Shavian Empire Careers
This article originally appeared in the November/December 2017 issue.
These are Citizens of the Imperium-style non-military prior experience backgrounds for Traveller character generation, transcribed and edited from surviving campaign notes of my old gamemaster, Wayne Shaw.
Though Wayne has been mentioned several times in my articles (primarily the Shavian Empire campaign in Other Roads – genesis.html), he actually was not much of a Traveller fan, preferring the genres of straight Fantasy (with SF crossover elements) and Superheroes. His preference in SF games was more heroic adventure and deep exploration “where no man has gone before”, and Traveller tends to a more settled and civilized space than the high-tech space opera on the far frontier that he liked.
Despite this, Wayne did create and referee three Traveller campaigns (the aforementioned Shavian Empire campaign in 1977, a one-shot Classic Traveller mini-campaign sometime around 1982-83, and a short-lived MegaTraveller campaign in 1987). A compulsive rules tinkerer, he worked out original campaign backgrounds and house rules for even the “one shot” campaigns, including modifications to character generation, such as the six original career types profiled here.
Two of these surviving career types date from his second (Classic Traveller) one-shot campaign (circa early 1980s); these were hand-written on TAS Form 41s:
Colonist: Not-quite-Barbarian Individuals who hail from newly-settled frontier worlds.
Psionicist: Individuals whose career path is mostly or completely psionics training. Originated in a heroic character from ”The Scattered Worlds”, a space-opera universe Wayne created and wrote during his high school days (before he discovered FRP gaming). For campaigns where psionics are less restricted than the Third Imperium.
Two other character types from the notes – Police and Mentor – are not listed. “Police” was superseded by MegaTraveller’s later “Law Enforcer” and “Mentor” (a scholarly order) was too “Scattered Worlds”-specific.
The other four date from his third (MegaTraveller) campaign (circa 1987). These were transcribed directly from his campaign handout, a dot-matrix fanfold printout:
Civilian: Generic unspecialized civilian character; sort of a “none of the above” that isn’t specifically “Other”. (At the time, “Other” was said to represent “either CIA or the Mafia”.)
Engineer: Primarily Civil Engineering(1), working with large-scale fixed construction. Other kinds of specialized Engineering could be substituted.
Journalist: Reporters working for various news media or freelance “stringers” to same. Industrial Age (TL7-) journalists are normally reporters for hardcopy “newspapers” and “magazines”; Information Age (TL8+) journalists normally work as freelance stringers for or proprietors of various online newsfeeds, whether public, advertiser-supported, or membership-subscription.
Technician: Individuals trained in technical professions, usually found as assistants to Scientists.
Career Progression(2) |
||||||
Civilian |
Colonist |
Engineer |
Journalist |
Psionicist |
Technician |
|
---|---|---|---|---|---|---|
Enlistment |
Auto |
6+ |
7+ |
5+ |
10+ |
5+ |
DM+1 if |
----- |
Soc 8+ |
Int 9+ |
End 7+ |
Int 9+ |
Int 8+ |
DM+2 if |
----- |
End 7+ |
Edu 9+ |
Edu 9+ |
Psi 9+ |
Edu 9+ |
Survival |
4+ |
8+ |
5+ |
6+ |
5+ |
4+ |
DM+2 if |
Soc 8+ |
Int 8+ |
Int 8+ |
Edu 9+ |
Edu 8+ |
Int 9+ |
Special Duty(3) |
6+ |
5+ |
6+ |
4+ |
6+ |
5+ |
Reenlist |
3+ |
3+ |
4+ |
5+ |
5+ |
4+ |
Automatic Skills |
|
Colonist: |
Survival-1 |
Engineer: |
Civil Engineer-1 |
Journalist: |
Streetwise-1, Computer-1 if TL9+(7) |
Psionicist: |
Psionic Evaluation/Basic Training |
Technician: |
Computer-1 |
Mustering Out Benefits |
||||||
Material Benefits |
||||||
Civilian |
Colonist |
Engineer |
Journalist |
Psionicist |
Technician |
|
1 |
Low Psg |
Low Psg |
High Psg |
Low Psg |
Low Psg |
Mid Psg |
2 |
Mid Psg |
Low Psg |
High Psg |
Mid Psg |
Weapon |
High Psg |
3 |
High Psg |
+1 Int |
Blade |
Mid Psg |
+1 Psi |
+1 Int |
4 |
+1 Edu |
Blade |
Travellers’ |
Gun |
+2 Edu |
+1 Edu |
5 |
+1 Int |
Gun |
+1 Edu |
+1 Edu |
Mid Psg |
Gun |
6 |
+1 Soc |
Mid Psg |
+1 Soc |
+1 Int |
Psi Equip’t(4) |
----- |
Cash Benefits |
||||||
1 |
1000 |
----- |
10000 |
500 |
1000 |
5000 |
2 |
5000 |
----- |
20000 |
1000 |
2000 |
10000 |
3 |
10000 |
1000 |
30000 |
5000 |
5000 |
10000 |
4 |
20000 |
10000 |
40000 |
10000 |
10000 |
20000 |
5 |
40000 |
20000 |
50000 |
15000 |
20000 |
30000 |
6 |
50000 |
50000 |
60000 |
20000 |
30000 |
40000 |
7 |
60000 |
100000 |
70000 |
20000 |
40000 |
50000 |
Skill Table |
||||||
Personal Development |
||||||
Civilian |
Colonist |
Engineer |
Journalist |
Psionicist(5) |
Technician |
|
1 |
Physical |
+1 Str |
+1 Str |
Physical |
+1 Dex |
+1 Str |
2 |
+1 Dex |
+1 Dex |
+1 Dex |
+1 Dex |
+1 End |
+1 Dex |
3 |
Mental |
+1 End |
+1 End |
+1 End |
+1 Int |
+1 End |
4 |
+1 Soc |
Brawling |
Mental |
Vice |
+1 Edu |
Mental |
5 |
Brawling |
Gambling |
Hand Cbt |
Hand Cbt |
+1 Psi |
Vice |
6 |
Inborn |
Carousing |
Mechanical |
Streetwise |
Carousing |
Blade Cbt |
Service Skills |
||||||
1 |
Vice |
+1 Int |
Mechanical |
Carousing |
[Special] |
Mechanical |
2 |
Mechanical |
Gun Cbt |
Electronics |
Hand Cbt |
Electronics |
|
3 |
Electronic |
Blade Cbt |
Vice |
Streetwise |
Technical |
|
4 |
Vehicle |
Vehicle |
Technical |
Vehicle |
Vehicle |
|
5 |
Carousing |
Survival |
Engineering |
Gun Cbt |
Gun Cbt |
|
6 |
Survival |
Jack-o-T |
Vehicle |
Academic |
Academic |
|
Advanced Education |
||||||
1 |
Gun Cbt |
Mechanical |
Civil Eng |
Interpersonal |
Vehicle |
Technical |
2 |
Brawling |
Electronic |
Technical |
Vehicle |
Blade Cbt |
Vehicle |
3 |
Vehicle |
Gravitics |
Interpersonal |
Gun Cbt |
Gun Cbt |
Technical |
4 |
Interpersonal |
Vehicle |
Demolition |
Carousing |
Electronics |
Academic |
5 |
Carousing |
Hunting |
Mechanical |
Interrogation |
Mechanical |
Technical |
6 |
Mechanical |
Survival |
Electronic |
Vice |
Streetwise |
Jack-o-T |
Advanced Education (Only open to characters with EDU 8+) |
||||||
1 |
Technical |
Medic |
Nav Arch(6) |
Interpersonal |
Medic |
Technical |
2 |
Medic |
Leader |
Engineering |
Interpersonal |
Computer |
Interpersonal |
3 |
Blade Cbt |
Admin |
Civil Eng |
Technical |
Admin |
Science |
4 |
Instruction |
Survival |
Technical |
Academic |
Liason |
Interpersonal |
5 |
Interpersonal |
Jack-o-T |
Interpersonal |
Interrogation |
Jack-o-T |
Engineering |
6 |
Jack-o-T |
Computer |
Vacc Suit |
Interpersonal |
Gravitics |
Ship’s Boat |
Benefit and Skill Notes
Bold skills represent cascades; choose one of the subskills as listed in the Classic Traveller or MegaTraveller rules. Characters with Gambling, DM +1 on Cash Benefits
Psi Equip’t Benefit: Psi-related equipment and artifacts such as psi-drugs, psi-inhibitors, or others such as those described in Psionically Active Equipment and Drugs (https://freelancetraveller.com/features/rules/tech/psiequip.html). Roll 1D+1 on the Civilian Cash Benefits table for the total cash value of the Psi equipment; the player may take any combination or number of items up to this total amount.
[Special] Psionicist Skill: These are the character’s actual Psi talents, listed in the order rolled at initial Psi evaluation. If less than six talents, repeat in order as needed until all six slots are filled. Service Skill rolls are +1 to the listed Psi talent’s level
End Notes
- Civil Engineering = the skill used to design and build bridges, dams, and other large fixed structures. Also used for structural analysis in architecture.
- Note that none of these career paths have Position/Commission or Promotion rolls or ranks.
- Special Duty is as per Megatraveller; determines whether character gets a second skill roll for the term.
- Wayne’s original table says “Psi Gem”, a “Scattered Worlds”-specific type of psionic amplifier/focus device implanted in the “Mind Master”’s forehead. Stats for this item have been lost; presumably it increased range, increased level, reduced Psionic strength cost, or some combination of the three.
- Psionicists may double or switch careers and retain the Psionicist Personal Development/Service Skills tables.
- Naval Architecture = the skill used to design spacecraft and starships.
- Above Tech Level 8, Reporters normally work and publish through various social media news-feeds. As this overlaps with hackers, Computer may be substituted for physical-media Reporter skills judged obsolete.