Navigation in Traveller
This series will explore a number of concepts with navigation in Traveller. The rules are often unclear and the science and/or reasoning behind them not ideal. In your own Traveller universe you can (of course) ignore or alter these as you see fit. As planned at the time this page was created, planned topics (in addition to those shown below) include exploratory navigation.
-
The 100-Diameter Limit A fix for the infelicities of the simple "100 diameters safe jump limit" -
Running vs Standing Jumps "Fixed stars" move - what are the implications for Jump? -
Calculating Jump Vectors What's involved in making up your own navigation "tapes"? -
Jump Masking (Dan Corrin) When you can't get there directly -
In-System Navigation (Dan Corrin) You can get there from here, but it may be a little more complicated...