Agent of the Imperium
This review originally appeared on the reviewer’s LiveJournal in October 2016, and was reprinted in the July/August 2019 issue.
Agent of the Imperium. Marc W. Miller
Original publication: 2015 (Far Future Enterprises)
Current Availability: Trade Paperback, eBook (both Amazon)
OK, before I get to the review, I need to get a disclaimer out of the way. This is a novel based on the Traveller RPG, written by the game’s creator, Marc Miller. It was funded by a Kickstarter, which I backed. And Mr Miller is an online friend of mine. In fact, for a time, The Shop on the Borderlands was the only place outside of the US where you could buy a paperback or hardback copy.
So, I would have bought this book whatever. I like Travelleresque science fiction (I may have mentioned that once or twice in the past), and obviously this is Travelleresque. However, the first thing that surprised me is that Miller didn’t just write a novel about a free trader crew odd-jobbing around the Spinward Marches (in other words, the classic Traveller campaign format) or a mercenary company fighting bush wars on frontier planets against Zhodani-backed separatists (the other classic Traveller campaign format). Instead, this is something rather more ambitious. Here’s the blurb:
Jonathan Bland is a Decider, empowered by the Emperor himself to deal with the inevitable crises of empire. In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion.
He has other ideas.
The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand’s Palace, and a Tigress-class Dreadnought.
If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
With its episodic nature, the work it most reminded me of was Asimov’s Foundation series, or at least the first two or three books. Neither author dwells too much on characterisation, preferring to get on with setting, plot and action. Each of Bland’s activations is pretty much a self-contained short story, at least at first. As you get further into the book, longer term plot arcs make themselves felt in quite a subtle way. It’s really a cleverly structured work of science fiction.
And that brings me to the second thing that surprised me about this book—it’s a very accomplished piece of writing for a debut novelist. Really good in fact. Not coming from a major publisher probably counted against it in terms of awards, but it was shortlsted for the Dragon and got some Hugo buzz (although ultimately didn’t make the shortlist). I read it not long after reading the much-hyped and much-awarded Ancillary Justice which I thought was pretty mediocre, to be honest. This is in the same space opera sub-genre and was far, far better. In fact, it’s the best novel I've read so far this year. Highly recommended. Consider it essential if you play or have played Traveller, and highly recommended if you don’t or haven’t but you like ambitious, high concept space opera.
And now a plug: you can still buy it from The Shop on the Borderlands! (and not from many other bookshops, at least outside of eBook formats)