[ Freelance Traveller Home Page | Search Freelance Traveller | Site Index ]

*Freelance Traveller

The Electronic Fan-Supported Traveller® Resource

Which Careers Give Which Skills?

This article originally appeared in the July/August 2020 issue.

Part of the fun of Traveller is creating characters using random die rolls and then explaining or interpreting the results. However, on occasion you might want a PC or a detailed NPC who has specific skills. In this event it can be useful to know how best to direct their careers to obtain those particular skills. The following offers a look-up table for each skill (and characteristic improvement).

Lists are given for classic Traveller, Cepheus Engine, Mongoose Traveller 1st Edition, and Mongoose Traveller 2nd Edition.

An example of how to read this can be seen in Advocate for Mongoose Traveller 2nd Edition. The entry appears as

Advocate Agent×2; Army; Citizen×2,R4,E3; Entertainer; Marine; Merchant×2,E8; Noble×4,R3,M4,E6; Rogue; Scholar,E10; Prisoner×0,R4,E10; SP:Diplomat, Trader, Investigator

This indicates that the skill is offered twice in the Agent Skills & Training tables, once in the Army, twice as a Citizen as well as receiving it at Rank 4 and potentially receiving it in Event 3. Entertainer and Marines both offer it once while in the Merchants it can be received twice and as Event 8. Nobles have four opportunities to receive it in Skills & Training, get it at Rank 3 and it can be obtained in Mishap 4 and Event 6. Rogues have one offering as do Scholars, but the latter can also collect it in Event 10. Prisoners can’t get it from the Skills & Training table, but do receive it at Rank 4 and may get it in Event 10. The skill is also on offer in the Diplomat skill package as well as the Trader and Investigator packages.

In the listings below, a skill is obtained from the listed career’s Skills and Training tables; if the skill appears without a ×n notation, it is available once; the notation indicates that is is available n times. ×0 means that it is not available in the skill tables; see the other codes for its availability.

Other codes that may appear are as follows:

Rn: On achievement of Rank n. The notation Rm/n means Enlisted Rank m or Officer Rank n.
Mn: Mishap n
En: Event n
Ln: Life Event n
O: Mustering-Out
O*: Mustering-Out, on second or subsequent receipt of relevant equipment benefit
H: Homeworld (Cepheus Engine) or Background (Mongoose 2nd Ed.)
H:x: Homeworld where Trade Code includes x (Mongoose 1st Ed.)
Ed: Primary (Cepheus Engine) or Background (Mongoose 1st Ed.) Education
SP:x: Appears in Skill Package x (Mongoose 1st and 2nd Ed.)

Classic Traveller

+1 STR Navy; Marines; Army; Scouts; Merchant×2; Other; Barbarian; Bureaucrat; Rogue; Noble; Scientist×2; Hunter; Pirate; Belter; Sailor; Diplomat; Doctor×2; Flyer
+1 DEX Navy; Marines; Army; Scouts; Merchant; Other; Barbarian; Bureaucrat; Rogue; Noble; Scientist; Hunter; Pirate; Belter; Sailor; Diplomat; Doctor; Flyer
+1 END Navy; Marines; Army; Scouts; Merchant; Other; Barbarian; Bureaucrat; Rogue; Scientist; Hunter; Noble; Pirate; Belter; Sailor; Diplomat; Doctor; Flyer
+1 INT Navy,O; Marines×0,O; Army×0,O; Scouts,O; Merchants×0,O; Other×0,O; Barbarian, Noble, Scientist×0,R0; Pirate×0,O; Belter×0,O; Diplomat,O; Pirate
+1 EDU Navy,O; Marines×0,O; Army,O; Scouts,O; Merchants×0,O; Other×0,O; Barbarian, Rogue, Noble, Sailor,O; Diplomat,O; Doctor×0,O×2; Flyer×0,O;
+1 SOC Navy,R5,R6,O; Marines×0,O; Army×0,O; Barbarian, Bureaucrat×0,O; Rogue×0,O; Scientist×0,O; Sailor×0,O; Diplomat×0,O; Flyer×0,O; Pirate
Admin Navy; Marines; Army; Scouts; Barbarian; Bureaucrat,R0; Rogue; Scientist; Pirate; Belter; Sailor; Diplomat×0,R3; Doctor
Air/Raft Scouts; Rogue; Noble; Sailor; Diplomat
Aircraft Flyer×0,R0
ATV Marines; Army; Bureaucrat; Rogue; Belter; Sailor
Blade Combat Navy,O*; Marines×4,O*; Army×2; Merchant,O*; Other×2; Barbarian,R2,O*×3; Bureaucrat×4; Rogue×2,O*; Noble,O*; Scientist; Scouts×0,O*; Hunter×2,O*×3; Pirate,O*; Belter×4,O*; Sailor×2,O*×2; Doctor,O*; Flyer×2,O*×2
Brawling Army; Marines; Other×3; Bureaucrat; Rogue; Hunter×3; Pirate×0,R0; Belter; Sailor; Flyer×3
Bribery Merchant; Other; Scientist; Hunter; Doctor; Flyer
Computer Navy; Marines; Army; Scouts; Other; Barbarian; Bureaucrat; Rogue; Noble; Scientist,R0; Hunter; Pirate; Belter; Sailor; Diplomat; Doctor; Flyer
Cutlass Marine×0,R0 [Note: This is a specialization of Blade Combat]
Electronics Navy; Marines; Army; Scouts×2; Merchant×2; Other×2; Barbarian; Bureaucrat; Rogue; Scientist×2; Noble×2; Hunter×2; Pirate; Belter; Sailor; Doctor×2; Diplomat×2; Flyer×2
Engineering Navy×2; Scouts; Barbarian×2; Noble; Scientist; Pirate×2; Diplomat; Doctor
Forgery Other×2; Hunter×2; Flyer×2
Forward Observer Navy; Barbarian; Rogue; Pirate; Sailor
Gambling Marines; Army; Other×2; Bureaucrat; Rogue; Hunter×2; Belter; Sailor; Flyer×2
Gun Combat Navy; Marines×3; Army×3,O*; Scouts,O*; Merchant,O*; Other,O*; Noble,O*; Barbarian; Bureaucrat×3; Rogue×2,O*; Scientist,O*; Hunter,O*×3; Pirate,O*; Belter×2,O*; Sailor×3,O*×2; Diplomat,O*; Doctor,O*; Flyer,O*×2
Gunnery Navy×2; Scouts; Merchant; Barbarian×2; Noble; Scientist; Pirate×2; Diplomat; Doctor
Hunting Hunter×0,R0
Jack-of-all-Trades Navy; Scouts×2; Merchant; Other; Barbarian; Noble×3; Scientist; Hunter; Pirate; Diplomat×3; Doctor; Flyer
Leader Marines; Army; Bureaucrat; Rogue; Barbarian×0,R5; Belter; Sailor
Liaison Diplomat×0,R0
Mechanical Navy; Marines; Army; Scouts×2; Other; Merchant; Barbarian; Bureaucrat; Rogue; Noble×2; Scientist; Hunter; Pirate; Belter; Sailor; Diplomat×2; Doctor; Flyer
Medical Navy; Marines; Army; Scouts×2; Other; Merchant; Barbarian; Bureaucrat; Rogue; Noble×2; Scientist×2; Hunter; Pirate; Belter; Sailor; Diplomat×2; Doctor×2,R0; Flyer
Navigation Navy; Scouts×2; Merchant; Barbarian; Noble×2; Scientist×2; Pirate; Diplomat×2; Doctor×2
Pilot Navy; Scouts,R0; Merchants×0,R4; Barbarian; Noble; Scientist; Pirate,R4; Diplomat; Doctor
Revolver Marine×0,R1 [Note: This is a specialization of Gun Combat]
Rifle Army×0,R0 [Note: This is a specialization of Gun Combat]
Ship’s Boat Navy; Barbarian; Pirate
SMG Army×0,R1 [Note: This is a specialization of Gun Combat]
Steward Merchant; Scientist; Doctor
Streetwise Merchant; Other×2; Rogue×0,R0; Hunter×2; Scientist; Doctor; Flyer×2
Sword Barbarian×0,R0 [Note: This is a specialization of Blade Combat]
Tactics Marines×3; Army×3; Bureaucrat×3; Rogue×3; Belter×3; Sailor×3
Vacc Suit Navy×2; Marines; Scouts; Merchant; Barbarian×2; Bureaucrat; Noble; Scientist; Pirate×2; Belter,R0; Diplomat; Doctor
Vehicle Marines; Army; Scouts; Merchant; Other; Bureaucrat; Rogue; Noble; Scientist; Hunter; Belter; Sailor; Diplomat; Doctor; Flyer
Watercraft Sailor×0,R0
TAS (Travellers’ Aid Society membership) Navy×0,O; Marines×0,O; Rogue×0,O; Noble×0,O

Cepheus Engine

+1 STR Aero Defense; Barbarian; Belter; Colonist; Drifter; Hunter; Marine; Maritime Def; Mercenary; Merchant; Navy; Physician; Pirate; Rogue; Scientist; Scout; Surf Defense; Technician
+1 DEX Athlete; Aero Defense; Agent; Barbarian; Belter; Bureaucrat; Colonist; Diplomat; Drifter; Entertainer; Hunter; Marine; Maritime Def; Mercenary; Merchant; Navy; Noble; Physician; Pirate; Rogue; Scientist; Scout; Surf Defense; Technician
+1 END Aero Defense; Agent; Barbarian,O; Belter; Bureaucrat; Colonist; Diplomat; Drifter; Hunter; Marine; Maritime Def; Mercenary; Merchant; Navy; Physician; Pirate; Rogue; Scientist; Scout; Surf Defense; Technician
+1 INT Athlete,O; Agent,O; Barbarian,O; Belter×0,O; Bureaucrat,O; Colonist,O; Diplomat; Drifter×0,O; Entertainer; Hunter,O; Marine; Mercenary,O; Noble,O; Physician,O; Pirate×0,O; Rogue×0,O; Scientist,O; Surf Defense×0,O; Technician,O
+1 EDU Athlete; Aero Defense×0,O; Agent; Bureaucrat,O; Diplomat,O; Entertainer,O; Marine,O; Maritime Def×0,O; Merchant×0,O; Navy,O; Noble,O; Physician,O; Scientist,O; Scout,O; Technician,O
+1 SOC Athlete; Aero Defense×0,O; Agent×0,O; Colonist×0,O; Diplomat×0,O; Entertainer,O; Marine×0,O; Maritime Def×0,O; Mercenary×0,O; Navy×0,O; Noble; Pirate×0,O; Rogue×0,O; Scientist×0,O; Surf Defense×0,O; Technician×0,O
Admin Ed; Athlete; Agent,R4; Bureaucrat×3,R0; Colonist; Diplomat,R3; Entertainer; Hunter; Noble; Physician; Scientist×2; Technician,R4
Advocate Ed; Athlete; Aero Defense; Agent; Barbarian; Belter; Bureaucrat,R4; Colonist; Diplomat; Entertainer; Hunter; Marine; Maritime Def; Mercenary; Merchant; Navy; Noble,R4; Physician,R4; Pirate; Rogue; Scientist; Scout; Surf Defense; Technician
Aircraft Aero Defense,R0
Animals H:Agric,Garden,Poor; Ed; Barbarian×2; Colonist×3; Hunter×2; Noble; Scientist; Technician
Athletics Athlete×3,R0; Aero Defense; Agent; Barbarian; Bureaucrat; Colonist×2; Diplomat; Entertainer; Hunter; Maritime Def; Noble; Surf Defense
Battle Dress Marine; Mercenary; Surf Defense
Bribery Agent; Bureaucrat; Diplomat×2; Drifter×2; Entertainer×2; Pirate; Rogue×2; Scientist
Broker H:Ind; Barbarian; Merchant; Rogue
Carousing H:Rich; Ed; Athlete×2; Agent; Bureaucrat×2; Colonist; Diplomat×2; Diplomat; Entertainer×4,R0; Merchant; Noble×3,R0; Physician
Comms Ed; Aero Defense; Belter×2; Hunter; Marine; Maritime Def; Mercenary; Merchant; Navy; Pirate; Scout; Surf Defense
Computer H:High Tech; Ed; Athlete×3; Aero Defense; Agent×2; Belter; Bureaucrat×3; Diplomat×2; Drifter; Entertainer×2; Marine; Maritime Def; Navy; Noble×2; Physician×3; Pirate; Rogue×2; Scientist×2,R3; Scout; Surf Defense; Technician×2,R0
Demolitions Belter; Marine; Maritime Def; Scout; Surf Defense
Electronics Ed; Aero Defense; Belter; Colonist; Drifter; Hunter; Marine; Maritime Def; Physician; Pirate; Rogue; Scientist; Scout; Technician×2
Engineering Ed; Belter; Colonist; Drifter; Mercenary; Merchant×2; Navy×2; Pirate; Scout; Technician
Gambling Athlete×2; Belter; Drifter×2; Entertainer×2; Mercenary×2; Noble; Pirate; Rogue
Gravitics Aero Defense; Marine; Mercenary; Navy; Pirate; Rogue; Technician
Gun Combat H:No,Low,Med Law; Aero Defense×2,O*; Agent,O*; Barbarian×2,O*×2; Belter,O*; Colonist×2,O*; Drifter,O*×2; Hunter×2,O*; Marine×2,O*; Maritime Def×2,O*×2; Mercenary×2,R0,O*; Merchant,O*; Navy,O*; Noble; Physician; Pirate,O*; Rogue,R2,O*×2; Scientist; Scout,O*; Surf Defense×2,R0,O*×2; Technician
Gunnery Aero Defense×2; Belter; Marine; Maritime Def; Mercenary; Merchant; Navy; Pirate,R0; Scout×2; Surf Defense
Jack o’Trades Aero Defense; Barbarian; Colonist; Drifter; Maritime Def; Merchant; Navy; Physician; Pirate; Rogue; Scientist; Scout; Surf Defense; Technician
Leadership Athlete; Aero Defense,R3; Agent×3; Barbarian; Bureaucrat×2; Diplomat; Maritime Def,R3; Navy; Noble; Physician; Surf Defense,R3
Liaison Athlete; Agent; Bureaucrat; Colonist,R3; Diplomat×3,R0; Drifter; Entertainer; Hunter; Noble×2
Life Sciences Ed
Linguistics Ed; Athlete; Agent; Barbarian; Bureaucrat; Colonist; Diplomat×2; Entertainer; Hunter; Noble; Physician; Scientist; Scout; Technician×2
Mechanics Ed; Barbarian; Colonist; Drifter; Hunter; Maritime Def; Mercenary; Physician; Rogue; Surf Defense; Technician
Medicine Ed; Athlete; Aero Defense; Agent; Barbarian; Belter; Bureaucrat; Colonist; Diplomat; Drifter; Entertainer; Hunter; Marine; Maritime Def; Mercenary; Merchant×2; Navy; Noble; Physician×4,R0; Pirate; Rogue; Scientist×2; Scout×2; Surf Defense; Technician×2
Melee Combat H:High Law; Athlete,O*; Aero Defense×2,O*×2; Agent,O*; Barbarian×2,R0,O*×2; Belter,O*; Colonist×0,O*; Drifter×3,O*×2; Entertainer; Hunter,O*; Marine×3,O*; Maritime Def×2,O*×2; Mercenary×3,O*; Merchant×2,O*; Navy×3,O*; Noble×2; Pirate×2,O*; Rogue,O*×2; Scout,O*; Surf Defense×3,O*×2
Navigation Belter; Marine; Mercenary; Merchant×2; Navy×2; Pirate; Scientist; Scout×2
Perception Bureaucrat
Physical Sciences Ed
Piloting Aero Defense; Belter; Merchant,R3; Navy; Pirate,R2; Scout,R0
Prospecting Belter×2
Recon Aero Defense; Agent; Barbarian×2; Drifter×2; Entertainer; Hunter×2; Marine; Maritime Def; Mercenary; Pirate; Rogue×2; Scout; Surf Defense
Sciences Athlete; Belter; Entertainer; Mercenary; Merchant; Noble; Physician×3; Scientist×3,R0; Technician×2
Social Sciences Ed
Space Sciences Ed
Steward Bureaucrat; Diplomat; Merchant,R0
Streetwise H:High Pop; Agent,R0; Drifter×2; Pirate; Rogue,R0
Survival H:Desert,Low Tech; Aero Defense; Agent; Barbarian; Colonist,R0; Hunter,R0; Marine; Maritime Def; Surf Defense
Tactics Aero Defense; Barbarian×2; Belter; Drifter; Hunter; Marine,R3; Maritime Def; Mercenary,R3; Merchant; Navy,R3; Pirate; Rogue; Scout; Surf Defense
Vehicle Athlete; Aero Defense; Agent; Belter; Bureaucrat×2; Colonist×2; Diplomat×2; Drifter; Entertainer; Hunter×2; Marine; Maritime Def; Mercenary; Merchant; Navy; Noble; Pirate; Rogue×2; Scientist; Scout; Surf Defense×2
Watercraft H:Fluid,Water; Maritime Def×2,R0
Zero-G H:Asteroid,Ice,Vacc; Athlete; Belter×2,R0; Marine×0,R0; Mercenary; Merchant; Navy×0,R0; Pirate
Explorers’ Society Membership Athlete×0,O; Agent×0,O; Diplomat×0,O; Entertainer×0,O; Marine×0,O; Merchant×0,O; Navy×0,O; Noble×0,O; Physician×0,O; Scout×0,O

Mongoose Traveller 1st Edition

+1 STR Army; Drifter; Entertainer×0,R3; Marines; Merchants; Navy; Scouts; Psion
+1 DEX Agent; Army; Drifter; Entertainer,R1; Marines; Merchants; Navy; Nobility; Rogue,O; Scholar; Psion; Scouts
+1 END Agent; Army,O; Drifter×2; Marines,R5,O; Merchants; Navy,R4; Rogue; Scholar; Scouts; Psion
+1 INT Agent,O; Army×0,O; Citizen,O; Entertainer,O; Marines×0,O; Merchants,O; Drifter; Navy,O; Scholar,O; Scouts,O; Psion; Rogue×0,O
+1 EDU Army×0,O; Citizen,O; Drifter×0,O; Entertainer,O; Marines×0,O; Merchants×0,O; Navy,O; Nobility; Scholar,O; Scouts,O; Psion
+1 SOC Agent×0,R6,O; Army×0,R6,O; Citizen×0,R6; Entertainer,R5/6,E3,O×3; Marines×0,R5,O; Merchants×0,R5; Navy,R5/6,O; Nobility,O×2; Scholar,O; Psion×0,E4
+1 PSI Psion,E8
Admin Ed; Agent×0,R5; Army,E10; Citizen,R2; Marines; Merchants×2,E8; Navy×2; Nobility×3,R1,E6; Scholar,E10; SP:Investigator
Advocate Ed; Agent×2; Army; Citizen×2,R4,E3; Entertainer; Marines; Merchants×2,E8; Nobility×4,R3,M4,E6; Rogue; Scholar,E10; SP:Trader, Diplomat, Investigator
Animals (any) H:Agric,Gard,Poor; Citizen; Drifter; Merchants×0,E4
Animals (riding) Army×0,E3; Nobility×0,E4; Scouts×0,E4
Animals (training) Army×0,E3; Scouts×0,E4
Art (any) Ed; Citizen; Entertainer×4,R1; Nobility×0,E4; Scholar; Psion×0,E4
Art (writing or holography) Entertainer
Art (acting, dance or instrument) Entertainer
Astrogation Drifter; Merchants; Navy×2; Rogue; Scouts×2,E6; SP:Trader, Starship, Explorer
Athletics (any) Agent; Army×2; Citizen; Drifter×2; Marines; Rogue×2; Psion×0,E4
Athletics (co-ordination) Entertainer; Rogue; Scholar×0,M4
Athletics (endurance) Entertainer; Scholar×0,M4
Battle Dress Army×0,O*; Marines×4,O*×2; Rogue×0,O*; Psion
Broker Citizen; Merchants×2,R1; Nobility; SP:Trader, Criminal
Carouse H:Rich; Ed; Citizen; Drifter; Entertainer×4,E4; Merchants×0,E11; Nobility×3,R2,E4,E8,E10; Rogue
Comms Ed; Agent×2,O*; Army×2; Citizen×0,E10; Entertainer,R1; Marines,E8; Merchants; Navy; Nobility×2; Rogue,E4; Scholar×2,O*; Scouts×2; Psion; SP:Traveller, Mercenary, Starship, Diplomat
Computers H:High Tech; Ed; Agent×3,O*; Citizen×2,E10; Entertainer; Merchants; Navy; Nobility; Rogue×2,E4; Scholar×4,Rk5,E4,O*; Scouts; Psion; SP:Diplomat, Investigator
Deception Agent×2,R1,M4,E3; Army×0,E10; Citizen×0,E8; Drifter,R3; Entertainer×3; Marines×0,E3; Merchants; Navy×0,E3; Nobility×3,E3,E8; Rogue×2,M4; Psion,R1; SP:Diplomat, Criminal
Diplomat Army; Citizen; Entertainer; Merchants×0,E8; Navy×0,E8; Nobility; Scholar; Scouts
Drive (any) Ed; Agent,E10; Army×3; Citizen×4,E4; Marines; Merchants; Rogue
Engineer (any) Ed; Army,E3; Citizen,R6,E4,E10; Marines; Merchants×2,E4; Navy×3,E6; Rogue,R5; Scholar×2,E4; Scouts; SP:Starship
Explosives Army×2; Citizen×0,E3; Marines
Flyer (any) Agent×0,E10; Army×2; Citizen,E4; Marines; Navy,O*; Nobility
Gambler Army; Citizen; Entertainer; Marines; Navy×0,E3; Nobility; Rogue,E10
Gun Combat (any) Agent×3,R4,O*; Army×2,E6,O*; Citizen×0,R6,O*; Drifter,O*; Marines×6,E8,O*; Merchants×0,M3,O*; Navy×2,O*; Rogue×4,R3,E8,O*; Scouts,O*×2; Psion×2,Rk1,O*; SP:Traveller, Mercenary×2, Explorer, Investigator
Gun Combat (slug rifle) Army
Gun Combat (energy rifle) Army
Gunner (any) Agent×0,E10; Army; Marines; Merchants; Navy×3,E6; Rogue,R1,M4; SP:Traveller, Starship
Heavy Weapons (any) Army×2; Marines×3; SP:Mercenary
Investigate Agent×4,R4/2,E11; Army×0,E10; Entertainer,R3/2,E10; Merchants×0,E8; Nobility; Rogue; Scholar×3,R3,E4; SP:Investigator
JoaT Agent×0,E3; Citizen×2; Drifter,E4; Merchants×0,R3; Nobility,R6; Scouts×2
Language (any) Ed; Citizen; Nobility; Scholar×2; Psion
Leadership Army,R3/1,E6; Citizen; Drifter×0,R4; Marines×2,R3/1,E6,E8; Navy,R2; Nobility×0,R5,E3,E11; Psion×0,R2; SP:Mercenary
Life Science Ed; Scholar×0,R3; Scouts,E4; Psion
Life Science (biology) L12.2
Life Science (psionicology) Psion×0,R1
Mechanic Army×2; Citizen,R4,E4; Drifter,R3; Marines; Merchants×2,R1; Navy×3,R1; Rogue×0,E4; Scouts,E6; SP:Starship
Medic Ed; Agent; Army×2; Citizen; Marines×3; Rogue; Scholar×3,R1,E4; Scouts; Psion×2; SP:Traveller, Mercenary, Trader, Starship, Explorer, Criminal
Melee (any) Agent×2,O*; Army×2,O*; Citizen; Drifter×0,E4,O*; Marines×0,O*; Navy,O*; Rogue×2,R3,E8,O*; Scouts×0,O*×2; Psion
Melee (blade) Drifter,R2; Marines×4; Merchants,O*; Navy,R1; Nobility,E3,O*; Rogue
Melee (unarmed) Army; Drifter; Marines
Navigation Army; Citizen×0,R4; Navy; Rogue×0,R5; Scouts×2,E6
Persuade Agent,E3; Army×0,E4; Citizen×0,E3; Entertainer×2,R4,M5,E4; Merchants×2,R1; Nobility×2,R4,E6,E8,E10; Rogue×2,R1; Scholar,E10; Scouts; Psion; SP:Traveller, Diplomat, Investigator, Criminal
Physical Science (any) Ed; Scholar×0,R1
Pilot (any) Agent×0,E10; Entertainer×0,M5; Marines; Merchants,R4,M3; Navy×3,E6,O*; Rogue,R1; Scouts×0,R3; SP:Traveller, Trader, Starship, Explorer, Criminal
Pilot (small craft) Drifter; Navy; Rogue×0,M4; Scouts×3,E6
Pilot (spacecraft) Merchants×2; Rogue×0,M4; Scouts×3
Pilot (capital ship) Merchants
Recon Agent×3; Army×3,R1,M3,E3,E4,E10; Citizen; Drifter×2; Entertainer,E10; Marines,E8; Navy×0,E8; Rogue,R5; Scouts,E4; Psion; SP:Explorer
Remote Operations Agent; Navy; Rogue
Science (any) Agent×0,O*; Citizen; Entertainer; Scholar×6,M3,E3×2,E4,E10,O*
Seafarer (any) H:Fluid,Water; Drifter
Sensors Agent×0,O*; Army×2; Citizen×0,E10; Marines; Merchants; Navy×2,E6; Rogue×0,E4; Scholar×2,O*; Scouts×3,E3; SP:Traveller, Mercenary, Trader, Starship, Explorer, Investigator, Criminal
Social Science (any) Ed; Merchants,E4; Scholar×0,R1/5; Psion
Space Science (any) Ed; Scouts; Psion
Stealth Agent×4; Army,E4; Drifter×3; Entertainer×2,E10; Marines,M3,E3; Rogue×2,R1,E8; Scouts; Psion,E4; SP:Traveller, Mercenary, Explorer, Diplomat, Investigator, Criminal
Steward Citizen; Entertainer,E4; Merchants; Navy×0,E8; Nobility,E10
Streetwise H:High Pop; Agent×3,R1; Army×0,E4; Citizen,E3,E8; Drifter×2,R1,E4; Entertainer×3,M5,E10; Marines×0,E3; Merchants×2,R3,E3; Nobility,M6,E4; Rogue×3,R3/5,E8; Scouts, Psion,R1; SP:Trader, Diplomat, Investigator, Criminal
Survival H:Des,Low Tech; Army,M3; Citizen,R2; Drifter×3,R1,E4; Entertainer×0,M5; Marines,M3,E3; Scholar,M4; Scouts,E4; Psion×0,Rk1,E4; SP:Explorer
Tactics (any) Agent×0,E3; Marines×2,R3,E11; Nobility×0,E3,E8; Psion×0,R5
Tactics (military) Army×2,R3,E11; Marines,E6; Rogue×0,E11
Tactics (naval) Navy×2,R4,E11
Trade (any) H:Ind; Ed; Citizen×3,R2; Entertainer; Merchants×0,E4
Trader (belter) Drifter×0,R3
Vacc Suit H:Ice,Vacc; Army×0,E3,O*; Drifter,R1; Marines×0,E4,O*; Merchants×3; Navy×2,R2; Rogue,O*; Scouts,R1
Zero-G H:Ast; Drifter; Marines,E4; Merchants×2; Navy×2; Rogue×0,M4; Scouts
Psionic Talents: All in Psion career; number is number of times appearing in tables
  Awareness×3; Clairvoyance×2; Telekinesis×2; Telepathy×4; Teleportation×2; Any Psionic Talent×0,R3/4
Level in any skill already possessed Agent×0,E6; Army×0,E8; Citizen×0,M5; Drifter×0,E10; Entertainer×0,E8; Merchants×0,E9; Navy×0,E5; Scholar×0,E8
Level in any skill you choose Agent×0,M2; Scouts×0,E10; Psion,E9
Any skill you choose at Level 1 Citizen×0,E6; Marines×0,E5; Scholar×0,E6
Any skill from career x Agent×0,E8; Navy×0,M4
TAS Agent×0,O; Citizen×0,O; Marines×0,O; Navy×0,O; Nobility×0,O; Psion×0,O

Mongoose Traveller 2nd Edition

+1 STR Army; Drifter; Entertainer×0,R3; Marine; Merchant; Navy; Noble; Scout; Prisoner,O; Psion
+1 DEX Agent; Army; Drifter; Entertainer,R1; Marine; Merchant; Navy; Noble; Rogue,O; Scholar; Scout; Psion
+1 END Agent; Army,O; Drifter; Marine,R5,O; Merchant; Navy,R4; Noble; Rogue; Scholar; Scout; Prisoner,R6,O; Psion
+1 INT Agent,O; Army×0,O; Citizen,O; Entertainer,O; Marine×0,O; Merchant,O; Navy,O; Rogue×0,O; Scholar,O; Scout,O; Psion
+1 EDU Army×0,O; Citizen,O; Drifter×0,O; Entertainer×0,O; Marine×0,O; Merchant×0,O; Navy,O; Scholar,O; Scout,O; Prisoner; Psion
+1 SOC Agent×0,R6,O; Army×0,R6,O; Citizen×0,R6; Entertainer,R5/6,E3,O×3; Marine×0,R5,O; Merchant×0,R5; Navy,R5/6,O; Noble×0,O×2,E3; Scholar,O; Psion×0,E5
+1 PSI Psion,E8
Admin H; Agent×0,R5; Army,E10; Citizen,R2; Marine; Merchant×2,E8; Navy×2; Noble×3,R1,E6; Scholar,E10; Prisoner,E10; SP:Diplomat, Investigator
Advocate Agent×2; Army; Citizen×2,R4,E3; Entertainer; Marine; Merchant×2,E8; Noble×4,R3,M4,E6; Rogue; Scholar,E10; Prisoner×0,R4,E10; SP:Diplomat, Trader, Investigator
Animals (any) H; Citizen; Drifter; Merchant×0,E4
Animals (riding) Army×0,E3; Noble×0,E4; Scout×0,E4 [Note: ‘Riding’ isn’t a specialty that’s listed and ‘Handling’ isn’t offered in any career; presumably all instances of this should be ‘Handling’]
Animals (training) Army×0,E3; Scout×0,E4
Art (any) H; Citizen; Entertainer×2,R1; Noble,E4; Scholar; Psion,E4
Art (writing or holography) Entertainer [Note: ‘Writing’ should be ‘Write’]
Art (acting, dance, singing, or instrument) Entertainer [note that MgT2 rules have ‘Performer’ and ‘Instrument’ as specialities]
Astrogation Drifter; Merchant; Navy×2; Rogue; Scout×2,E6; SP:Explorer, Trader, Starship
Athletics (any) H; Agent; Army×2; Citizen; Drifter; Entertainer; Marine×2; Merchant; Navy; Rogue×3; Scout; Prisoner,R2,E4; Psion×0,E4
Athletics (strength) Prisoner×3
Athletics (dexterity) Marine×0,E4; Rogue×0,M4; Scholar×0,M4
Athletics (endurance) Scholar×0,M4
Broker Citizen; Entertainer; Merchant×2,R1,E5; Noble; Rogue; Prisoner; SP:Trader, Criminal
Carouse H; Citizen; Drifter; Entertainer×4,E4; Merchant×0,E11; Noble×2,R2,E4,E8,E10; Rogue
Deception Agent×2,R1,M4,E3; Army×0,E10; Citizen×0,E8; Drifter,R3; Entertainer×3,E3; Marine×0,E3; Merchant×2; Navy×0,E3; Noble×0,E3,E8; Rogue×2,M4; Prisoner×2,O×2,E5; Psion,R3; SP:Traveller, Diplomat, Investigator, Criminal
Diplomat Army; Citizen×2,E11; Entertainer,E8; Merchant×0,E8; Navy×0,E8; Noble×4,R5,M4,E10; Scholar,E10; Scout,M4,E11; SP:Diplomat, Trader
Drive (any) H; Agent,E10; Army×3; Citizen×4,E4; Drifter; Entertainer×2; Marine; Merchant; Navy; Rogue; Scholar
Electronics (any) H; Agent; Army×2; Citizen,E4,E10; Entertainer; Marine×3; Merchant×3,E4; Navy×5,E6; Noble×2; Rogue×2,E4; Scholar×5,E4,O*; Scout×4,E6; Prisoner×0,E10; Psion; SP:Traveller, Explorer, Mercenary, Diplomat, Trader, Investigator, Starship, Criminal
Electronics (comms) Agent; Army; Entertainer×0,R1; Marine×0,E8
Electronics (computers) Agent; Citizen×2; Entertainer; Scholar×0,R2
Electronics (sensors) Army; Scout×0,E3
Engineer (any) Army,E3; Citizen,R6,E4,E10; Marine; Merchant×2,E4; Navy×3,E6; Rogue,R5; Scholar×2,Rk4; Scout; SP:Starship
Explosives Agent; Army×2; Citizen×0,E3; Marine; Scout
Flyer (any) H; Agent,E10; Army; Citizen,E4; Marine; Navy×3; Noble; Scout
Gambler Army; Citizen; Entertainer; Marine; Merchant×0,E5; Navy×0,E3; Noble×2; Rogue,E10; Prisoner
Gun Combat (any) Agent×3,R4,O*; Army×2,R0,E6,O*; Citizen×0,R6,O*; Drifter,O*×2; Marine×4,R0,R1,E8,O*; Merchant×0,M3,O*; Navy×2,O*; Noble; Rogue×3,R3,E8,O*; Scout,O*×2; Psion×2,R1,O*; SP:Traveller, Explorer, Mercenary×2, Investigator
Gunner (any) Agent×0,E10; Army; Marine; Merchant; Navy×3,E6; Rogue,R1,M4; SP:Traveller, Starship
Heavy Weapons (any) Army×2; Marine×3; SP:Mercenary
Investigate Agent×4,R4/2,E11; Army×0,E10; Entertainer,R3/2,E10; Merchant×0,E8; Noble; Rogue; Scholar×3,R3,E4; Prisoner; SP:Investigator
JoaT Agent×0,E3; Citizen×2; Drifter,E4; Entertainer,R3; Merchants×0,R3; Noble,R6; Scout×2; Prisoner
Language (any) H; Agent; Citizen; Drifter; Entertainer; Merchant; Noble; Scholar×2; Psion
Leadership Army,R3/1,E6; Citizen; Drifter×0,R4; Marine,R3/1,E6,E8; Navy,R2; Noble×2,R5,E3,E11; Psion×0,R2; SP:Mercenary
Mechanic H; Army×2; Citizen,R4,E4; Drifter,R3; Marine; Merchant×2,R1; Navy×3,R1; Rogue×0,E4; Scout,E6; Prisoner,E4; Psion; SP:Starship
Medic H; Agent; Army×2; Citizen; Marine×2; Rogue; Scholar×3,R1,E4; Scout; Psion×2; SP:Traveller, Explorer, Mercenary, Trader, Starship, Criminal
Melee (any) Agent×2,O*; Army×3,O*; Citizen; Drifter×0,E4,O*×2; Marine×0,O*; Navy,O*; Noble; Rogue×3,R3,E8,O*; Scout×0,O*×2; Prisoner×0,O; Psion
Melee (blade) Drifter,R2; Marine×3,R0; Merchant×0,O*; Navy,R1; Noble×0,E3,O*; Prisoner,O*
Melee (unarmed) Drifter; Marine; Prisoner×5,R0,E4,E5
Navigation Army; Citizen×0,R4; Marine; Navy; Rogue,R5; Scholar; Scout×2,E6
Persuade Agent×0,E3; Army×0,E4; Citizen×0,E3; Entertainer×2,R4,M5,E4; Merchant×2,R1; Noble×2,R4,E6,E8,E10; Rogue,R1; Scholar,E10; Scout; Prisoner×2,O×2,E5; Psion; SP:Traveller, Diplomat, Investigator, Criminal
Pilot (any) Agent×0,E10; Entertainer×0,M5; Marine; Merchant×2,R4,M3; Navy×3,E6; Rogue,R1; Scout×3,R3; SP:Traveller, Explorer, Trader, Starship, Criminal
Pilot (small craft) Drifter; Navy; Rogue×0,M4; Scout,E6
Pilot (spacecraft) Merchant; Rogue×0,M4; Scout×2
Profession (any) H; Army; Citizen×2,R2; Drifter×2; Entertainer,E4; Prisoner
Profession (belter) Drifter×0,R3
Recon Agent×3; Army×3,R1,M3,E3,E4,E10; Citizen; Drifter×2; Entertainer,E10; Marine,E8; Navy×0,E8; Rogue×2,R5; Scout,E4; Prisoner×0,O; Psion; SP:Explorer, Mercenary
Science (any) H; Citizen; Entertainer; Merchant; Scholar×7,R1/3,R5,M3,E3,E4,E11,O*; Scout×2,E4; Psion×2; L12.2
Science (psionicology) Psion×0,R1
Seafarer (any) H; Scout
Seafarer (personal or sails) Drifter [Note: ‘Sails’ should read ‘Sail’]
Stealth Agent×3; Army,E4; Drifter×3,E8; Entertainer,E10; Marine,M3,E3; Rogue×2,R1,E8; Scout; Prisoner×2,O×2,E5; Psion,E4; SP:Traveller, Explorer, Mercenary, Diplomat, Investigator, Criminal
Steward Citizen; Entertainer,E4; Merchant; Navy×0,E8; Noble,E10; Prisoner×0,E10
Streetwise H; Agent×3,R1; Army×0,E4; Citizen,E3,E8; Drifter×2,R1,E4; Entertainer×3,M5,E10; Marine×0,E3; Merchant×3,R3,E3; Noble,R4; Rogue×3,R3/5,E8; Scout; Prisoner×3,O; Psion,R1; SP:Diplomat, Trader, Investigator, Criminal
Survival H; Army,M3; Citizen,R2; Drifter×3,R1,E4; Entertainer×0,M5; Marine,M3,E3; Scholar,M4; Scout,E4; Prisoner; Psion×0,R1,E4; SP:Explorer
Tactics (any) Agent×0,E3; Marine,R3; Noble×0,E3,E8; Psion×0,R5; SP:Starship
Tactics (military) Army×2,R3,E11; Marine,E6,E11; Rogue×0,E11
Tactics (naval) Navy,M3,E11,R4
Vacc Suit H; Agent; Army×0,E3; Drifter,R1; Marine×4,E4; Merchant×3; Navy×2,R2; Rogue; Scholar; Scout,R1; Psion
Psionic Talents: All in Psion career; number indicates number of times the skill appears in the tables
  Awareness×3; Clairvoyance×2; Telekinesis×2; Telepathy×4; Teleportation×2; Any Talent,R3/6
Improve any skill already possessed Agent×0,E6; Army×0,E8; Citizen×0,M5; Drifter×0,E10; Entertainer×0,E8; Merchant×0,E9; Navy×0,E5; Scholar×0,E8
Level in any skill you choose Agent×0,M2
Any skill you choose at Level 1 Citizen×0,E6; Marine×0,E5; Scholar×0,E6; Prisoner×0,E6 but not JoaT; Psion×0,E9 but not JoaT
Level in skill from career x Agent×0,E8; Navy×0,M4
TAS Agent×0,O; Citizen×0,O; Marines×0,O; Navy×0,O; Nobility×0,O; Psion×0,O