Ventureclass Frontier Trader
This article originally appeared in the April 2014 issue.
This ship was built using the Classic Traveller rules as set out in the 1981 printing of Book 2: Starships.
Built on a nonstandard 400ton streamlined hull, the Ventureclass Frontier Trader is designed for exploratory trade in areas where starport facilities may not be welldeveloped. It mounts Jump Drive E, Maneuver Drive F, and Power Plant F, giving performance of Jump2 and 3G acceleration. Fuel tankage of 150 tons supports four weeks of power plant operation and one Jump2, plus an additional 40 tons to support either extended operations or an additional Jump1. The ship is equipped with fuel scoops and a refiner, allowing wilderness refueling and the use of unrefined fuel. Adjacent to the Bridge is a Model/3 computer. There are 10 staterooms. The ship carries an Air/Raft and 120 tons of cargo. There are three hardpoints and three tons allocated for turrets and firecontrol, but no turrets are installed by default. The ship requires a crew of five: Pilot, Navigator, two Engineers, and a Medic (if sufficiently skilled, one of the other crew members may double as Medic). If turrets are installed, one gunner for each is additionally required. As shown, the ship costs MCr191.9 (including the cost of the air/raft), plus architect’s fees of MCr1.92, and takes 14 months to build.
Design Worksheet
Component  Volume (tons)  Cost (MCr) 

Hull  400  40.0 
Streamlining (incl scoops and refiner)    4.0 
Jump Drive E (Jump 2)  30  50.0 
Maneuver Drive F (3G)  11  24.0 
Power Plant F  19  48.0 
Bridge  20  2.0 
Computer (Model/3; CPU 5/Storage 9))  3  18.0 
Staterooms (10)  40  5.0 
Hardpoints and Firecontrol (3)  3  0.3 
Air/Raft  4  0.6 
Fuel Tankage (J2 + J1 + PPlant)  150   
Cargo Hold  120   
Totals  400  191.9 
One of a long line of exploratory merchant ships, the Ventureclass is the first of a highly successful design. Ventures are the third most common ship in frontier areas, behind Beowulf and other Type A Free Traders and the Type S Scout/Courier.
Financial Profile
If the ship is financed on the usual terms (20% down, 1/240 of the purchase price monthly for 480 months), and operated for 25 jumps per year (plus 2 weeks annual maintenance), the ship’s cost profile will appear as below.
//TABLE
Cost Item  Per Week  Per Jump (25/Year)  Per Month (1/12 Year)  Per Year  

Ship Mortgage  Cr183,943  Cr382,600  Cr797,084  Cr9,565,000  
Life Support^{1}  Cr10,000  Cr20,800  Cr43,334  Cr520,000  
Annual Maint^{2}  Cr3,840  Cr7,680  Cr16,000  Cr192,000  
Crew Salaries  
Pilot  Cr1,385  Cr2,880  Cr6,000  Cr72,000  
Navigator  Cr1,154  Cr2,400  Cr5,000  Cr60,000  
2 Engineers  Cr1,847  Cr3,840  Cr8,000  Cr96,000  
Medic  Cr462  Cr960  Cr2,000  Cr24,000  
Fuel  
Jump^{3}  Cr19,231  Cr40,000  Cr83,334  Cr1,000,000  
Power Plant^{4}  Cr3,750  Cr7,800  Cr16,250  Cr195,000  
Total Costs  Cr225,612  Cr468,960  Cr977,002  Cr11,724,000  
Bold figures represent the “basic” cost from
which others are derived.

Revenue is Cr8,000 per passenger per jump, with a maximum of five passengers per jump. The worksheet below shows the required cargo profit per ton per jump to cover costs, based on the indicated percentage of use.
Percentage of Capacity  Passenger Revenue  Required Cargo Profit (per ton) 

20% (1 Passenger, 24 tons cargo)  Cr8,000  Cr19,207 
40% (2 Passengers, 48 tons cargo)  Cr16,000  Cr9,437 
60% (3 Passengers, 72 tons cargo)  Cr24,000  Cr6,180 
80% (4 Passengers, 96 tons cargo)  Cr32,000  Cr4,552 
100% (5 Passengers, 120 tons cargo)  Cr40,000  Cr3,575 