Trodall-class Air/Raft (Bari Z. Stafford)
- Urntia-class Planetoid Tanker (Ewan Quibell) A 'gas' station big enough to serve a planet.
- Xulina-class Passenger Shuttle (Bari Z. Stafford)
- Type YY Shuttle (Billye Gilbert)
- Zoe-class Transport (Bari Z. Stafford)
- Designs for
Marc Miller's Traveller (T4) Information on
spaceships and starships for Marc Miller's Traveller (T4).
- Beagle-class Extended-Duration Scout (Bruce Johnson)
- Brawanee-class Corvette (Ewan Quibell) From the "Beyond the Extents" campaign created by Carlos Alos-Ferrer
- Chrysanthemum-Class Yacht (John Groth)
- Electra III class Yacht (John Groth)
- Type F21-2 and F21-1 Light Transports (John Groth)
- Giirukaa-class Fleet Intruder (John Groth)
- Gran Fenwick class Imperial Light Cruiser (John Groth)
- Grazzagr-class Cruiser (Ewan Quibell) A Cruiser with an anti-piracy niche
- Magellan-class Scout Courier (Charles Hensley)
- Reuben Tucker class Imperial Platoon Transport (John Groth)
- Safe-T-Pod-class 3 Ton Lifeboat (John Snead)
- Tuscaloosa class Heavy Cruiser (John Groth)
- Designs for
Traveller: The New Era Information on spaceships
and starships for Traveller: The New Era.
- Ahab Interdiction Fighter (Peter Gray)
- Bergstedt-class Frontier Transport (Peter Gray)
- Bocage-class Assault Lighter (Peter Gray)
- Brahmin-class Merchant (Peter Gray)
- Camel II Medical Skiff (Peter Gray)
- Chameleon-class Commerce Raider (Peter Gray)
- Chapparal-class Insystem Yacht (Peter Gray)
- Condor-class System Defense Boat (Peter Gray)
- Coriolis-class Lighter Carrier (Peter Gray)
- Daytona-class Exoatmospheric Interceptor (Peter Gray)
- Desiree Keah-class Yacht (Peter Gray)
- Eshpair-class Modular Space Station (Peter Gray)
- Explorer-class Scout (Peter Gray)
- Zhodani Fanzhienz-class Free Trader (Peter Gray)
- Fenris-class Pocket Carrier (Peter Gray)
- Gar Lukamdii-class Corvette (Peter Gray)
- Garm-class Bulk Carrier (Peter Gray)
- Gotham-class Assault Transport (Peter Gray)
- Zhodani Kia-class Heavy Fighter (Peter Gray)
- King Richard-class Liner (Peter Gray)
- Komet 2-class Fighter (Peter Gray)
- Kurgilash-class Medical Scout (Peter Gray)
- Lushina-class Fast Cutter (Peter Gray)
- Maquis-class Gunship (Peter Gray)
- Maru-class Merchant (Peter Gray)
- Meridian-class Frigate (Peter Gray)
- Montezuma-class Assault Carrier (Peter Gray)
- Mubarak-class Corvette (Peter Gray)
- Poni-class Heavy Shuttle (Richard Perks)
- Rapid Deployment Aeroshell (Peter Gray)
- Rendek-class Route Protector (Peter Gray)
- Rudimgir-class Sloop (Peter Gray)
- Sans Souci-class Yacht (Peter Gray)
- Settler-class Shuttle (Richard Perks)
- Stayaow-class (Aslan) Combat Scout (Peter Gray)
- Stedlas-class (Zhodani) System Defense Boat (Peter Gray)
- Tethys-class Troop Transport (Peter Gray)
- Turenne-class System Defense Boat (Stephen Tempest)
- Designs for
d20 Traveller Information on spaceships and
starships for Traveller under the d20 system (T20).
- Moxnel-class Cutter/Smuggler (Robert Sanders)
- Mongoose
Traveller Designs Information on spaceships and
starships for Traveller under the Mongoose Traveller
system.
- Type A2 Econo-Trader (Ed Hinojosa) A J2 trader that barely costs more than a J1.
- Earth Alliance Heavy Shuttle (Richard Page) A Babylon-5 design that wasn't quite what was needed
- Earth Alliance Light Shuttle (Richard Page) A smaller version of the Earth Alliance Heavy Shuttle
- Earth Alliance Salvage Shuttle (Richard Page) The light shuttle, configured for cleaning up after yourself.
- Earth Alliance Survey Shuttle (Richard Page) The Light Shuttle, customized for survey purposes
- Gatekeeper-class Armed Trader (Peter Bradley) A low-cost conversion from Far Trader to anti-piracy.
- Heriot-, Hare-, and Heyerdahl-class Hyperdrive Merchants (Benjamin Pew) An alternative design for an alternative interstellar drive.
- Lepus-class Rim Trader (Type A4R) (Keith Tims) A high-jump frontier trader
- Type M TL15 Scout/Courier (Ed Hinojosa) A workhorse replacement for a long-familiar workhorse
- Murmansk-class Scout Support Tender (Scott Diamond) A mobile base for exploration or intelligence
- Osgood-class Long Range Scout (Jeffrey Schwartz) Repurposing an obsolete X-Boat
- The I/S Nasirnak Book Ship and Pasteur-class Hospital Ship (Timothy Collinson) One hull form, two uses
- Pham's Gunboats (Joshua Levy) Low-cost and small, but packs a punch
- Pierreich-Fenac Orbital Security Boat (OSB-11) (Keith Tims) Security extends above the surface
- Sheriff John Brown (Modified Type S) (Peter Bradley) A different definition of 'sleeper ship'
- The Ubiquitous Type-S (James Brian King) One of the most common hulls in space, customized four ways.
- Type-S(R) Rescue Vessel (Benedikt Schwarz) A refit of the ubiquitous Type-S, for search-and-rescue work
- Traffic Control Pinnace (Benedikt Schwarz) For herding ships around the starport's area of control
- Mapepire Viper-class Interceptor (Geir Lanesskog) Fast and powerful, to protect the Duchy's interests
- The Solar Envoy (Joe Adams) Running in the Trojan Reaches without a subsidy
- Designs for
Traveller5 Information on spaceships and
starships for Traveller5.
- Caladbolg System Defense Force (Art Gorski) When you have to fight on your own turf
- President-class Holiday Cruiser (Michael Gilliam)
- Chukkar-class Modular Merchant (John T. Kwon)
- Running Ox-class Merchant (Bruce Johnson)
- Pawel-class Modular Cutter (Ewan Quibell) A common utility craft
- Vagrant-class X-Boat Service Hull (Donovan Lambertus) A "ship's boat" that converts an X-Boat into a general utility starship.
- Type S(b) Fast and S(k) Deep Scouts (Scott Diamond) When the stock Scout isn't the best design for the job
- Gas Giant Refueling/Refining Platform with Lighter (Scott Diamond) A Gas Giant is a big puddle of fuel. What better place to build a gas station?
- Naklaad-class Interface Merchant (Timothy Collinson) When you need a few extra "legs" in a merchant ship, this awkward-looking design might fill the bill.
- Ray-class Subidized Liner (Jim Kundert) Taking design tips from a safari ship
- Repair Tugs (Joshua Levy) Compact and powerful, when you need to move under someone else's power.
- Medical Transport/Evacuation Shuttles (Edward Anderson) When you need to get the patients out, fast
- Chort-class Shuttle (Neil Lucock) A spacegoing sightseeing boat
- TL9 Junco-class Trader (Jo Jaquinta) You get what you pay for - and you pay for what you get
- License Agreement for 101 Starships
- Analysis of Starfreighters (Ken Pick) A measure of commercial viability is defined, and applied to selected ship designs.
- Beyond Book 2 (Ken Pick) Extending the High Guard rules
- Building Bridges (Jared Noble) Mitigating the penalties of the minimum bridge size requirement on small ships.
- Collapsible Fuel Tanks and Jump Drives "On Rails" (Joshua Levy) When you have a local focus for your ships
- Deck Cargo: Using External Pods For Increasing Cargo Capacity (Ken Pick) More cargo capacity means more revenue. Here's a way to manage it.
- Imperial Naval Doctrine (Kevin Walsh) An overview of Imperial Naval organization and ship classes
- Solomani Naval Doctrine (Kevin Walsh) An overview of Solomani Naval organization and ship classes
- Naval Doctrine and Tech Level (Ken Pick) Technological capability affects naval doctrine
- Ship Structure and Hull Size Limitations (Christopher Thrash) An analysis of the feasibility of ship hull designs in most versions of Traveller.
- Missile Magazines for High Guard (Joseph Kimball) Rectifying an omission from High Guard, 2nd Edition.
- On the Naming of Ships (Ken Pick) A look at several historical patterns for naming ships.
- Plantier Shields: An Alternative to Black Globes (Ken Pick) An alternative to the Black Globe for force-field-style protection
- What Is Tonnage? (Ken Pick) "Ton" as a measure of ship size can mean many different things, as this discussion shows.
- A Ship Design Tutorial: Basic Design (Peter Gray) Designing a ship for Traveller: The New Era need not be a confusing chore.
- A Ship Design Tutorial: Advanced Design (Peter Gray) Even advanced ship design need not be painful.
- Densified Fuel Storage (Alex Goodwin) A discussion of a possible way to squeeze some extra revenue space out of a ship.
- Drawing Deckplans With Campaign Cartographer 2 Pro (Randy Tyler)
- Ship's Locker An eclectic collection of ... stuff
- Starship
Technical Manual (Terry Carlino) A fleshing-out
of a starships systems, for in-game verisimilitude.
- Freelance Traveller - The Shipyard - Starship Technical Manual - Airlocks
- Freelance Traveller - The Shipyard - Starship Technical Manual - Black Globes
- Freelance Traveller - The Shipyard - Starship Technical Manual - Contragrav Cargo Robot
- Freelance Traveller - The Shipyard - Starship Technical Manual - Control Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on Control Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - Contragravity Module
- Freelance Traveller - The Shipyard - Starship Technical Manual - Drop Tanks
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on Drop Tanks
- Freelance Traveller - The Shipyard - Starship Technical Manual - Environmental Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - The Fusion Plant
- Freelance Traveller - The Shipyard - Starship Technical Manual - Gravity Control
- Freelance Traveller - The Shipyard - Starship Technical Manual - Non-occupied Controlled Atmosphere Areas
- Freelance Traveller - The Shipyard - Starship Technical Manual - Jump Drive
- Freelance Traveller - The Shipyard - Starship Technical Manual - The Lanthanum Grid
- Freelance Traveller - The Shipyard - Starship Technical Manual - Power Distribution Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - Propulsion Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on Propulsion Systems
- Freelance Traveller - The Shipyard - Starship Technical Manual - A Note on This Manual
- Classic
Traveller Designs Information on spaceships and
starships for Classic Traveller.
- Up Close and
Personal Personalities that travellers may have the
good fortune (or misfortune) to encounter.
- Mark Admag (William Wilson) A Free Trader Captain/Owner in a post-Collapse Regency (T5 format)
- Gverz Aeng (Simon Brodie) A Vargr who has broken through the 'glass ceiling'
- Aghregh (Joseph Rocchi) A Vargr bounty hunter with a warped sense of humor
- Iain "Fish" Anderson (Joel Benford) A highly-skilled engineer, one of the central characters of the Raconteurs' Rest story, Kursis Charter.
- Cyd Annasser (Jeff Zeitlin) Subdued elegance with a purpose
- Hal Aphedor (Jim Vassilakos) Rendering judgement for the Countess
- Bam Ashish (Sam Swindell) As a scout, she learned what "it" was, and has been searching for "it" since.
- Aoungarr Brighteyes (Angus McDonald) A versatile intelligence agent on detached duty (T20 stats)
- Arorrbar-Harroga (Paul Sanders) A Milieu 0 Vargr NPC.
- William "Barnacle Bill" Barnes (Bill Cameron) An embarassment buried alive.
- Cassius Belli (Daniel Phelps) Mercenaries and governments might find this merchant useful...
- Avnor W. Bemis (Bill Cameron) A 'facilitator' with other talents that could come in handy
- Sir Ferdinand Berry (Sam Swindell) His rite of passage went... wrong
- Jana Berson (Joe Adams) Captain and majority shareholder in the Solar Envoy, trying to make it pay in the Trojan Reaches
- Tonna Blackthorne (Sam Swindell) An ex-Scout loner with an odd pet and a love of good food
- Klaus Bögel Andor (Narciso Maeso) A Rescue Scout who lived up to the ideal of the Rescue Groups
- Arisia Boston (Ken Murphy) A band vocalist and poet
- Shtiz Bralzastebr (Timothy Collinson) A successful Zhodani, but perhaps not in his own eyes
- Kelly B'wa and 'Gerbil' Goodepaster (Sam Swindell) A hard-working captain and her former Second Officer.
- Alistair Plankwell ("Kid Vicious") Cantor (David Shayne) A former Navy man with a singular career.
- Lyons Carlton ('John Mitchell') A Classic Era Human NPC.
- Chuck Chambers (Sam Swindell) A forger whose swash might be a bit unbuckled
- Sohair Chen (Ken Murphy) An ex-barfly turned computer expert
- Silea Crossflow (Joel Benford) An amphibious geneered human who excels at navigation. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
- Wallace Dakota (Mark Urbin) A very able ship's engineer.
- Danny Nasaya (Paul Anuni) A Hiver with interests in smells and stories.
- Peter Dantic (Mike Kanssen) An absent-minded minor god.
- Boudreaux Delgado (Ken Murphy) A hack driver who could be much more than a hack writer.
- Edwina Dennis (Ken Murphy) When she retired from the police, they lost a good cop.
- Kylor Dukagen (Walter G. Smith) A Classic Era Human scientist NPC.
- Three 'D's (Leslie Bates) Brief profiles of Dennis, Dana, and Ditzie, from his story Friends in High Places.
- Rory Furminger (Ewan Quibell) A troubleshooter against Vargr troubles
- Henri Gaudette (Sam Swindell) A man with a lot to offer, and a lot to forget.
- Ghoeghoe (Timothy Collinson) A Roth Thokken Vargr Mystic
- Yohan Gleiser (Ken Murphy) The heat exchanger is also his barbeque pit.
- Rodinal Gravely III (Simon Brodie) A noble who decided to take a walk on the wild side - and stay there.
- Bem Guramiir (Brian G. Vaughan) A covert agent whose true mission is being kept from him.
- Artul Gurstelle (Bill Cameron) A disillusioned Scout Administrator who'd rather be flying
- Gvoudzon (Ken Bearden) A look into this Traveller Adventure character.
- Nooni Hendricksonne (Sam Swindell) The ship's Stoic, on any ship
- Zachary Higgins-David (Clay Bush) An outcast savant who has found a niche among Hivers
- Sherlock Holmes as a Traveller Character (Timothy Collinson) The famous literary detective, inspired by a mailing list discussion
- Jenny Hu (Sam Swindell) A high-end operator
- Bishop Sebastian Ishigani (Tuukka Tenhunen) From hacker to religious leader.
- Ishmael James (Richard Honeycutt) A hard-luck Scout who may never get to retire...
- "Janusa" (Daniel Phelps) Double Agent or plant?
- Obion Joplin (Ken Murphy) She got away from blood and guts
- Arka Kaelech (John T. Kwon) An enigmatic trader along the Zhodani border.
- Bouvier Kaldehar (Timothy Collinson) Turned down by the Marines, he’s found his niche in a mercenary company.
- Kaokhtriyh (Joe Adams) Protecting at all cost those he is responsible for
- Najilliane Kidgergadim (Jeff Hopper) An artist who can be a major disruption.
- Brno Kinsmor (Timothy Collinson) Working on an interstellar "bookmobile"
- Badru Kiprotich (Sam Swindell) An ex-cop with a good feel for finding the problems.
- Ganidiirsi Kivarru (Michael Brown) A Four-Color Hero - or at least he thinks he is.
- Soren Kjellgaard (Richard Crowley) Somewhat provincial, very knowledgeable.
- Iosif Kliedaries (Ken Pick) A Kipling-esque character from a very old campaign
- Knerrgkurro (Richard Honeycutt) A Vargr ex-corsair retired to foster-fatherhood.
- Tine Korphylo (Joe Adams) Trying to prove her worth, and finding a family
- Trey Kowalskie (Sam Swindell) A "fixer" who never gets dirty himself.
- Korigzuefeng Kharrvae (Simon Brodie) A picked-on pup who turned his life around.
- Pembroke Colton Krankheilt (Rob Miracle) A misfit scion of a well-to-do family.
- Louis Kravicks (Richard Honeycutt) A thoroughly unpleasant former SPA Executive who nevertheless might just come in handy...
- Bob Kurarimi (Sam Swindell) As gung-ho as a medic as he ever was as a rifleman.
- Michael Lakish (Fritz Brown) A paroled cop-killer who turned his life around.
- Terrel Lance (Alan Spik) A Marine Career on ice
- Fuzzy Lawless (Sam Swindell) A scout with good ideas, but little follow-through
- Brodie LeBouchere (Ken Murphy) He's a chimpanzee, not a gorilla.
- Kyllikki Leppällä (Terry Gardner) An engineer who likes her ships "shiny"
- Danforth Lewes (Peter Gray) The "Architect of Ruin" covertly stands for the restoration of the Third Imperium, and against everything the Regency stands for.
- Kraig Louis (Gary Bartz) A Classic-era Navy character with a history and a grudge...
- Mindy Loon (Sam Swindell) She won't ask about a job until she's beaten.
- Munush Lum (Joe Webb) A corporate troubleshooter.
- Ehlorra Makkan (Simon Brodie) An exceptional Scout with good all-around abilities
- Denizens of Marburg (Timothy Collinson) A set of useful characters to know
- Mary-Jo van Marik (Ben Harrison) A manipulative member of the nobility.
- Jerrod Markuur (Roger Barr) A Human Milieu 0 NPC.
- Talia Mason (John Lees) Academic and independent
- Jan Haakon Mattiason (Bill Cameron) An ex-diplomat gone into the business of information
- Calypso McArthur (Michael Hughes) A scout and ex-freedom fighter.
- Twiggy McClellum (Jeff Hopper) Flirtatious and vengeful, Twiggy can always be counted on to turn up when it's most inconvenient.
- Farquhar McPhar (Mark Ayres) A two-term Scout from the Classic era.
- Jayson McPhearson (William Wilson) A psionic time-traveller - the hard way!
- Harriet MacPherson (Peter Brenton) A career investigator with an unusual knack for getting the info.
- Brigette Maelcum (Ken Murphy) Someone even the Marines look to as a model
- P. Hunley Marsters (Ken Murphy) A roving journalist on the talk-show circuit
- Puulani Meagher (Sam Swindell) A pilot at heart, and at loose ends
- Brittina Montaigne (Michael Brown) An evangelist with a sideline in resource reallocation
- Fooz Murphy (Angus McDonald) An ex-Marine acting as a bodyguard on a Julian trade mission.
- Norman Nescio (Jeff Zeitlin) A covert agent, remarkably unremarkable
- Seamus "Lefty" O'Doul (Tim Dougherty) An ex-Solomani ex-Scout with some stories to tell...
- Neff Ogawbayawnawquot (Ken Murphy) A Special Branch commando.
- Torrey Luis d'Orander (Ken Murphy) A sports star turned restauranteur
- Helene Owendo (Benjamin Pew) Building a reputation, on a reputation
- Angus Owensby (Ken Murphy) From delinquency to shaman.
- Sir Jace Pedersen (Mark Urbin) A historian and noble who is not afraid to get his hands dirty.
- Bancroft Nassir Pham-Trask (Ken Murphy) He went into the Naval Academy as the family wanted - and became a Scout anyway.
- Gwen 'Aunt Molly' Polaneczky (Ken Murphy) an orphan adopted as a runner, now running the operation
- Niix Polgret (Simon Brodie) A merchant's marine
- Geoff Ranna (Daniel Phelps) A post-Frontier War gangster-turned-informant.
- Rargrahl (Mark Ayres) An Imperial Vargr who went from ghetto pup to respected merchant captain
- Khadija Rekyaveer (Antony Farrell) A New Era-compatible character from an alternate-setting campaign.
- Zan Gaylin Remem (Joe Adams) A Darrian with an interest in psionics, and the interest of the authorities in two empires
- Hauthor Renn (Jason Kemp) A doctor with an interest in xeno-medicine
- Hampton Rhodes (Scott Diamond) He struck out on his own, but didn't strike out.
- Jhonjo Rison (Joe Adams) A loner who puts the ship first
- Maelcum Rivers (Joel Benford) An experienced soldier and mercenary with hostile-environment training and experiece. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
- Rortuvu (Richard Honeycutt) A Vargr exchange tech.
- Ngedh Saekeghadez (Brian G. Vaughan) A Vargr journalist in the Transform
- Akhal Sakum (Daniel Phelps) An artist and art forger.
- Hiram Schwartzburg (Sam Swindell) Living life to the fullest
- Sir David Shetland (Joel Benford) A detached Scout with a freighter and crew, out on the trailing edge of the Imperium. One of the central characters in the Raconteurs' Rest story, Kursis Charter.
- Judith Shreipm (Alan Spik) She wasn't SUPPOSED to have survived...
- Shuchithra (Jeff Zeitlin) A Human entertainer NPC usable in almost any era.
- Sir Jeremide Alexis Sincavage (Robert Sanders) A scout-turned-archaeologist with a mission to identify an unknown alien.
- Ham Sinclair (Daniel Phelps) A bureacratic power-behind-the-throne.
- Neville Sinclair (Peter Newman) An Imperial Noble superbly equipped for ignoble pursuits
- Skkuuhkarzk (Robert Gilson) A Hhkar Warrior/Bard who may take an interest in the PCs.
- Tulagai Slandon and Gamma Banner (Richard Morey) A disgraced SuSAG executive, and one of the people that he uses - and who uses him
- Ulysses Perceval Smythe (Daniel Phelps) A remittance man and small-time thief who can also act as a gentleman's gentleman.
- The Spanachi Family (Ken Murphy) A colorful family with a colorful past
- Phyllis Stein (Mike Kanssen) A Police Office with a difficult past and a shady present.
- Isaiah "Elric" Stromberg (Richard Crowley) Peace was just boring.
- Gunnar Stuki (Timothy Collinson) A quiet man doing good
- Dejovaline Ibn Sung (Joe Webb) "The Grindstone" has a mission, and isn't interested in failure.
- Terilla Sung (Peter Gray) The "Madwoman of Mora" is ambitious and amoral, and willing to use the power of her Regency office to violate Regency law
- Alma Sunguptra (Ken Murphy) From skywalker to general handywoman, she's never been afraid to get her hands dirty.
- Cyrus Tanlis (Antony Farrell) Framed and fired, vengeance is his motivation.
- Teauearl (Rodney Basler) A profile of an Imperial Fteirle (Aslan) soldier.
- Bemela Ryos Thihs (Timothy Collinson) Was achieving his life's ambition the right thing to do?
- Lock Thormadon (Ewan Quibell) Barely educated, from an unsophisticated background, but still useful to his boss.
- Dain Thrangar (Dan Roseberry) A determined and capable, if unlucky, ex-Scout
- Estë Toivenen (Timothy Collinson) A farmer's daughter turned ecologist and activist.
- "Swede" Tormundson" (Sam Swindell) An ex-pirate in his own private hell.
- Nell Troutgarden (Ken Murphy) The rock was a world that didn't want to join the empire. The hard place was the empire. She was caught between them.
- Bari Z. Turokan (Bari Z. Stafford) A chaplain/courier.
- Rice Tyco (Joe Adams) Because he hustled in the Imperium, he hustled out...
- Comstock Uri (Ken Murphy) A gorilla who studies humans.
- Kvinne Vaskebjørn (Joshua Levy) A hard-core boss troubleshooter.
- Ko-raal Ventar (Simon Brodie) A good steward with a bad habit.
- Percy Verance (Mike Kanssen) A rally driver whose honesty and skill is matched only by his bad luck
- Tab Volet (Michael Hughes) An artiste.
- Myra Wall (Sam Swindell) Her name describes how she responds - but not always...
- Mary Webster (Andrew Moreton) A soldier with insecurities about her appearance and an addiction to adrenaline highs.
- Cesar Peskett Wemyss (Bill Cameron) A dedicated ex-Diplomat
- Aubrey Wills (Ken Murphy) There needn't be much difference between Household Troops and Ground Forces.
- Bhumibol "Tex" Wu (Ken Murphy) An entrepreneur.
- Traveller: The Role-Playing Phoenix Constantly Reborn (Anders Blixt, translated by Timothy Collinson) An interview with Marc Miller from the Swedish magazine Fenix
- Interview with John Watts (Brett Kruger) A look into the past, present, and future of Independence Games
- Interview with Omer Golan-Joel of Stellagama Publishing (Brett Kruger) A brief look at Stellagama Publishing and its founder
- Interview with Paul Elliott (Brett Kruger) Spotlighting the enthusiasm of the founder of Zozer Games
- Puzzle Fun The
occasional filler
- Port Logbook (March/April 2024)
- The Freelance
Traveller Cookbook Food, glorious food! And you can
try it yourself!
- Vargr Merd (Timothy Collinson) A Vargr delicacy, corresponding to the cheeseboard
- Beery Delights for TravCon 14 (Derrick Jones) The label is private; the beer is well-established.
- Gaming With Diabetes: A Guide to Low-Carb Snacking (Jeff Zeitlin) Dietary restrictions aren't necessarily an obstacle to dining while gaming.
- Gaming with Diabetes II - Keeping Control at Cons (Joshua Levy) Managing your diabetes at cons
- Salt-and-Pepper Squeedle (Jane Polwin) If your squeedles are neither pest nor pet, maybe they're a snack
- Traveller By the Byte
Programs in source form, for our readers, by our readers, to
use with Traveller.
- The Traveller APL Workspace (Jeff Zeitlin) An ongoing project in APL, handling multiple aspects of setting up and running Traveller
- Vilani Speech Synthesis with SSML (Jeff Zeitlin) Getting your computer to talk to you
- Freelance Traveller Contests
Summaries of past Freelance Traveller Contests
- Contest 2008-01: In A Store Near You Create a Consumer Good.
- Contest 2008-02: Jump Destination Create a world based on the UWP A6369A5-D 304
- Contest 2008-03: Ship's Locker Come up with interesting ... stuff ... that's in the Ship's Locker
- Contest 2008-04: Armed and Dangerous Design a personal weapon.
- Contest 2008-05: Handle With Care Design a hazardous cargo
- Contest 2008-06: Patronage Describe a patron, and a job that that patron needs done.
- Contest 2008-06A: Games People Play Invent a game.
- Translated Articles
- Artículos en español
- Desguazador: Nueva Carrera para Mongoose Traveller (Gaizka «Akerraren Adarrak» Márquez) Carrera nueva de Vuelo Raso N 1
- El Alba: Nueva organización (Gaizka «Akerraren Adarrak» Márquez) Organización de Vuelo Raso N 2
- Conductor: Nueva Carrera para Mongoose Traveller (Gaizka «Akerraren Adarrak» Márquez) Carrera nueva de Vuelo Raso N 4
- Walston (Gaizka «Akerraren Adarrak» Márquez) Mundo detallado de Vuelo Raso No 5
- El Teorema de Thomas (J. Fernando Martín «Dr. Alban») Una aventura de Vuelo Raso N. 6
- Disponibilidad de Alimentos (Terry Gardner) «En mi manera» traducidas para Vuelo Raso N. 4
- Eroctopi (Timothy Collinson) «Otras mentes» traducidas para Vuelo Raso N. 6
- Encuentros Cargados (Antonio Guarás) Una herramienta de aventuras de Vuelo Raso N. 6
- Casa de Subastas Melnone («Neophenix») Un resort con todas las herramientas para el trabajo de Vuelo Raso N. 5
- Derivagiro (Timothy Collinson) Una aventura traducidas para Vuelo Raso N. 7
- Ganchitos Galacticos (Gaizka «Akerraren Adarrak» Márquez) Un bocadillo descrito en Vuelo Raso N. 7
- Camarotes Completos (Antonio Guarás) Una aventura de Vuelo Raso N. 4
- Traveller en Solitario (Dave Cooper) Reglas para el juego en solitario traducidas para Vuelo Raso N. 7
- Lacerto (Gaizka «Akerraren Adarrak» Márquez) Raza nueva de Vuelo Raso N. 1
- Lagartija a Bordo (Gaizka «Akerraren Adarrak» Márquez) Una aventura de Vuelo Raso N. 1
- NT9 Junco-clase Carguero (Jo Jaquinta) «El Astillero» traducidas para Vuelo Raso N. 8
- Sombra-Beta (Gaizka «Akerraren Adarrak» Márquez) Mundo descrito en Vuelo Raso N. 1
- Nivel Legal y Permisos de Circulación (Gaizka «Akerraren Adarrak» Márquez) Reglas para Traveller y M-Space de Vuelo Raso N. 8
- Cian (Gaizka «Akerraren Adarrak» Márquez) Mundo descrito en Vuelo Raso N. 6
- Bandoleros de la luna negra (Gaizka «Akerraren Adarrak» Márquez) Grupo de mercenarios y bandidos descrito en Vuelo Raso N. 7
- 中文文章
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