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From the Editor
Thinking about the past years of Freelance Traveller, I’ve come to something of a realization: Writing a SF RPG, and writing for a SF RPG, have a lot in common with writing stories in the metagenre we call Science Fiction.
Neither the game nor the stories are about the technology, or about whatever it is in the background that we’ve chosen to emphasize; rather, both are about the people and how they handle situations in an environment where the possibilities are somewhat different than we’re used to. When we write material that isn’t itself story (or adventure, which is really just a plot outline for a future interactive story), we’re developing material that helps define other stories, later, in some way.
It is, ultimately, the story that interests us, rather than just the details of the background/environment/world-building. When we read material that helps define the background, we’re generally thinking, ultimately, of the stories that can be told using that material, and how people will act in a universe that includes that material as part of its reality.
Stories, and adventures, eventually come to an end, often satisfying, occasionally not. But Traveller and its derivatives differ from ‘straight’ stories in that there is always more material for new adventures—or, if you prefer, new stories to tell.
Thank you for the stories you’ve told, the material that you’ve give us for other people’s stories, and for all of both that you’ll give us in the future.