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From the Editor
There’s no denying that 2020 was a year that will be remembered for a long time, with general agreement that it would be better forgotten. However, at the same time, I would be remiss in failing to point out that—for Traveller—it can’t be called a complete failure: Mongoose put out its third major Kickstarter-funded campaign set, Deepnight Revelation (with the hard-copy products to be shipped in 2021), following on 2019’s Element-Class Cruisers and 2018’s Great Rift.
Other Kickstarter-funded projects that came to fruition in 2020 were Rob Eaglestone’s XBoat and Mongoose’s Journal of the Travellers’ Aid Society boxed set, and (beyond Kickstarter) Timothy Collinson’s March Harrier Publishing imprint released no less than three (more) (excellent) adventures.
TravCon/UK went off on schedule, squeaking in just before the UK went
into dumpanic pandemic restrictions, but the loss of
TravellerCON/USA to the pandemic didn’t prevent October from having a
weekend of Traveller gaming; Jim
Vassilakos gives his take on Virtual Traveller 2020 in this issue.
Although I didn’t find out about it until just two days before I sat down to write this (Boxing Day), August 2020 saw another Traveller support fanzine—or rather, a Cepheus Engine support fanzine—go to “press”; I’ll review the first three issues of Cepheus Journal in Freelance Traveller’s next issue—and no, I’m not “going in” biased either way; good quality support for Cepheus Engine can only benefit the community, and you should all know by now that I’m about benefiting the community.