This design is for GURPS Tech Level 12
Crew: Total 1052 as follows:
2 x Command, 3 x Helm, 3 x Navigation, 18 x Commo/Sensor, 6 x Screens, 135 x
Engineering, 456 x Gunnery, 5 x Stewards, 21 x Medical, 3 x Computer, 400 x
Flight
Specifications:
100000ton Unstreamlined Hull, Heavy Compartmentalisation, Sealed, Heavy
Frame Strength, Standard (Default) Hull Materials, Advanced Metal Armor, DR
5000, PD 4, +14 size mod, 49158.3484 MCr, 2442975 HP, Turrets 1200 HP, Bays
9750 HP, Radical Stealth, Radical Emissions Cloaking, 3 Hardened Command
Bridge, 2 Engineering, 200 Utility, 8302 Maneuver, 5000 Powered Jump, 40000
Jump Fuel (10000 for Jump 1), 50 Fuel Processor (100 hrs to process), 600
Staterooms (580 Crew, 20 High Passage, 0 Middle Passage), 25 Low Berth (100
capacity, 0 Low Passage), 20 Sickbay, 256 Nuclear Damper (45 miles), 7271
Meson Screen (DR 100003), 1600 Cargo, 41 Power Plant (1640 MW output, 8 MW
excess), 60 Unpowered ContraGrav (480000 tons CG lift, 960 MW), 2 TL 12 AESA
scan 50 (15 spaces, 0 MW), 2 TL 12 PESA scan 50 (15 spaces, 0 MW), 2 TL 12
Radscanner scan 45 (9 spaces, 0 MW), 3 EW Suite (DJ 16, AJ 16, 1 BE) (1.5
spaces, 0 MW), 20 Brigs, 50 Complete Workshops, 20000 sq ft Conference
Hall(s), 1 Pool (Full), 3 x 50 tons capacity Space Dock (50std Cutter or
smaller), 300 x 50 tons capacity Space Dock (50std Heavy Fighter or
smaller), 320 turrets, 68 bays - 160 Triple 405Mj Laser Turrets, 160 Triple
Sandcaster Turrets, 60 Missile Bays, 4 PAW-7 Bays (17640MJ, 336 MW), 4 Meson
Gun-7 Bays (17640MJ, 336 MW)
Performance:
Jump 4, EMass 359908.92 tons, LMass 413358.92 tons (Estimated carried
craft mass = 45450 tons), EMass 307908.92 tons (less fuel), LMass 361358.92
tons (less fuel), Air Speed 0 mph, Acceleration - 2.31G Empty, 2.01G Loaded,
2.7G Empty (less Fuel), 2.3G Loaded (less Fuel)
Weapon Stats:
PAW-7 Bay, 17640MJ : 17500 (28158 km) 1/2 range, 44100 (70957 km) max
range, 6d x 2100 damage
Meson Gun-7 Bay, 17640MJ : 16800 (27031 km) 1/2 range, 42700 (68704
km) max range, 6d x 1750(!) damage
Notes:
Design Stats for Active Sensor Module:
TL 12 AESA (in pop turret): 64.34 tons, 7.5 spaces, 39.49565 MCr, Scan
50 in space, 3000000 miles (4827000 km)
Design Stats for Passive Sensor Module:
TL 12 PESA (in pop turret): 75.71 tons, 7.5 spaces, 120.27045 MCr, Scan
50 in space, 3000000 miles (4827000 km)
Design Stats for Radscanner Module:
TL 12 Radscanner: 56.25 tons, 4.5 spaces, 22.525 MCr, Scan 45 , 450000
miles (724050 km)
Design Stats for EW Suite Module:
Deceptive Jammer 16, Area Jammer 16, 1 Blip Enhancer, 1.535 tons, 0.5
spaces, 1.236 MCr
Design Stats for Complete Workshop:
3 spaces, 15 tons, 0.06 MCr
Design Stats for Unpowered Contragravity Module:
1 space, 4 tons, 0.8 MCr, 16 MW, 8000 tons lift
Also known in naval circles as the mother ship, the fleet carrier is a transport and launch facility for heavy fighters. Its main purpose is the carriage of FHs across interstellar distances to the site of battle. In peace, the fleet carrier is a mobile port and repair facility for its brood; in war, it is a formidable fleet element to be respected.
Defenses: The fleet carrier depends on its phalanx of three hundred fighters for the majority of its protection. Typically, one third of the fighter force is in flight at any one time. In addition, however, the ship can defend itself with its extensive armament - especially its missile salvos. In practice, the fleet carrier's low armour rating and speed make it vulnerable and clumsy in battle, and it will join combat only to ensure recovery of its brood.
Ground Support: The ship's meson guns and particle accelerators can be used against ground targets, as can its missile racks and laser batteries. Generally this type of ground support occurs only in the final stages of a battle, when things are being mopped up. Doctrine would preclude risking the ship early in a battle when there is potential disaster of surface-based return fire.
Evolution: The fleet carrier is an example of the continuing evolution of starship functions. In this case, it represents a splitting off of the fighter carrier operations of older battleships, placing the responsibilities all in a single ship designed for the purpose. Where once a large dreadnaught would carry regiments of troops, phalanxes of fighters, and myriad weapons mounts, current practice is to split these various tasks into individual ships. Naval doctrine is to carry troops on troop transports, fighters on fighter carriers, and large weapons for the line of battle on battleships.
Class Names: The Antiama class fleet carriers are named for empresses and consorts from Imperial history.