The Generic Expanded Character Generation System (GECGS) is a more complex version of the basic Classic Traveller system that is useful for every career type, covers prior career events on a year by year basis and, in general, produces more highly skilled characters. It is meant to replace the character generation systems in Books 4-7. However, it is very generic and provides no specifics. Players and Referees who desire more detail will have to create them based on rolls.
Why did I create this? Because, under the official rules (if using Books 4-7), any PC not enlisted in the Navy, Marines, Army, Scouts, or Merchants will, for the most part, have fewer skills, without a chance to get more. So, while your Marine Captain of 3 terms might have a total of around 10 skill levels, my Belter of 3 terms would have only 4. This didn't seem fair, so I decided to create an advanced character generation system that could be used for any career. After a little tinkering, the GECGS emerged.
This system is complete in and of itself. Books 4-7 are not required. Use all applicable DMs for Enlistment, Survival, Commission/Position, and Promotion.
Variables
The GECGS uses a few variables that represent numbers based upon a character's career and characteristics. They are explained below.
D - The current year's Mission Difficulty number.
S - The career's survival rating.
C - The career's commission/position rating
P - The career's promotion rating.
E - The total DMs for Enlistment.
GECGS Checklist
- Roll up UPP
- Enlist in career as per normal rules.
- Roll 2D each year to determine that year's mission difficulty. The
higher the difficulty, the safer the mission is.
- If the difficulty is 12, then the mission is a Special Mission.
Otherwise, continue with 3.2.
- Roll once on each skill table, regardless of Education.
- Go to 4
- Throw {S-[(D/2)-4]}+ for survival, rounding up. If desired, apply a negative DM to apply a positive DM of the same absolute value to the throw for decoration.
- If not commissioned, throw [C+(D/3)]+, rounding down.
- If commissioned, try for promotion. Throw [P+(D/3)], rounding down.
- Throw (3*D-E)+ for a decoration.
- If the roll is 3+ greater than needed, a Level Two Decoration was
earned. If the roll is 6+ greater than needed, a Level Three
decoration was
earned. (Optional: Increase the decoration level by one for each further increment of three (9+, 12+,...))
- If the roll is 3+ greater than needed, a Level Two Decoration was
earned. If the roll is 6+ greater than needed, a Level Three
decoration was
- Throw D+ to gain a skill level, which is rolled from one of the four tables. (Optional: DM+(Int/5), rounding down.)
- If the difficulty is 12, then the mission is a Special Mission.
Otherwise, continue with 3.2.
- If the previous year was the fourth of a term, throw for re-enlistment. Otherwise, go to 3. (Optional: DM+1 to re-enlist if commissioned.)
- Muster out as per normal rules. (Optional: Add one roll for each Level Three or higher decoration.)