The Supersheridan/Zelda family of AFVs was intended as a coherent family of small, relatively low-tech vehicles for colonial or mercenary use - cheap and easy to maintain in low-tech conditions. The design was limited by the following constraints:
- All vehicles to be Size 2 (LIGHT), with FAST TRACK mobility and CFE engines.
- No massdrivers or energy weapons.
- Maximum system quality of ENHANCED.
Supersheridan/Zelda-equipped Mech Platoon (TL9)
The basic "two-by-four" platoon of the Supersheridan/Zelda family; a four-APC platoon with an attached section of two light tanks for heavy-weapon and anti-armor fire support.
4 Zelda light APCs + 2 Supersheridan-M light tanks
Dismounted Infantry
Mobility | D6 (normal foot) |
Armour | D6 (partial armor - TL9 flak vests) |
Sensors | D6 (Basic) |
Quality | Any |
3 Squads (8 men + 2 APC crew)
- 6 Assault Rifles (FIREPOWER 2 each, D12 total, IMPACT D8)
- 2 LMGs (FIREPOWER D8, IMPACT D8)
Platoon Command Section (8 men - Lieutenant, Platoon Sergeant, 2 specialists, 2 GMS/L teams + 2 APC crew)
- 4 Assault Rifles (FIREPOWER 2 each, D8 total, IMPACT D8)
- 2 GMS/L teams (ENHANCED Guidance (D8), IMPACT 2xD12)
4 Zelda APCs
MOBILITY TYPE: | Fast Tracked |
SIZE CLASS: | 2 (Small - D10) |
ARMOUR: | 2 (front 2, side 1) |
WEAPONRY: | Cupola with twin APSW mounts: HMG (FIREPOWER D8, IMPACT D12) AutoRAM-GL (FIREPOWER D12, IMPACT D8*) |
CREW: | 2 (driver, commander/gunner) |
TROOP SPACES: | 8 |
EQUIPMENT: | BASIC ECM (D6) |
2 Supersheridan-M Light Tanks
MOBILITY TYPE: | Fast Tracked |
SIZE CLASS: | 2 (Small - D10) |
ARMOUR: | 2 (front 2, side 1) |
WEAPONRY: | Gun turret + VLS missile array, both w 360° fire arc: RFAC/2 (ENHANCED (D8) FireCon, Base IMPACT 2xD10) Coaxial HMG (FIREPOWER D8, IMPACT D12) GMS/H (ENHANCED Guidance (D8), IMPACT 4xD12) |
CREW: | 4 (driver, commander, gunner, missile gunner) |
TROOP SPACES: | None |
EQUIPMENT: | BASIC ECM (D6) |
Alternate "German-style" TO&E (TL9)
This is an alternate platoon, based on the German practice of mounting heavy support weapons in the Platoon HQ vehicle. The only anti-armor capability of this platoon is in the ATRL's carried by the dismounts.
3 Zelda light APCs + 1 FTV(G)for HQ/fire support
Dismounted Infantry
Mobility | D6 (normal foot) |
Armour | D6 (partial armor - TL9 flak vests) |
Sensors | D6 (Basic) |
Quality | Any |
3 Squads (8 men + 2 APC crew)
- 6 Assault Rifles (FIREPOWER 2 each, D12 total, IMPACT D8)
- 1 LMG (FIREPOWER D8, IMPACT D8)
- 1 GMS/P (ENHANCED Guidance (D8), IMPACT D12*)
3 Zelda APCs
MOBILITY TYPE: | Fast Tracked |
SIZE CLASS: | 2 (Small - D10) |
ARMOUR: | 2 (front 2, side 1) |
WEAPONRY: | Cupola with twin APSW mounts: HMG (FIREPOWER D8, IMPACT D12) AutoRAM-GL (FIREPOWER D12, IMPACT D8*) |
CREW: | 2 (driver, commander/gunner) |
TROOP SPACES: | 8 |
EQUIPMENT: | BASIC ECM (D6) |
Platoon HQ (4 men - Leutnant, Oberfeldwebel, 2 specialists - + 3 FTV crew)
- 4 Assault Rifles (FIREPOWER 2 each, D8 total, IMPACT D8)
Command FTV(G)
MOBILITY TYPE: | Fast Tracked |
SIZE CLASS: | 2 (Small - D10) |
ARMOUR: | 2 (front 2, side 1) |
WEAPONRY: | Gun turret w 360º fire arc: RFAC/2 (ENHANCED (D8) FireCon, Base IMPACT 2xD10) Coaxial LMG (FIREPOWER D8, IMPACT D8) |
CREW: | 3 (driver, commander, gunner) |
TROOP SPACES: | 4 |
EQUIPMENT: | BASIC ECM (D6) |