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Dirtside II: Zhodani Combat Group

This unit is a Dirtside II-sized "combat group" (understrength battalion) of Zhodani regulars. While not representing any particular Zho batallion, it provides a representative mix of Zhodani special and support units for game purposes.

The combat group (Zho Groupment) is composed of two standard Lift Infantry Companies (Zho Squadrons), with two Aerospace gunship Flights and one Commando platoon (Zho Detachment) attached. Unit compositions are from the semi-official Zhodani Military Organization in JTAS #11.

Psionics: The Zhodani have a caste system based on psionic ability. This carries over to their military; all officers and special-forces commandoes are psionic. For Dirtside purposes, Zho psionics have the following effects:

TO&E:

6 platoons infantry - each 4 APCs + 8 rifle teams (line+1 equipped). Points value 740/platoon.

2 command groups - each 1 HQ/APC + 1 ADS vehicle + 1 light artillery vehicle + 1 assault gun. Points value 1023 + artillery ammunition/group.

2 aerospace flights - each 2 "Princely Lord" aerograv gunships + 2 "Silent Grasp" aerograv gunships. Points value 1268/flight.

1 commando detachment - 8 power armor stands (APSW + Superior GMS/L); insert & extract by teleportation. Points value 1040 (based on Gibson Alternate Infantry Point System).

Total points value 10062 + artillery ammunition.

Basic APC:

MEDIUM vehicle (class 3), GRAV movement, FGP power, Armour 3.
1xMDC/2 in turret with SUPERIOR FireCon, 1xAPSW.
ENHANCED ECM, capacity for 2 infantry teams.
Basic/Effective Signature 3 (D8).
POINTS VALUE 125 + cost of infantry carried.

Command APC (Zho Command Sled):

MEDIUM vehicle (class 3), GRAV movement, FGP power, Armour 3.
1xMDC/2 in turret with SUPERIOR FireCon, 1xAPSW.
SUPERIOR ECM, COMMAND/CONTROL CENTRE.
Basic/Effective Signature 3 (D8).
POINTS VALUE 240.

ADS Vehicle (Zho Point Defence Sled):

MEDIUM vehicle (class 3), GRAV movement, FGP power, Armour 3.
1xENHANCED ADS, 1xAPSW.
ENHANCED ECM.
Basic/Effective Signature 3 (D8).
POINTS VALUE 393.

Light Artillery Carrier (Zho MRL Sled):

MEDIUM vehicle (class 3), GRAV movement, FGP power, Armour 3.
1xLIGHT MRL (light artillery), 1xAPSW.
Capacity for two additional loads of ammunition
APFC, ENHANCED ECM.
Basic/Effective Signature 3 (D8).
POINTS VALUE 158 + cost of ammunition.

Assault Gun (Zho Gun Sled):

MEDIUM vehicle (class 3), GRAV movement, FGP power, Armour 3.
1xIFG/4 in hull, 1xMDC/2 in turret, SUPERIOR FireCon, 1xAPSW.
APFC, ENHANCED ECM.
Basic/Effective Signature 3 (D8).
POINTS VALUE 232.

"Princely Lord" Gunship:
SMALL vehicle (class 2), GRAV-AEROSPACE movement, FGP power, Armour 2.
1xIHEL/4 in hull with SUPERIOR FireCon, BASIC PDS.
SUPERIOR ECM, STEALTH-1.
Basic Signature 2, Effective Signature 1 (D12).
POINTS VALUE 304.

"Silent Grasp" Gunship:

SMALL vehicle (class 2), GRAV-AEROSPACE movement, FGP power, Armour 2.
1xIFG/3 in hull with SUPERIOR FireCon, 1xGMS/H (SUPERIOR) or 1xOrdnance Load.
SUPERIOR ECM, STEALTH-1.
Basic Signature 2, Effective Signature 1 (D12).
POINTS VALUE 330.

Striker Tech Level Enhancements

The above uses stock Dirtside II maxima of Armour = Vehicle Size Class and SUPERIOR systems quality. Armour and systems quality can be maxed out for TL14 as follows:

Points cost with these enhancements:
Vehicle/UnitEnhancementsPoints
Basic APCSUPERIOR+1 FireCon129 + infantry
Command APC/Command SledSUPERIOR+1 FireCon & ECM270
ADS Vehicle/Point Defence Sled(none)393
Light Artillery Carrier/MRL Sled(none)158 + ammunition loads
Assault Gun/Gun SledSUPERIOR+1 FireCon240
Gunship/Princely LordArmour-4, SUPERIOR+1 FireCon & ECM373
Gunship/Silent GraspArmour-4, SUPERIOR+1 FireCon, GMS/H, ECM412
Infantry Platoon756
Command Group1061
Gunship Flight1570
Commando DetachmentSUPERIOR+1 GMS/L1160
Total Combat Group10958 + artillery ammunition