This series of articles describes some of the problems that referees have encountered, and gives possible solutions to those problems.
- Introduction (Leroy Guatney) A discussion of the genesis of the Traveller Solution Series.
- Traveller Solution #1: Computer Architecture: 'Stempel' Architecture (Leroy Guatney) Players will probably want to try pirating data. Why can't they?
- Traveller Solution #2: Transporting Mercenaries (and other large groups of people): The Fast Bunk (David L. Nelson) Transporting a mercenary unit is expensive. Can the costs be reduced?
- Traveller Solution #3: Explaining Away the Missing Fuel Tanks (Jeff Zeitlin) Drop tanks would appear to be economical. Why aren't they more common?