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Dirtside II: Stock Traveller Vehicles

These are selected stock vehicles from Classic Traveller, adapted for Dirtside II using the Striker Zero system. They were mostly scaled from the passenger capacity, with cargo tonnage estimated at about 4 passenger-equivalents per ton, rounded off to the most convenient size class. All are basic vehicles without armor, weapons, or systems.

Aircraft

Fixed Wing Aircraft (TL6+)

LARGE vehicle (class 4), AEROSPACE mobility, AEROSPACE power, No Armour.
20 capacity points.
Basic/Effective Signature 4 (D6).
POINTS VALUE 232.

Helicopter (TL6+)

SMALL vehicle (class 2), VTOL mobility, VTOL power, No Armour.
Capacity for 8 passengers (2 infantry teams).
Basic/Effective Signature 2 (D10).
POINTS VALUE 66.

Grav Vehicles

Air/Raft (TL10+)

SMALL vehicle (class 2), GRAV mobility, FGP power, No Armour.
Capacity for 8 passengers (2 infantry teams) or 4 (one team) plus a cargo load.
Basic/Effective Signature 2 (D10).
POINTS VALUE 26.

GCarrier (TL10+)

MEDIUM vehicle (class 3), GRAV mobility, FGP power, Armour 1.
Turret for Size/1 Weapon & FireCon (not mounted).
Capacity for 12 passengers (2 infantry teams).
Basic/Effective Signature 3 (D8).
POINTS VALUE 47.

I have assumed the GCarrier is a de-rated APC, armored against small-arms fire only.

Speeder (TTL10+)

VERY SMALL vehicle (class 1), GRAV-AEROSPACE mobility, FGP power, No Armour.
5 capacity points.
Basic/Effective Signature 1 (D12).
POINTS VALUE 58.

Vacuum-capable.

Ground Vehicles

Jeep (TL6)

VERY SMALL vehicle (class 1), HI-MOBILITY WHEELED mobility, CFE power, No Armour.
5 capacity points.
Basic/Effective Signature 1 (D12).
POINTS VALUE 9.

ATV (Wheeled, TL6)

LARGE vehicle (class 4), HI-MOBILITY WHEELED/AMPHIBIOUS mobility, CFE power, No Armour.
Capacity for 16 passengers plus cargo or weapon (20 capacity points).
Basic/Effective Signature 4 (D6).
POINTS VALUE 34.

Air-breathing CFE engine; not vacuum-capable, but can take tainted atmospheres (filters).

ATV (Wheeled, TL9)

LARGE vehicle (class 4), HI-MOBILITY WHEELED/AMPHIBIOUS mobility, HMT power, No Armour.
Capacity for 16 passengers plus cargo or weapon (20 capacity points).
Basic/Effective Signature 4 (D6).
POINTS VALUE 38.

HMT engine may or may not be air-breathing; may or may not be vacuum-capable.

ATV (Wheeled, TL10+)

LARGE vehicle (class 4), HI-MOBILITY WHEELED/AMPHIBIOUS mobility, FGP power, No Armour.
Capacity for 16 passengers plus cargo or weapon (20 capacity points).
Basic/Effective Signature 4 (D6).
POINTS VALUE 42.

FGP powerplant is not air-breathing. Fully sealed cabin with life-support. Vacuum-capable.

ATV (Tracked, TL6)

LARGE vehicle (class 4), SLOW TRACKED/AMPHIBIOUS mobility, CFE power, No Armour.
Capacity for 16 passengers plus cargo or weapon (20 capacity points).
Basic/Effective Signature 4 (D6).
POINTS VALUE 32.

Air-breathing engine; tainted-atmosphere capable; not vacuum-capable.

ATV (Tracked, TL9)

LARGE vehicle (class 4), FAST TRACKED/AMPHIBIOUS mobility, HMT power, No Armour.
Capacity for 16 passengers plus cargo or weapon (20 capacity points).
Basic/Effective Signature 4 (D6).
POINTS VALUE 40.

May or may not be vacuum-capable.

ATV (Tracked, TL10+)

LARGE vehicle (class 4), FAST TRACKED/AMPHIBIOUS mobility, FGP power, No Armour.
Capacity for 16 passengers plus cargo or weapon (20 capacity points).
Basic/Effective Signature 4 (D6).
POINTS VALUE 44.

Fully vacuum-capable.

Watercraft

Motorboat (TL5)

LARGE vehicle (class 4), CONVENTIONAL BOAT mobility, CFE power, No Armour.
20 capacity points.
Basic/Effective Signature 4 (D6).
POINTS VALUE 26.

Hydrofoil Motorboat (TL6)

LARGE vehicle (class 4), HYDROFOIL mobility, CFE power, No Armour.
20 capacity points.
Basic/Effective Signature 4 (D6).
POINTS VALUE 32.

Hovercraft (TL7+)

MEDIUM vehicle (class 3), SLOW GEV mobility, CFE power, No Armour.
15 capacity points.
Basic/Effective Signature 3 (D8).
POINTS VALUE 24.

Hovercraft (TL9+)

LARGE vehicle (class 4), SLOW GEV mobility, HMT power, No Armour.
20 capacity points.
Basic/Effective Signature 4 (D6).
POINTS VALUE 36.