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*Freelance Traveller

The Electronic Fan-Supported Traveller® Resource

March/April 2023


Mar/Apr 2023 Department Article Title Author
From the Editor   Jeff Zeitlin
Featured Articles
Critics’ Corner The Scotian Huntress Campaign Paul Anuni
Patrons of the Frontiers of Space Ewan Quibell
A Rift in Time Jeff Zeitlin
Off the Table: The Cosmic Computer Shannon Appelcline
The Prep Room Down and Out in Low Orbit Jo Jaquinta
Designing Aliens Jim Vassilakos
Active Measures Getting Off the Ground: The 200T False Trader Richard Huxton
Getting Off the Ground: Thomas’s Theorem
(lea en español)
J. Fernando Martín
(Translated by Google Translate and Jeff Zeitlin)
Kurishdam Games People Play: Darbol Jeff Zeitlin
Raconteurs’ Rest The Astoundingly True Tale of José Fabuloso: Chapter 2 Jo Jaquinta
The Lab Ship Planetology 101 Thad Coons
Up Close and Personal Ishmael James Richard Honeycutt
Interview with Omer Golan-Joel of Stellagama Publishing Brett Kruger
Columns Confessions of a Newbie Referee: #61: Room for More! Timothy Collinson

Download this issue: ANSI A (US Letter) format or ISO A4 format

The articles listed and linked above are also linked in their appropriate sections of our website.

From the Editor

Thinking about the past years of Freelance Traveller, I’ve come to something of a realization: Writing a SF RPG, and writing for a SF RPG, have a lot in common with writing stories in the metagenre we call Science Fiction.

Neither the game nor the stories are about the technology, or about whatever it is in the background that we’ve chosen to emphasize; rather, both are about the people and how they handle situations in an environment where the possibilities are somewhat different than we’re used to. When we write material that isn’t itself story (or adventure, which is really just a plot outline for a future interactive story), we’re developing material that helps define other stories, later, in some way.

It is, ultimately, the story that interests us, rather than just the details of the background/environment/world-building. When we read material that helps define the background, we’re generally thinking, ultimately, of the stories that can be told using that material, and how people will act in a universe that includes that material as part of its reality.

Stories, and adventures, eventually come to an end, often satisfying, occasionally not. But Traveller and its derivatives differ from ‘straight’ stories in that there is always more material for new adventures—or, if you prefer, new stories to tell.

Thank you for the stories you’ve told, the material that you’ve give us for other people’s stories, and for all of both that you’ll give us in the future.